Search found 4 matches
- Mon Aug 03, 2026 8:22 am
- Forum: Not a bug
- Topic: [2.0.77] Viable rail signal positions are not utilized.
- Replies: 1
- Views: 194
[2.0.77] Viable rail signal positions are not utilized.
In these positions rail signals appear to make sense visually and spatially but their placement is nevertheless prohibited.
- Mon Aug 03, 2026 8:07 am
- Forum: Duplicates
- Topic: [2.0.77] Sometimes signals can be placed and it looks like they should work, but they do not work.
- Replies: 1
- Views: 166
[2.0.77] Sometimes signals can be placed and it looks like they should work, but they do not work.
Please see attachment. These signals blink yellow-red-green. I strongly believe that the one on the left does provide enough space for the junction to work as expected while the one on the right could simply create a stopping position at the junction.
- Sat Aug 01, 2026 12:38 pm
- Forum: Duplicates
- Topic: [2.0.77] Building rails in map view with shift can in some circumstances plan building rails with overlapping supports.
- Replies: 1
- Views: 185
[2.0.77] Building rails in map view with shift can in some circumstances plan building rails with overlapping supports.
I wanted to build some rails to complete an intersection. In this configuration building rails with shift pressed makes the rail planner suggest placing overlapping impossible supports.
- Tue Oct 14, 2025 2:26 pm
- Forum: Modding help
- Topic: What do Fusion Reactors actually do?
- Replies: 1
- Views: 531
What do Fusion Reactors actually do?
I have tried using Fusion Reactors as a modded reactors that take in water and output steam. This not only yields wrong amount of steam compared to boilers (which may make sense since 1:1 can well be the hard-wired default), it also produces steam with temperature that doesn't seem to make sense ...