While platform_backdrop.planet_surface images are mapped to the sphere, the edge lines are sometimes visible.
The lines are the junction edges.
I'm using a mod to increase planet radius and those lines are sharp and visible.
Here in this video, after 40 seconds mark.
https://github.com/az3 ...
Search found 4 matches
- Sat Jun 27, 2026 1:32 pm
- Forum: Bug Reports
- Topic: [2.1.7] Visible planets in space have random lines/seams
- Replies: 9
- Views: 796
- Sun Dec 15, 2024 8:07 am
- Forum: Releases
- Topic: Version 2.0.24
- Replies: 54
- Views: 46182
Re: Version 2.0.24
Hello,
Will this release ever be released as stable? Do you have any expected time?
Changing the ratio is something but changing mine behaviour is really important. These 2 balancing options (land mine self damage and rocket fuel ammonia recipe change) will definitely break some factories, and ...
Will this release ever be released as stable? Do you have any expected time?
Changing the ratio is something but changing mine behaviour is really important. These 2 balancing options (land mine self damage and rocket fuel ammonia recipe change) will definitely break some factories, and ...
- Fri Nov 15, 2024 10:31 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 2104
- Views: 1138374
Re: Simple Questions and Short Answers
I'm using this command line to make map preview images and it always outputs an image of Nauvis. Is there any way to make preview images of the other planets?
factorio --generate-map-preview=map-preview.png --map-gen-settings map_gen_settings.json --map-preview-size=2048
Yes, these ...
- Thu Oct 17, 2024 1:33 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Pollution detector
- Replies: 44
- Views: 65878
Re: [MOD 0.18.X] Pollution detector
Hello,
With the help of Schorty, the mod is updated for "2.0".
Also added a small configuration parameter "Detector value multiplier".
The default value is 60 (to be compatiable with WildBraas update) but I recommend using 1000 even 1 million!
Just wanted to let the users (if any left) know.
With the help of Schorty, the mod is updated for "2.0".
Also added a small configuration parameter "Detector value multiplier".
The default value is 60 (to be compatiable with WildBraas update) but I recommend using 1000 even 1 million!
Just wanted to let the users (if any left) know.