Search found 4 matches

by Hantu
Mon Sep 09, 2024 5:17 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 217
Views: 22820

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

As a defense tool, the PLD achieves its protection via overwhelming offense. It's a bit ironic. It's not so much ironic as it is what differentiates PLDs from personal shields, which we already have. If Mk. 2 power armor stacked with PLDs and a handful of batteries is a bit crazy so what? You've mi...
by Hantu
Sat Sep 07, 2024 8:30 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 217
Views: 22820

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

I think the core of the issue here is that you want combat to be a lot easier than it’s supposed to be. That's a remarkably uncharitable take, one that discolors your previous comments. The core issues are I want combat to not be tedious by default and I don't want dramatic kneejerk balance adjustm...
by Hantu
Sat Sep 07, 2024 5:06 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 217
Views: 22820

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

"offsetting" is such a strange way to look at it. When a balance change is made, it's not like the thing that was changed has a buff/debuff in the game itself. It's just the new default. Quality affects PLD the same way it affects everything else, it increases its stats higher than the de...
by Hantu
Sat Sep 07, 2024 4:15 am
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 217
Views: 22820

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

It's been awhile since I've started a map with biters on, but I had been thinking of playing default settings for my first SA factory. While FFFs can't provide a comprehensive view into the expansion, with what we've seen so far these changes sound like they're going to exacerbate everything that mo...

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