Search found 4 matches
- Mon Sep 09, 2024 5:17 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 217
- Views: 22820
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
As a defense tool, the PLD achieves its protection via overwhelming offense. It's a bit ironic. It's not so much ironic as it is what differentiates PLDs from personal shields, which we already have. If Mk. 2 power armor stacked with PLDs and a handful of batteries is a bit crazy so what? You've mi...
- Sat Sep 07, 2024 8:30 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 217
- Views: 22820
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
I think the core of the issue here is that you want combat to be a lot easier than itβs supposed to be. That's a remarkably uncharitable take, one that discolors your previous comments. The core issues are I want combat to not be tedious by default and I don't want dramatic kneejerk balance adjustm...
- Sat Sep 07, 2024 5:06 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 217
- Views: 22820
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
"offsetting" is such a strange way to look at it. When a balance change is made, it's not like the thing that was changed has a buff/debuff in the game itself. It's just the new default. Quality affects PLD the same way it affects everything else, it increases its stats higher than the de...
- Sat Sep 07, 2024 4:15 am
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 217
- Views: 22820
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
It's been awhile since I've started a map with biters on, but I had been thinking of playing default settings for my first SA factory. While FFFs can't provide a comprehensive view into the expansion, with what we've seen so far these changes sound like they're going to exacerbate everything that mo...