Search found 4 matches
- Fri Aug 29, 2025 1:46 pm
- Forum: Gameplay Help
- Topic: Finding inserter chest to belt throughput
- Replies: 3
- Views: 306
Re: Finding inserter chest to belt throughput
I made the throughput measurements lol. I noticed this error after I uploaded the table to the wiki. In the editor mode, you can run the game for an exact amount of ticks using the tick custom button on the clock menu. To my knowledge this should prevent any extra items from being placed on the belt ...
- Fri Aug 29, 2025 10:27 am
- Forum: Gameplay Help
- Topic: Finding inserter chest to belt throughput
- Replies: 3
- Views: 306
Finding inserter chest to belt throughput
I'm trying to figure out how many items an inserter can put onto a belt at different qualities, the system I'm using is just a inserter going onto a long belt, then running it for 3600 ticks (1 minute), then dividing the total items on the belt by 60 to get items per second. The total is being ...
- Thu May 22, 2025 12:45 am
- Forum: Gameplay Help
- Topic: Landing Pad to Space Platform logistics
- Replies: 3
- Views: 746
Landing Pad to Space Platform logistics
I am trying to link up my logistics network to read from a drone hub on Vulcanus, send requests to the landing pad, have those requests read by a space platform, and then have that space platform pickup those items from Nauvis and return to Vulcanus. I have tested this with the custom requests and ...
- Wed Oct 30, 2024 7:14 pm
- Forum: Gameplay Help
- Topic: Is there a good way to differentiate between contents and ingredients of an assembler?
- Replies: 1
- Views: 484
Is there a good way to differentiate between contents and ingredients of an assembler?
The circuit I am working on needs to be able to read the current contents and the ingredients of an assembler but the output gets combined, for example if it is making green circuits and it has 2 copper wire already, the output would be 5 copper wire (contents + ingredients). Is there a way to ...