Search found 74 matches
- Tue Apr 06, 2021 4:21 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 384435
Re: pY Alien Life - Discussion
Where are the updates for buildings that produce plants from research gone?
- Thu Apr 01, 2021 11:43 am
- Forum: Angels Mods
- Topic: install only Angel's Industries
- Replies: 1
- Views: 1681
install only Angel's Industries
can only be installed mod Angel's Industries, since I need buildings for the logistics system? all mods change recipes and even delete when playing Pyanodons. For example, I cannot convert Acid gas -> Sulfuric acid because no recipe technology
- Thu Mar 18, 2021 4:11 pm
- Forum: Gameplay Help
- Topic: What are the recommendations for building city-block?
- Replies: 1
- Views: 1920
What are the recommendations for building city-block?
what rules must be followed when building a huge plant so that you will suffer less from a drawdown in productivity?
I play through the Pyanodos-mod
for each recipe, I create a separate block of factories that produce it, and a separate block with the storage of this resource.
at the moment I ...
I play through the Pyanodos-mod
for each recipe, I create a separate block of factories that produce it, and a separate block with the storage of this resource.
at the moment I ...
- Sun Mar 07, 2021 12:17 am
- Forum: PyMods
- Topic: Buildings are badly needed to build a base with drones.
- Replies: 2
- Views: 2333
Buildings are badly needed to build a base with drones.
In the Py-mode there is a very shortage of buildings that only increase the construction area. The current drone port connects everything and the logistics network and this makes it difficult to use transport drones locally.
there is no way to use solutions from Bob/Angel mod, since they have ...
there is no way to use solutions from Bob/Angel mod, since they have ...
- Sat Mar 06, 2021 7:36 pm
- Forum: Questions, reviews and ratings
- Topic: mod for only constaction area or logistic
- Replies: 0
- Views: 964
mod for only constaction area or logistic
please tell me a mod that increases the construction area for drones, or the building itself. I am playing with mods PyAnnodos and therefore cannot use the solutions from Angel's/Bob's.
Or to provide a private logistic area in the global, so that logistic drones work only in a small area.
mod ...
Or to provide a private logistic area in the global, so that logistic drones work only in a small area.
mod ...
- Wed Feb 17, 2021 1:45 am
- Forum: Gameplay Help
- Topic: generate resources on the map.
- Replies: 3
- Views: 5338
generate resources on the map.
Hi,
I play in the assembly of mods (PyAnodons, RSO) and when generating the map I turned off some resources (copper, iron, etc.), is it possible to generate them on the current map (more than one resource through the console), since the database is already very huge?
I play in the assembly of mods (PyAnodons, RSO) and when generating the map I turned off some resources (copper, iron, etc.), is it possible to generate them on the current map (more than one resource through the console), since the database is already very huge?
- Sat Dec 26, 2020 2:35 am
- Forum: Not a bug
- Topic: not fully loaded processor and low FPS/UPS
- Replies: 4
- Views: 2003
not fully loaded processor and low FPS/UPS
I have relatively top-end hardware:
Ryzen 3900x
2070 super
m2
at the same time, I notice that after 500+ hours, performance has dropped. FPS/UPS always ~40 main mods pack: pyanodons
What could be the reason?
save file
https://dropmefiles.com/0JJ56
Ryzen 3900x
2070 super
m2
at the same time, I notice that after 500+ hours, performance has dropped. FPS/UPS always ~40 main mods pack: pyanodons
What could be the reason?
save file
https://dropmefiles.com/0JJ56
- Thu Jul 16, 2020 2:58 pm
- Forum: Gameplay Help
- Topic: turn off building drones
- Replies: 1
- Views: 1581
turn off building drones
I use the mod "Repair Turret", and drones interfere when it happens building through the towers, but they can destroy objects, how to turn off the functionality of the building?
- Fri Jul 10, 2020 8:45 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 384435
- Sun Jul 05, 2020 1:07 pm
- Forum: PyMods
- Topic: error after today's update
- Replies: 0
- Views: 1167
- Wed Jul 01, 2020 7:52 am
- Forum: PyMods
- Topic: pY Petroleum Handling
- Replies: 633
- Views: 250897
Re: pY Petroleum Handling
Natural Gas from oil patch does not work any more??


- Thu Jun 18, 2020 2:37 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 126444
Re: pY Industry - Discussion
please use the brain.
I just made a remark on which I had the right and which had the place to be.
slightly less aggression
- Wed Jun 17, 2020 7:52 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 126444
Re: pY Industry - Discussion
these changes are completely insignificant, and bring nothing new, only a problem.
They do in fact add something new. There was a change to how hot air works and among other things added recipes for solder from molten metals. To make it work i need to add some extra pipe connections. I ...
- Wed Jun 17, 2020 7:30 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 126444
Re: pY Industry - Discussion
these changes are completely insignificant, and bring nothing new, only a problem.
They do in fact add something new. There was a change to how hot air works and among other things added recipes for solder from molten metals. To make it work i need to add some extra pipe connections. I put ...
- Wed Jun 17, 2020 7:10 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 126444
Re: pY Industry - Discussion
"please, stop working in your mods"
these changes are completely insignificant, and bring nothing new, only a problem.
Then don't update? I can't believe you would straight up just tell a Mod author to not make a change lol. If you have a CONSTRUCTIVE criticism, you can share that. But ...
- Wed Jun 17, 2020 2:23 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 126444
Re: pY Industry - Discussion
these changes are completely insignificant, and bring nothing new, only a problem.
- Mon Jun 15, 2020 4:44 am
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 126444
- Wed Mar 04, 2020 7:22 pm
- Forum: Modding discussion
- Topic: mod scan of things
- Replies: 2
- Views: 1595
Re: mod scan of things
it is already implemented without mods,
and I want to get a list of factory with recipes that are idle
- Wed Mar 04, 2020 6:08 pm
- Forum: Modding discussion
- Topic: mod scan of things
- Replies: 2
- Views: 1595
mod scan of things
Hello,
Tell me there are mods that show the amount of all things (not just resources) and plants that do not work / work.
it is very difficult to identify a production problem when the base is large and large mods are installed
Tell me there are mods that show the amount of all things (not just resources) and plants that do not work / work.
it is very difficult to identify a production problem when the base is large and large mods are installed
- Sun Feb 23, 2020 9:24 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 890
- Views: 384435
Re: pY Alien Life - Discussion
exception https://www.youtube.com/watch?v=WSODD_lsV5k
when open the factory and clean it
ok. what version are you using as the line numbers given in that error message do not match with anything that could have caused that error.
ill see if i can reproduce it on my end as it might have ...