+1
Extend it to all abstract items: red and green wires, spidertron and artillery remotes, and modded abstract items should also be allowed.
Search found 11 matches
- Thu Oct 31, 2024 11:28 pm
- Forum: Ideas and Suggestions
- Topic: Allow blueprint & co to travel with us into space
- Replies: 14
- Views: 1376
- Wed Oct 30, 2024 11:47 pm
- Forum: Ideas and Suggestions
- Topic: [Suggestion] Blueprints, blueprint books and any armor should be allowed in the inventory when boarding the rocket
- Replies: 5
- Views: 231
Re: [Suggestion] Blueprints, blueprint books and any armor should be allowed in the inventory when boarding the rocket
It is already possible to do this by storing blueprints in the 'game blueprints' section (press B to open that menu) and then putting the blueprint from there onto your hotbar. That way, the hotbar links to your blueprint storage rather than your inventory. I wasn't aware of this, thanks! Will be u...
- Wed Oct 30, 2024 11:31 pm
- Forum: Ideas and Suggestions
- Topic: [Suggestion][QoL] Allow construction bots with capacity upgrade to deconstruct multiple items on ground
- Replies: 0
- Views: 47
[Suggestion][QoL] Allow construction bots with capacity upgrade to deconstruct multiple items on ground
Currently, construction bots set to deconstruct items on the ground are only able to pick up one item at a time. In 1.1, this was never an issue unless you removed power armor with a full inventory. However, I'm on Vulcanus right now with my brother, and we've had to mine a lot of rocks to get the n...
- Wed Oct 30, 2024 11:15 pm
- Forum: Ideas and Suggestions
- Topic: [Suggestion] Blueprints, blueprint books and any armor should be allowed in the inventory when boarding the rocket
- Replies: 5
- Views: 231
Re: [Suggestion] Blueprints, blueprint books and any armor should be allowed in the inventory when boarding the rocket
By the way, if you want to take multiple armors with you on a platform, you absolutely can. Just launch them up in separate rockets just like you would a tank or car.
- Wed Oct 30, 2024 11:13 pm
- Forum: Ideas and Suggestions
- Topic: [Suggestion] Blueprints, blueprint books and any armor should be allowed in the inventory when boarding the rocket
- Replies: 5
- Views: 231
Re: [Suggestion] Blueprints, blueprint books and any armor should be allowed in the inventory when boarding the rocket
Agree for virtual items, disagree for armor. Armor is a real item which has to be crafted and does something unique and direct. Also, it has a recipe. If you were allowed to take armor in your inventory, you could: 1. load inventory with armor 2. take off in spaceship 3. land on fulgora 4. recycle a...
- Sat Sep 21, 2024 8:08 am
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 152
- Views: 29632
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
I had another thought: are these going to be hell to fight fairly in online multiplayer? IIRC latency hiding measures aren't applied to combat... which (if I understand) would mean you'll frequently be hit by AOEs you dodged on your screen. Which isn't fun. If it's at all possible to apply latency h...
- Sat Sep 21, 2024 6:36 am
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 152
- Views: 29632
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
Very epic, I've been wishing for something more analogous to boss fights in this game, and this looks like it. As an MMO enjoyer I'm looking forward to taking Vulcanus as my first planet and rushing some of these with my brother. Soft-clamping the player's speed is an excellent way to ensure the att...
- Sat Sep 07, 2024 2:10 am
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 32779
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Shotguns, Cannon shells, rockets, and combat robots have been needing a bump for ages, especially shotguns. Glad to see personal lasers nerfed as well. Thanks for this. I never did like evolution factor. I wish evolution factor was removed and pollution used instead. I also think spawners absorb to...
- Fri Sep 06, 2024 7:54 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 32779
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
When you need to clear lots and lots of nests, requiring zero brainpower to use is probably a good thing. I just need land and resources so I can go back to building the base. Factorio, especially at the endgame isn't some riveting combat simulator, it's not even an RTS. I think that endgame combat...
- Fri Sep 06, 2024 3:27 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 32779
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Shotguns, Cannon shells, rockets, and combat robots have been needing a bump for ages, especially shotguns. Glad to see personal lasers nerfed as well. Thanks for this. I never did like evolution factor. I wish evolution factor was removed and pollution used instead. I also think spawners absorb to...
- Fri Sep 06, 2024 3:18 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 32779
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Seeing all the negative feedback about the PLD nerf I feel like I need to weigh in on the opposite side. I was not at all expecting such a massive nerf, but I think it's an absolutely necessary change that opens up a lot more freedom for optimal play. Consider the following: - PLDs require zero reso...