Hi all,
not sure if anyone likes to see.
But I like my Sushi Lab a lot.
B inserts if A is below 1k
kind regards
suDiego
Search found 4 matches
- Wed Sep 18, 2024 2:03 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 499
- Views: 592679
- Wed Sep 11, 2024 8:03 pm
- Forum: Gameplay Help
- Topic: Combinator Question
- Replies: 4
- Views: 639
Re: Combinator Question
by the way:
you was very right about the 3rd item:
you was very right about the 3rd item:
- Wed Sep 11, 2024 7:57 pm
- Forum: Gameplay Help
- Topic: Combinator Question
- Replies: 4
- Views: 639
Re: Combinator Question
Dear Dave, Dear Tertius,
I appreciate both of your answers a lot. Thanks for the short version and thanks for the long version.
I read about the wildcard before, but didn't understood it well (didn't tried it as well).
But I guess, now I got it and I will give it a try (with the green wildcard ...
I appreciate both of your answers a lot. Thanks for the short version and thanks for the long version.
I read about the wildcard before, but didn't understood it well (didn't tried it as well).
But I guess, now I got it and I will give it a try (with the green wildcard ...
- Wed Sep 11, 2024 8:26 am
- Forum: Gameplay Help
- Topic: Combinator Question
- Replies: 4
- Views: 639
Combinator Question
Hey all,
I've a question, which I already tried to solve by myself with all those wikis. But I can't handle this, without help:
I supply my outposts with weapon-trainstations. And what I want to do is something like:
If artillery-ammo OR green-ammo is below 5 (in those chests), then activate ...
I've a question, which I already tried to solve by myself with all those wikis. But I can't handle this, without help:
I supply my outposts with weapon-trainstations. And what I want to do is something like:
If artillery-ammo OR green-ammo is below 5 (in those chests), then activate ...