Search found 4 matches
- Fri Oct 11, 2024 10:02 pm
- Forum: Ideas and Suggestions
- Topic: Science Pack Quality - density and secret research
- Replies: 1
- Views: 96
Re: Science Pack Quality - density and secret research
So I think having quality not impact science is actually intentional - and a good thing. It means you maintain a use for lower-quality products, rather than just having the entire factory be "quality".
- Wed Oct 09, 2024 5:27 pm
- Forum: Ideas and Suggestions
- Topic: Increase the usefullness of lamps
- Replies: 4
- Views: 333
Re: Increase the usefullness of lamps
Lamps as biter "Bait" sounds like the more interesting idea to me. That said, it's also fine to have them be only situationally useful, and not for everyone. I frequently made lamps work as signals about the health of my factory - like, blueprints would feature warning lights if my accumul...
- Tue Oct 08, 2024 5:10 pm
- Forum: Ideas and Suggestions
- Topic: Bio Modules
- Replies: 2
- Views: 172
Bio Modules
TL;DR Gleba should produce a new "bio-module" which offers powerful benefits but decays over time. What ? A new type of module - "bio module" - would be added, produced on Gleba. The modules would have many benefits over existing modules: improving multiple aspects (speed AND pr...
- Tue Oct 08, 2024 3:29 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 149
- Views: 23094
Re: Friday Facts #431 - Gleba & Captivity
Okay I'm late but here goes: The biolab isn't the answer - it only improves the end of the chain, which is less interesting, and it being Nauvis-only makes Gleba just inherently less rewarding. Instead: - Bioflux should be an additive to a bunch of consumable final products that makes them better bu...