The new technology screen does not show which mod owns a technology, while I understand this is not game breaking, it does defer from the "show mod owners tooltip" option.
Please fix
Search found 11 matches
- Fri Mar 01, 2019 9:07 pm
- Forum: Duplicates
- Topic: [0.17.4] Technology No Longer Displays Mod Owner
- Replies: 1
- Views: 729
- Fri Feb 17, 2017 7:34 pm
- Forum: Duplicates
- Topic: [0.14.22] Achievements
- Replies: 1
- Views: 1172
[0.14.22] Achievements
When you get vanilla achievements from a modded save, it won't give you Steam achievements.
But, if you delete all of your mods, toggling them off doesn't work, the game awards you the Steam achievements you would have gotten.
But, if you delete all of your mods, toggling them off doesn't work, the game awards you the Steam achievements you would have gotten.
- Fri Sep 30, 2016 3:58 pm
- Forum: News
- Topic: Friday facts #158 - The end of the 32 bit era
- Replies: 132
- Views: 68054
Re: Friday facts #158 - The end of the 32 bit era
Mind = blownmooklepticon wrote:You know, looking at those rail pictures, why doesn't the recipe require wood?
- Sat Jul 02, 2016 11:24 am
- Forum: Duplicates
- Topic: [0.13] Unknown Error
- Replies: 1
- Views: 868
[0.13] Unknown Error
I have no idea what the error is, hopefully you guys do.
http://pastebin.com/RZP6Y6LK
http://pastebin.com/RZP6Y6LK
- Wed Jun 29, 2016 1:34 pm
- Forum: Mod portal Discussion
- Topic: [0.13] Mod portal: Delay Restart/Install Multiples At Once
- Replies: 6
- Views: 3547
[0.13] Install Multiple Mods At Once
Joined together -- ßilk
Inside Factorio, you get the option to install mods one at a time, with a restart required between each.
It would be easier if you could select multiple mods to install at once, so you didn't need to restart between all of them.
Inside Factorio, you get the option to install mods one at a time, with a restart required between each.
It would be easier if you could select multiple mods to install at once, so you didn't need to restart between all of them.
- Tue Jun 14, 2016 1:31 am
- Forum: Ideas and Suggestions
- Topic: Fast Save Delete
- Replies: 4
- Views: 2250
Re: Fast Save Delete
Yes, you can do it that way; but that doesn't change the fact that the game itself doesn't have the capability.
- Tue Jun 14, 2016 12:45 am
- Forum: Mods
- Topic: [MOD 0.12.33] Power armor mk3 0.1.0
- Replies: 52
- Views: 21858
Re: [MOD 0.12.33] Power armor mk3 0.1.0
I mean nothing was really wrong with it... Almost a thousand people have downloaded it without complaint... Now you're just being picky... When I tried to run it; I was confronted with several errors actually, the only reason they could use it was because they had to fix it themselves. I simply mad...
- Tue Jun 14, 2016 12:36 am
- Forum: Mods
- Topic: [MOD 0.12.33] Power armor mk3 0.1.0
- Replies: 52
- Views: 21858
Re: [MOD 0.12.33] Power armor mk3 0.1.0
I fixed your mod for you; you had several naming errors, missing hyphens, etc.
This resolves all errors with your mod.
This resolves all errors with your mod.
- Mon Jun 13, 2016 11:39 pm
- Forum: Ideas and Suggestions
- Topic: Fast Save Delete
- Replies: 4
- Views: 2250
Fast Save Delete
I play a multiplayer game with a lot of people; and I very quickly accumulate auto saves; I also get a lot of saves from different maps with different mod packs I play with, etc. And it is a real hassle to delete multiple autosaves after another and needing to confirm each. individual. save. file. I...
- Wed Apr 13, 2016 2:54 pm
- Forum: Mods
- Topic: Steel Overhaul
- Replies: 3
- Views: 3221
Re: Steel Overhaul
There you go
- Wed Apr 13, 2016 12:15 am
- Forum: Mods
- Topic: Steel Overhaul
- Replies: 3
- Views: 3221
Steel Overhaul
Type: Mod Name: Steel Overhaul Description: Changes the way steel is produced and adds new ways of producing it License: IDGAF Version: 1.0.0 Release: 2016-04-12 Tested-With-Factorio-Version: 0.12.30 Category: Gameplay Tags: Free This mod adjusts the base steel production, and adds a new way of prod...