Search found 7 matches
- Sun Nov 24, 2024 3:46 pm
- Forum: Gameplay Help
- Topic: How do I make a machine only craft in batches of two before changing it's recipe?
- Replies: 9
- Views: 1016
Re: How do I make a machine only craft in batches of two before changing it's recipe?
It can also happen that the 3 output do not have the same quality because between the 1rst and the 2 others to add on the matter
I may be misinterpreting what you are saying but I can confirm through testing than when you get the random chance for a better than normal quality output while ...
- Sun Nov 24, 2024 4:43 am
- Forum: Gameplay Help
- Topic: How do I make a machine only craft in batches of two before changing it's recipe?
- Replies: 9
- Views: 1016
Re: How do I make a machine only craft in batches of two before changing it's recipe?
mmm not so sure about that , i think quality on module is important,
Yes it is very important. This is one of the main things I am trying to mass produce in high quality. My point still stands under normal conditions they output only one per finished recipe.
you get a 50% productivity bonus ...
- Sat Nov 23, 2024 4:36 pm
- Forum: Gameplay Help
- Topic: How do I make a machine only craft in batches of two before changing it's recipe?
- Replies: 9
- Views: 1016
Re: How do I make a machine only craft in batches of two before changing it's recipe?
If you only load enough for 2 craft and no more, the machine won't initiate the 3rd and you'd be able to switch recipe no ? You could use a memory cell that receive 2* the "ingredients' as read by the machine, and then when the inserter feed it, you remove the quantity that its picks from the ...
- Tue Nov 19, 2024 1:14 am
- Forum: Gameplay Help
- Topic: How do I make a machine only craft in batches of two before changing it's recipe?
- Replies: 9
- Views: 1016
Re: How do I make a machine only craft in batches of two before changing it's recipe?
I think I am officially giving up. After two days of testing I cannot get a machine to only change recipe after two crafts. Any infinitesimally small progress for even a single tick causes a machine to be locked into its recipe preventing me from switching it. Its a bigger footprint and costs more ...
- Sun Nov 17, 2024 10:28 pm
- Forum: Gameplay Help
- Topic: How do I make a machine only craft in batches of two before changing it's recipe?
- Replies: 9
- Views: 1016
How do I make a machine only craft in batches of two before changing it's recipe?
I have been trying to adapt StupidFatHobbit's https://factoriobin.com/post/2ll3ll Casino quality gambling blueprints to take advantage of the innate 50% bonus production present in most of the machines. To do this I have been trying to make sure things only craft in batches of two via reading having ...
- Fri Sep 27, 2024 3:14 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63740
Re: Friday Facts #430 - Drowning in Fluids
did you forget that electric poles don’t match the tiling grid?
Big electric poles are being changed to match the grid / extended to have 32 tiles of range. They mentioned that way back with the rail changes in https://factorio.com/blog/post/fff-377
Unless they backtracked this change ...
- Fri Sep 27, 2024 3:07 pm
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 63740
Re: Friday Facts #430 - Drowning in Fluids
This Is going to make huge defense walls with flamethrower turrets much more expensive to run and set up. Not only do we need power for the pumps to keep all the flamethrower turrets supplied at all, but now I'll have to use pumps where, as it stands now, I don't have to use any. A simple requester ...