Search found 27 matches
- Thu Dec 14, 2017 1:27 pm
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 180597
- Thu Dec 14, 2017 12:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [Dominik][16.2] Reactor heat pipes connector graphic rotated
- Replies: 3
- Views: 3424
[Dominik][16.2] Reactor heat pipes connector graphic rotated
What did you do? I placed a reactor.
What happened? The graphic for the heat pipes was rotated wrong (see image).
What did you expect to happen instead? Judging by the light on the normal heat pipes, I assume the heat pipes graphic is rotated by 180 degrees.
What happened? The graphic for the heat pipes was rotated wrong (see image).
What did you expect to happen instead? Judging by the light on the normal heat pipes, I assume the heat pipes graphic is rotated by 180 degrees.
- Mon Oct 03, 2016 4:58 am
- Forum: Fan Art
- Topic: Winseven4lyf's Art
- Replies: 2
- Views: 3703
Winseven4lyf's Art
I have made a piece of art called Fishes, based on an image I saw somewhere.
- Tue Sep 20, 2016 12:37 am
- Forum: Off topic
- Topic: Your Logistic Robots Are Broken! [Forum Game]
- Replies: 344
- Views: 135863
Re: Your Logistic Robots Are Broken! [Forum Game]
The robots thought you said "Red circuit" and Factorio crashed because you have no red circuits.
I request 10 Flamer capsules (From Seven Industries)
I request 10 Flamer capsules (From Seven Industries)
- Mon Sep 19, 2016 9:17 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Diesel Fuel 0.0.4
- Replies: 25
- Views: 25755
Re: [MOD 0.12.x] Diesel Fuel 0.0.6
I made version 0.0.6! Works with 0.14, and this is the optional dependency for Seven Industries.
- Mon Sep 19, 2016 11:48 am
- Forum: Not a bug
- Topic: 0.14.7 Error: file_size(p)
- Replies: 2
- Views: 1626
Re: 0.14.7 Error: file_size(p)
Loaded it with no mods in the directory. It worked. Put mods back, It broke!?
I'll try to load it with only SevenIndustries
EDIT 1: That broke. This has only started when I added the fridge.
EDIT 2: Loaded it with every other mod I use. IT WORKED!? Why can there not be a useful traceback?
EDIT 3 ...
I'll try to load it with only SevenIndustries
EDIT 1: That broke. This has only started when I added the fridge.
EDIT 2: Loaded it with every other mod I use. IT WORKED!? Why can there not be a useful traceback?
EDIT 3 ...
- Mon Sep 19, 2016 11:00 am
- Forum: Not a bug
- Topic: 0.14.7 Error: file_size(p)
- Replies: 2
- Views: 1626
0.14.7 Error: file_size(p)
I have no mods on and I have already tried reinstalling.- Mon Sep 19, 2016 10:47 am
- Forum: Modding help
- Topic: file_size(p) Error, SevenIndustries
- Replies: 1
- Views: 1191
Re: file_size(p) Error, SevenIndustries
Turns out this is a factorio error. I disabled all my mods and it still wouldn't start. Going to reinstall factorio.
- Mon Sep 19, 2016 9:39 am
- Forum: Modding help
- Topic: file_size(p) Error, SevenIndustries
- Replies: 1
- Views: 1191
file_size(p) Error, SevenIndustries
Hai
I am the developer of Seven Industries, and my latest update is having some issues.
When I try to start Factorio, this error occurs
:
Help?
EDIT:
I forgot to include the mod
I am the developer of Seven Industries, and my latest update is having some issues.
When I try to start Factorio, this error occurs
![Crying or Very Sad :cry:](./images/smilies/icon_cry.gif)
Help?
EDIT:
I forgot to include the mod
- Fri Sep 16, 2016 2:07 am
- Forum: Mods
- Topic: [MOD 0.12.x] Diesel Fuel 0.0.4
- Replies: 25
- Views: 25755
Re: [MOD 0.12.x] Diesel Fuel 0.0.4
@MrDrummer, I made 0.0.5. Works with 0.13 and I even fixed the tech icon ![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
![Very Happy :D](./images/smilies/icon_e_biggrin.gif)
- Fri Sep 16, 2016 1:35 am
- Forum: Mods
- Topic: [MOD 0.12.x] Diesel Fuel 0.0.4
- Replies: 25
- Views: 25755
Re: [MOD 0.12.x] Diesel Fuel 0.0.4
Scratch my last post. Now I am going to make a mod called Seven Industries. Flame turrets will still have the compatibility, but instead of just turrets, lots more stuff will appear.
