Search found 72 matches

by robhol
Thu Mar 30, 2017 5:23 pm
Forum: Technical Help
Topic: Crash on resize/maximize (0.14.22)
Replies: 3
Views: 1616

Re: Crash on resize/maximize (0.14.22)

Closing the Rivatuner server seems to make the difference, thanks! For the record, I use the FPS counter in Geforce Experience as well.
by robhol
Thu Mar 23, 2017 3:35 pm
Forum: Technical Help
Topic: Crash on resize/maximize (0.14.22)
Replies: 3
Views: 1616

Crash on resize/maximize (0.14.22)

So, no matter when I resize the game, it crashes or otherwise bugs out. While loading, it stops loading. If in-game, I get this message: http://i.imgur.com/7mnWBRP.png The video memory is completely fine, so the error message is wrong. (And grammatically incorrect. :P) I'm on the newest drivers for ...
by robhol
Thu Feb 23, 2017 8:20 am
Forum: Ideas and Suggestions
Topic: Graph all the things!
Replies: 3
Views: 2484

Graph all the things!

Over the past few hours in game, I've been sort of wishing for a way to view graphs of several different values. The game itself provides electricity and production stats, of course, but if you want to graph something like the contents of a tank or inventory, you're more or less out of luck. Still, ...
by robhol
Fri Oct 21, 2016 6:42 am
Forum: Ideas and Suggestions
Topic: Require Enter/focus change to accept new log. request amount
Replies: 1
Views: 986

Require Enter/focus change to accept new log. request amount

So, raise your hand if this ever happened before: you need to change your request item amount on either yourself or some requester chest from, say, 100 to 200. While typing, you accidentally make it 1200. Now every logistic bot on your hemisphere is already on the way to drown you in items, and ther...
by robhol
Fri Apr 22, 2016 4:20 pm
Forum: General discussion
Topic: [Poll] How should the enemies be called?
Replies: 75
Views: 26883

Re: Aren't we the aliens?

Dll0706 wrote:We are the ones who crashed on their planet and started polluting and taking its resources. We are the aliens, they are the natives. Technically speaking of course!
Of course it is. You could argue that you're not much of a protagonist, but that you're the villain. Unless you're American. :mrgreen:
by robhol
Fri Jan 08, 2016 4:55 pm
Forum: Resolved Problems and Bugs
Topic: 12.20 crash
Replies: 1
Views: 5661

12.20 crash

Discovered this after a bit of failed modding.

https://gist.github.com/347c57b4df4239b4fc32
by robhol
Fri Jan 08, 2016 10:14 am
Forum: Mods
Topic: [MOD 0.12.20+] Void Chest
Replies: 10
Views: 19734

Re: [MOD 0.12.20] Void Chest

Pretty useful, but I can see a kind of potential for... uh, accidents. I'm way out of touch with Factorio modding, but would it be possible to "empty" the chest using a button or something instead of having it happen automatically? Just a suggestion. :mrgreen:
by robhol
Sat Jan 31, 2015 3:17 pm
Forum: News
Topic: Friday Facts #71 - To the stars
Replies: 61
Views: 44397

Re: Friday Facts #71 To the stars

Re: that "cascade of bug" flowchart - do you guys unit test properly? Any idea how much test coverage you've got?
by robhol
Sun Sep 14, 2014 5:15 pm
Forum: Ideas and Suggestions
Topic: Signal lamps!
Replies: 2
Views: 1339

Signal lamps!

