Search found 15 matches

by flamefield
Tue May 13, 2025 4:03 pm
Forum: Releases
Topic: Version 2.0.45
Replies: 227
Views: 67005

Re: Version 2.0.45


I think something worth thinking about also is how mods are handled. With mods enabled, you can still get achievements in the game, but they won't count for steam achievements. I don't really ever see any controversy around that, so I'm thinking maybe changing world settings could be handled ...
by flamefield
Tue Feb 25, 2025 9:36 am
Forum: Gameplay Help
Topic: The problem of superposition of acid deceleration mechanism
Replies: 1
Views: 338

Re: The problem of superposition of acid deceleration mechanism

So, will the speed of the vehicle become negative?
by flamefield
Tue Feb 25, 2025 8:05 am
Forum: Gameplay Help
Topic: The problem of superposition of acid deceleration mechanism
Replies: 1
Views: 338

The problem of superposition of acid deceleration mechanism

Will acid solutions of different grades of worm add up to the deceleration of the vehicle?
I sometimes encounter situations where I am trapped by acid and unable to move, or even press forward but experience backward movement. I always thought it was due to the compatibility between the venom, burn ...
by flamefield
Sat Feb 22, 2025 3:00 am
Forum: Ideas and Suggestions
Topic: Regarding the display effect of signal graphics
Replies: 1
Views: 200

Regarding the display effect of signal graphics

Can you add a dark background to the white signal graphic? At present, it is difficult to distinguish the graphic of a white signal as a name on a light yellow background in the input box or elsewhere
by flamefield
Sat Feb 08, 2025 10:57 am
Forum: Releases
Topic: Version 2.0.34
Replies: 45
Views: 20428

Re: Version 2.0.34

About this update:
When dragging and building continuously, undoing will undo all the dragged buildings, which makes me feel very troublesome. Just like what another brother said, most of the time when undoing continuous construction is because the construction is too long, not because I don’t want ...
by flamefield
Wed Jan 29, 2025 6:00 am
Forum: Releases
Topic: Version 2.0.33
Replies: 10
Views: 11815

Re: Version 2.0.33

The 2.0.33 version seems to have deleted many texture files. Currently, there are many mods that cannot find texture files and report errors. Will pasting the missing old version texture files into the 2.0.33 version have any impact?
by flamefield
Mon Jan 06, 2025 10:07 pm
Forum: Releases
Topic: Version 2.0.29
Replies: 9
Views: 12460

Re: Version 2.0.29

On Steam, when selecting the latest experimental version, only version 2.0.28 is available. You can only manually select version 2.0.29 to enter the game, but there will be a prompt to select the latest experimental version when entering the game
by flamefield
Wed Nov 27, 2024 4:18 am
Forum: Not a bug
Topic: The energy armor does not display the power generation of the fission module
Replies: 1
Views: 307

The energy armor does not display the power generation of the fission module

When installing fission reactor modules on energy armor, the energy armor information does not display the total power generation of the armor like solar modules do
by flamefield
Mon Nov 25, 2024 6:21 am
Forum: Not a bug
Topic: [2.0.21] Spacing of elevated rail support inconsistent
Replies: 9
Views: 1220

Re: [2.0.21] Spacing of elevated rail support inconsistent



How did you build the various rails?

I can only confirm that these 24 grid spans were triggered while holding down the shift, but it's difficult to trigger. I'm not sure if there are any other reasons for this phenomenon, and railway supports that have already been successfully placed cannot ...
by flamefield
Mon Nov 25, 2024 6:00 am
Forum: Not a bug
Topic: [2.0.21] Spacing of elevated rail support inconsistent
Replies: 9
Views: 1220

Re: [2.0.21] Spacing of elevated rail support inconsistent


This is what I got:

Screenshot 2024-11-25 153500.png

They were all built from remote view. The bottom one was building by placing an elevated support, then putting a rail in my cursor, then clicking the green arrow that shows up, and dragging my mouse.

The next one was built the same, but ...
by flamefield
Mon Nov 25, 2024 5:46 am
Forum: Not a bug
Topic: [2.0.21] Spacing of elevated rail support inconsistent
Replies: 9
Views: 1220

Re: [2.0.21] Spacing of elevated rail support inconsistent


How did you build the various rails?

I can only confirm that these 24 grid spans were triggered while holding down the shift, but it's difficult to trigger. I'm not sure if there are any other reasons for this phenomenon, and railway supports that have already been successfully placed cannot be ...
by flamefield
Mon Nov 25, 2024 3:32 am
Forum: Not a bug
Topic: [2.0.21] Spacing of elevated rail support inconsistent
Replies: 9
Views: 1220

[2.0.21] Spacing of elevated rail support inconsistent

Under normal circumstances, the maximum span of two elevated railway bracket houses should be 16 grids (excluding rail support), but sometimes I create bridges that can span up to 24 grids, which seems difficult to achieve and cannot be replicated by copying and pasting. I cannot confirm if this is ...
by flamefield
Tue Oct 29, 2024 4:41 am
Forum: Ideas and Suggestions
Topic: Warn when adding [non-official] mods to an unmodded save
Replies: 2
Views: 448

Re: Warn when adding [non-official] mods to an unmodded save

I also encountered it, but fortunately I found the problem within 15 minutes and restored the save through autosave without adding mods
by flamefield
Tue Oct 29, 2024 2:50 am
Forum: Ideas and Suggestions
Topic: How to get old map key functionality?
Replies: 15
Views: 2250

Regarding the issue of zooming in and out of game maps

I remember in version 1.1 of the game, when opening the large map, the zoom factor from the last time the map was opened would be saved. Now in version 2.0, the default zoom factor is used every time the large map is opened, which means that the zoom factor has to be manually adjusted every time the ...

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