Search found 11 matches
- Sat Jul 09, 2016 2:01 am
- Forum: Balancing
- Topic: Upgrading the tank
- Replies: 5
- Views: 4588
Re: Upgrading the tank
Maybe increase the range of the tank cannon? I like BlakeMW's note about the tank's mobility, and kiting aliens could be more effective (and fun!) if the shells have the range to hit the main body of a biter train. Plus it might make explosive shells relevant since the cannon is slightly inaccurate ...
- Fri Jul 08, 2016 6:07 am
- Forum: Balancing
- Topic: Chemical plants using (optional) fuel
- Replies: 3
- Views: 1944
Re: Chemical plants using (optional) fuel
I never thought about why plastic requires coal. Now that you mention using fuel to heat up chemical plants, that could’ve been it.
Looking at real-life processes that doesn’t make too much sense though. Polymerization in plastic making, especially for ethylene, is exothermic so external heating ...
Looking at real-life processes that doesn’t make too much sense though. Polymerization in plastic making, especially for ethylene, is exothermic so external heating ...
- Fri Jun 03, 2016 6:53 am
- Forum: General discussion
- Topic: Fighting Big bases.
- Replies: 22
- Views: 11446
Re: Fighting Big bases.
It looks like your lasers need to kill a huge number of aliens before you can even get close to those bases (Unless if that picture you posted is defending against biter attack waves).
Have you tried a shock-tactic laser turret offensive? If you can punch a line of laser turrets through a base very ...
Have you tried a shock-tactic laser turret offensive? If you can punch a line of laser turrets through a base very ...
- Fri Jun 03, 2016 6:24 am
- Forum: General discussion
- Topic: I need your thoughts on a mod i'm working on
- Replies: 11
- Views: 4709
Re: I need your thoughts on a mod i'm working on
Are these specialized assembling machines able to construct final products with just the raw materials (eg copper/iron plates => electronic circuits); or do they also need to be fed intermediate products like vanilla assemblers?
Either way your mod sounds like it can make AM farms look much more ...
Either way your mod sounds like it can make AM farms look much more ...
- Sun May 01, 2016 8:38 pm
- Forum: General discussion
- Topic: Inserter to deliver a specific amount
- Replies: 11
- Views: 5261
Re: Inserter to deliver a specific amount
Nice, I'm glad it works now. I think I forgot to mention originally that the counter needs to have a maximum higher than the inserter count, oops. No problem, and of course; I'll try by best though since I'm still learning in Factorio too.
- Sun May 01, 2016 8:33 pm
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 227602
Re: Solar panels less of a no-brainer
If we're trying to find ways to make solar not obsolete everything else, I like The Phoenixian's idea to get some inspiration from real life.
Short of making the output of the solar panels random (I like Factorio's low load on my CPU, and I don't think anybody would notice any second-to-second ...
Short of making the output of the solar panels random (I like Factorio's low load on my CPU, and I don't think anybody would notice any second-to-second ...
- Sun May 01, 2016 6:09 pm
- Forum: General discussion
- Topic: Inserter to deliver a specific amount
- Replies: 11
- Views: 5261
Re: Inserter to deliver a specific amount
No problem! I've had my own issues when I tried to pick up combinators.
That's actually GopherAtl's pulse generator design that they posted here: https://forums.factorio.com/viewtopic.php?f=18&t=14556. But it's buried down pretty far in their post.
In this design the top decider is basically a ...
That's actually GopherAtl's pulse generator design that they posted here: https://forums.factorio.com/viewtopic.php?f=18&t=14556. But it's buried down pretty far in their post.
In this design the top decider is basically a ...
- Sat Apr 30, 2016 5:36 am
- Forum: General discussion
- Topic: Inserter to deliver a specific amount
- Replies: 11
- Views: 5261
Re: Inserter to deliver a specific amount
Sorry for the delay, I got caught up on a few things. Here's a diagram of what each of those combinators does
- Thu Apr 28, 2016 9:03 pm
- Forum: Balancing
- Topic: Gun Turret - Distance Upgrade or Recycle option.
- Replies: 15
- Views: 5051
Re: Gun Turret - Distance Upgrade or Recycle option.
Maybe if the gun turrets can fire shotgun shells?
The shotgun is still pretty effective against big biters; and maybe it'll give the gun turrets a role other than compete with laser turrets for the highest concentrated DPS.
The shotgun is still pretty effective against big biters; and maybe it'll give the gun turrets a role other than compete with laser turrets for the highest concentrated DPS.
- Thu Apr 28, 2016 8:24 pm
- Forum: This Forum
- Topic: Private Message not allowed
- Replies: 24
- Views: 11131
Re: Private Message not allowed
Am I missing something or do I need three posts to reply to somebody's pm as well?
- Thu Apr 28, 2016 5:15 am
- Forum: General discussion
- Topic: Inserter to deliver a specific amount
- Replies: 11
- Views: 5261
Re: Inserter to deliver a specific amount
I'm not koub but I think I have a setup that does what you're looking for.
factoriopic1.png
In this setup a counter keeps track of how many times an item is removed from a chest. The smart inserter only takes items out when the number of items removed is less than 9.
It uses a pulse generator to ...
factoriopic1.png
In this setup a counter keeps track of how many times an item is removed from a chest. The smart inserter only takes items out when the number of items removed is less than 9.
It uses a pulse generator to ...