(I know that this amounts to a complete rework of Gleba and I'm sorry)
TL;DR
"Bioclay", a spoilable Gleban product which the bioreactor can make into any basic recipe with no other ingredients.
What ?
Conceptually, Bioclay is a mass of special bacteria and fungi with a rich suspension of ...
Search found 6 matches
- Wed Oct 16, 2024 10:46 pm
- Forum: Ideas and Suggestions
- Topic: Bioclay - Gleban 3D Printing
- Replies: 0
- Views: 479
- Mon Oct 14, 2024 5:37 pm
- Forum: Ideas and Suggestions
- Topic: Exotic Particles - High Speed Space Industry
- Replies: 0
- Views: 442
Exotic Particles - High Speed Space Industry
TL;DR
An endgame super-valuable resource which decays very quickly, can only be harvested in space, and spawns more frequently for high-speed vessels.
What ?
Exotic particles would be a space-only resource which decays very quickly - lost if not used within seconds of harvest, so there's no ...
An endgame super-valuable resource which decays very quickly, can only be harvested in space, and spawns more frequently for high-speed vessels.
What ?
Exotic particles would be a space-only resource which decays very quickly - lost if not used within seconds of harvest, so there's no ...
- Fri Oct 11, 2024 10:02 pm
- Forum: Ideas and Suggestions
- Topic: Science Pack Quality - density and secret research
- Replies: 2
- Views: 2598
Re: Science Pack Quality - density and secret research
So I think having quality not impact science is actually intentional - and a good thing. It means you maintain a use for lower-quality products, rather than just having the entire factory be "quality".
- Wed Oct 09, 2024 5:27 pm
- Forum: Ideas and Suggestions
- Topic: Increase the usefullness of lamps
- Replies: 5
- Views: 1022
Re: Increase the usefullness of lamps
Lamps as biter "Bait" sounds like the more interesting idea to me. That said, it's also fine to have them be only situationally useful, and not for everyone. I frequently made lamps work as signals about the health of my factory - like, blueprints would feature warning lights if my accumulators had ...
- Tue Oct 08, 2024 5:10 pm
- Forum: Ideas and Suggestions
- Topic: Bio Modules
- Replies: 2
- Views: 719
Bio Modules
TL;DR
Gleba should produce a new "bio-module" which offers powerful benefits but decays over time.
What ?
A new type of module - "bio module" - would be added, produced on Gleba. The modules would have many benefits over existing modules:
improving multiple aspects (speed AND productivity ...
Gleba should produce a new "bio-module" which offers powerful benefits but decays over time.
What ?
A new type of module - "bio module" - would be added, produced on Gleba. The modules would have many benefits over existing modules:
improving multiple aspects (speed AND productivity ...
- Tue Oct 08, 2024 3:29 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 52460
Re: Friday Facts #431 - Gleba & Captivity
Okay I'm late but here goes:
The biolab isn't the answer - it only improves the end of the chain, which is less interesting, and it being Nauvis-only makes Gleba just inherently less rewarding. Instead:
- Bioflux should be an additive to a bunch of consumable final products that makes them better ...
The biolab isn't the answer - it only improves the end of the chain, which is less interesting, and it being Nauvis-only makes Gleba just inherently less rewarding. Instead:
- Bioflux should be an additive to a bunch of consumable final products that makes them better ...