PS: I am also still gonna make ammo out of diesel, and also add that diesel cube.
PS: I am also still gonna make ammo out of diesel, and also add that diesel cube.
- Thu Sep 15, 2016 9:25 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Diesel Fuel 0.0.4
- Replies: 25
- Views: 25755
Re: [MOD 0.12.x] Diesel Fuel 0.0.4
@MrDrummer, I never got around to creating that aforementioned mod, but I am now working on a mod to add more turrets. The mod will also allow flamethrower turrets to use diesel as the best damaging fuel ![Wink ;)](./images/smilies/icon_e_wink.gif)
PS: I will edit this post with the link to the mod, as soon as there is one.
![Wink ;)](./images/smilies/icon_e_wink.gif)
PS: I will edit this post with the link to the mod, as soon as there is one.
- Wed Jun 29, 2016 5:22 am
- Forum: Modding help
- Topic: 0.13.0 Mods
- Replies: 1
- Views: 1202
0.13.0 Mods
I emailed factorio, and you need to put
in your info.json ![Wink ;)](./images/smilies/icon_e_wink.gif)
Code: Select all
"factorio_version": "0.13"
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Mon Jun 27, 2016 5:26 am
- Forum: Mods
- Topic: [MOD 0.12, 0.13, 0.14, 0.15] Electric Furnaces
- Replies: 70
- Views: 98488
Re: [MOD 0.12.x] Electric Furnaces v1.3.3
@GotLag, My brain is stupid, and I could not figure out the ratio for fuel to electricity
What is the ratio?
![Wink ;)](./images/smilies/icon_e_wink.gif)
- Thu Apr 21, 2016 7:00 am
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 180597
Re: Random Word Association Game
- Thu Apr 21, 2016 6:56 am
- Forum: Mods
- Topic: [MOD 0.12.x] Diesel Fuel 0.0.4
- Replies: 25
- Views: 25755
Re: [MOD 0.12.x] Diesel Fuel 0.0.4
Also did you use the DieselCube? I sorta made that texture because using the barrel up seems a "little" strange ;)
EDIT: I'm probably gonna use my mod's compat feature to make flamethrower ammo out of diesel, just a heads up :D
2ND EDIT: Also 60 secs for the tech is too long. use 30 instead ;)
EDIT: I'm probably gonna use my mod's compat feature to make flamethrower ammo out of diesel, just a heads up :D
2ND EDIT: Also 60 secs for the tech is too long. use 30 instead ;)
- Wed Apr 20, 2016 11:48 am
- Forum: Mods
- Topic: [MOD 0.12.x] Diesel Fuel 0.0.4
- Replies: 25
- Views: 25755
Re: [MOD 0.12.x] Diesel Fuel 0.0.3
You actually need 128x research images, was just a *bit* lazy
Will make 128x research nowish
EDIT: Took around 1 min. PS I actually had to use the "Curves" feature of PDN. Hue/Sat was doing nothing [Maybe because oil is black, I used oil as base].
![Wink ;)](./images/smilies/icon_e_wink.gif)
EDIT: Took around 1 min. PS I actually had to use the "Curves" feature of PDN. Hue/Sat was doing nothing [Maybe because oil is black, I used oil as base].
- Wed Apr 20, 2016 11:32 am
- Forum: Modding help
- Topic: Steel recipe erroring
- Replies: 0
- Views: 927
Steel recipe erroring
This code is throwing an error saying that the steel-plate recipe doesn't exist, then the "name" node doesn't exist, although I CLEARLY ADDED NAME :evil:
--Removing
data.raw.recipe["steel-plate"] = nil
--Adding
data:extend(
{
{
type = "recipe",
name = "steel-plate",
energy_required = 7 ...
--Removing
data.raw.recipe["steel-plate"] = nil
--Adding
data:extend(
{
{
type = "recipe",
name = "steel-plate",
energy_required = 7 ...
- Wed Apr 20, 2016 8:07 am
- Forum: Off topic
- Topic: Random Word Association Game
- Replies: 468
- Views: 180597
Re: Random Word Association Game
Aladdin
- Wed Apr 20, 2016 8:05 am
- Forum: Off topic
- Topic: The Ctrl+V Game
- Replies: 218
- Views: 128614
Re: The Ctrl+V Game
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