I just thought about it now. I'm assuming some form of simple logic is intended at some point (AND/OR/NOT gates at least) and it'd be nice if there were a simple way of hooking a colored wire up to something that'll show its status at a glance. For example, having a warning lamp when supplies are ru...
by robhol
Tue Jun 24, 2014 10:15 pm
Forum: Ideas and Suggestions
Topic: Consumption/Production / Electric Network Info / Power Meter
Replies: 61
Views: 22776

Re: Consumption/Production / Electric Network Info / Power M

I also suggested the bar-from-center. There's a significant flaw that I couldn't figure out, though. Problem is that while the surplus/deficit is a critical piece of information, there's no "obvious" metric to compare it with - so, let's say you have a gigawatt or so in excess of what you'...
by robhol
Mon Jun 23, 2014 2:06 pm
Forum: Ideas and Suggestions
Topic: Consumption/Production / Electric Network Info / Power Meter
Replies: 61
Views: 22776

Re: Consumption/Production / Electric Network Info / Power M

I think your solution works too, Turtle. Still, I think it's simple enough to just rename them Supply and Demand, which is completely clear. In any case, I think it'd be a good idea to add a very simple visual cue - green if the power supply outweighs the demand, yellow if they're close, red if you'...
by robhol
Sat Jun 21, 2014 8:30 pm
Forum: Ideas and Suggestions
Topic: Consumption/Production / Electric Network Info / Power Meter
Replies: 61
Views: 22776

Re: Consumption/Production / Electric Network Info / Power M

You guys are looking at the graph in a way that it is not meant to be looked at that way. Anyway, here's what I did to make it clear in one blink of an eye: http://i.imgur.com/omBtvvi.png Of course we are. But with labels that weren't wrong , we wouldn't be having this discussion. "How much po...
by robhol
Sat Jun 21, 2014 1:48 pm
Forum: Ideas and Suggestions
Topic: Filter on furnace input
Replies: 6
Views: 2661

Re: Filter on furnace input

That's true. It makes more sense to request those. :)
by robhol
Mon Jun 16, 2014 11:30 am
Forum: Ideas and Suggestions
Topic: Filter on furnace input
Replies: 6
Views: 2661

Re: Filter on furnace input

It would make very little sense to duplicate functionality that's already available. What's the difference between using a filtered furnace and a regular furnace fed by a smart inserter with the same filter?
by robhol
Thu Jun 12, 2014 7:05 am
Forum: General discussion
Topic: [RANT] Problems with downloads
Replies: 4
Views: 2223

Re: [RANT] Problems with downloads

You could always make it accessible via the web, most browsers are probably a bit better at handling interruptions etc. than home-cooked downloading programs.
by robhol
Wed Jun 11, 2014 12:33 pm
Forum: Resolved Problems and Bugs
Topic: Key to open is always used even when no entity is selected
Replies: 3
Views: 4263

Re: Key to open is always used even when no entity is select

Okay. Guess I'm stuck with trying (and probably failing quite badly at :p) getting used to a new key.
by robhol
Wed Jun 11, 2014 9:08 am
Forum: Resolved Problems and Bugs
Topic: Key to open is always used even when no entity is selected
Replies: 3
Views: 4263

Key to open is always used even when no entity is selected

I'm having some trouble with my key bindings. I've played for a bunch of hours in 0.9.8 and never had a problem. Immediately after starting a new game in 0.10, I notice that my character screen won't open. It seems that keys can't be used for more than one thing anymore, which is a serious bummer. T...
by robhol
Wed Jun 11, 2014 7:46 am
Forum: Ideas and Suggestions
Topic: Make regular Inserters out of Burner Inserters.
Replies: 12
Views: 3402

Re: Make regular Inserters out of Burner Inserters.

Neithy wrote:-1

You would need one extra link for automated inserter production.
No, not really. It would be an additional recipe, nobody said anything about removing the current one.
by robhol
Sun Jun 08, 2014 6:14 pm
Forum: News
Topic: Friday Facts #37
Replies: 80
Views: 47923

Re: Friday Facts #37

The 2^x makes sense in minecraft, since making halves of the stacks is very typical user scenario, as you have to manually put those items in the crafting table. In Factorio, items are used differently, as the manual crafting is automatic, I don't usually work in a way: I take 3X128 Iron plates so ...
by robhol
Fri Jun 06, 2014 8:43 pm
Forum: Ideas and Suggestions
Topic: Water platforms
Replies: 2
Views: 1776

Re: Water platforms

Learning some programming is a great idea if you're so inclined, but in this case it won't help much, as factorio's modding system is very limited. :(

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