Search found 4 matches

by TheGuyWhoRan
Fri Aug 29, 2025 1:46 pm
Forum: Gameplay Help
Topic: Finding inserter chest to belt throughput
Replies: 3
Views: 306

Re: Finding inserter chest to belt throughput

I made the throughput measurements lol. I noticed this error after I uploaded the table to the wiki. In the editor mode, you can run the game for an exact amount of ticks using the tick custom button on the clock menu. To my knowledge this should prevent any extra items from being placed on the belt ...
by TheGuyWhoRan
Fri Aug 29, 2025 10:27 am
Forum: Gameplay Help
Topic: Finding inserter chest to belt throughput
Replies: 3
Views: 306

Finding inserter chest to belt throughput

I'm trying to figure out how many items an inserter can put onto a belt at different qualities, the system I'm using is just a inserter going onto a long belt, then running it for 3600 ticks (1 minute), then dividing the total items on the belt by 60 to get items per second. The total is being ...
by TheGuyWhoRan
Thu May 22, 2025 12:45 am
Forum: Gameplay Help
Topic: Landing Pad to Space Platform logistics
Replies: 3
Views: 746

Landing Pad to Space Platform logistics

I am trying to link up my logistics network to read from a drone hub on Vulcanus, send requests to the landing pad, have those requests read by a space platform, and then have that space platform pickup those items from Nauvis and return to Vulcanus. I have tested this with the custom requests and ...
by TheGuyWhoRan
Wed Oct 30, 2024 7:14 pm
Forum: Gameplay Help
Topic: Is there a good way to differentiate between contents and ingredients of an assembler?
Replies: 1
Views: 484

Is there a good way to differentiate between contents and ingredients of an assembler?

The circuit I am working on needs to be able to read the current contents and the ingredients of an assembler but the output gets combined, for example if it is making green circuits and it has 2 copper wire already, the output would be 5 copper wire (contents + ingredients). Is there a way to ...

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