
Search found 10 matches
- Tue Jul 12, 2016 9:33 pm
- Forum: Off topic
- Topic: Post your PC-Specs!
- Replies: 31
- Views: 39120
Re: Post your PC-Specs!
Just enough to run Waitex 


- Thu Jun 30, 2016 11:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.2] Multiplayer desyncs
- Replies: 7
- Views: 4050
Re: [0.13.1] Multiplayer desyncs
Still present in 0.13.2
- Wed Jun 29, 2016 9:53 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.2] Multiplayer desyncs
- Replies: 7
- Views: 4050
Re: [0.13.1] Multiplayer desyncs
No mods. Can't speak for the others but I don't have any deactivated either.
Only found one signal that can connect to two tracks and it hasn't been rotated, no one was near by so it can't be the same issue. Not sure what might be causing it, we were fighting aliens with tanks mostly at the times ...
Only found one signal that can connect to two tracks and it hasn't been rotated, no one was near by so it can't be the same issue. Not sure what might be causing it, we were fighting aliens with tanks mostly at the times ...
- Wed Jun 29, 2016 9:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.2] Multiplayer desyncs
- Replies: 7
- Views: 4050
[0.13.2] Multiplayer desyncs
New game started in 0.13, only seen sync issues since upgrading to 0.13.1 although the base got a bit larger. No mods at any point.
- Mon Jun 27, 2016 6:52 pm
- Forum: Resolved Problems and Bugs
- Topic: Can't launch 0.13
- Replies: 7
- Views: 3138
Re: Can't launch 0.13
Yep that worked for me too. Using --force-d3d also fixes it.
- Mon Jun 27, 2016 6:43 pm
- Forum: Resolved Problems and Bugs
- Topic: Can't launch 0.13
- Replies: 7
- Views: 3138
Can't launch 0.13
I have tried both standalone and steam versions and they just crash giving the attached log. No mods, let me know if you need to know anything else?
I haven't had any issues with 0.12.x.
I haven't had any issues with 0.12.x.
- Fri Jun 24, 2016 8:05 pm
- Forum: Bob's mods
- Topic: [0.12.x] Real Wood for Bob
- Replies: 15
- Views: 10519
Re: [0.12.x] Real Wood for Bob
I get the same, looks like a recipe using resin and something else not on the menu.
8L-Train-Project_1.2.3.zip
additionaloilrefineries_1.0.0.zip
air-filtering_0.3.2.zip
angelsinfiniteores_0.2.0.zip
angelsprocessing_0.1.6.zip
angelsrefining_0.1.6.zip
autorequesttologisticchestrequester_1.0.2.zip ...
8L-Train-Project_1.2.3.zip
additionaloilrefineries_1.0.0.zip
air-filtering_0.3.2.zip
angelsinfiniteores_0.2.0.zip
angelsprocessing_0.1.6.zip
angelsrefining_0.1.6.zip
autorequesttologisticchestrequester_1.0.2.zip ...
- Sun Jun 19, 2016 10:28 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3900
- Views: 1886184
Re: Bugs & FAQ
Hello, I'm having a bit of a problem. No gems. :)
Anyone have any idea why I'm not having gems spawn? Where are they supposed to come out?
I had bobconfig set to mixed gems = true, could this be the prob?
Cheers
Refining each of the new ores gives a gem ore. You'll need at least floation units ...
Anyone have any idea why I'm not having gems spawn? Where are they supposed to come out?
I had bobconfig set to mixed gems = true, could this be the prob?
Cheers
Refining each of the new ores gives a gem ore. You'll need at least floation units ...
- Mon May 30, 2016 12:06 pm
- Forum: Yuoki Industries
- Topic: Yuoki Industries - Addon PFW (obsolete)
- Replies: 56
- Views: 87127
Re: Yuoki Industries - Addon PFW (Profit From War/Weapons) - 0.0.9 (f0.12)
That moment when you set up some labs and forget to check the pollution values aha!
http://i.imgur.com/8YxmYND.png
http://i.imgur.com/8YxmYND.png
- Fri May 20, 2016 8:36 am
- Forum: Mods
- Topic: [MOD 1.1] Natural Evolution - All things Alien!
- Replies: 851
- Views: 561967
Re: [MOD 0.12.x] Natural Evolution - All things Alien! - 5.3.0
I tried adding this mod to a late game multiplayer game last and whilst it was good to have things much harder we did have issues around mobs just spawning on you which is a bit frustrating. At around 20-30 tiles from a hive you'd get a spawn of about 8 behemoth biters spawn on you which pretty much ...