Search found 13 matches

by Byrnorthil
Sat Dec 07, 2024 1:18 am
Forum: Technical Help
Topic: [2.0.23] Corrupted Manual Save
Replies: 0
Views: 189

[2.0.23] Corrupted Manual Save

Running Artix Linux with kernel version 6.12.zen1-1.
Receive an in-game error message when trying to open save:
12-07-2024, 01-11-39.png

Terminal output when trying to examine it:
> unzip the_one_place_not_corrupted_by_capitalism.zip
Archive: the_one_place_not_corrupted_by_capitalism.zip
End ...
by Byrnorthil
Tue Nov 26, 2024 4:59 pm
Forum: Ideas and Suggestions
Topic: Reduce Belt Immunity power draw and/or make it cost power only when on a belt
Replies: 9
Views: 1096

Re: Reduce Belt Immunity power draw and/or make it cost power only when on a belt

+1

Perhaps not necessarily a 10x reduction, but something to make it worth using at green tier. Right away when you unlock it, it's the only thing you can spend power on at all, but as soon as you unlock roboports it's in your interests not to use it until power armor.
by Byrnorthil
Thu Oct 31, 2024 11:28 pm
Forum: Ideas and Suggestions
Topic: Allow blueprint & co to travel with us into space
Replies: 17
Views: 8932

Re: Allow blueprint & co to travel with us into space

+1

Extend it to all abstract items: red and green wires, spidertron and artillery remotes, and modded abstract items should also be allowed.
by Byrnorthil
Wed Oct 30, 2024 11:47 pm
Forum: Ideas and Suggestions
Topic: [Suggestion] Blueprints, blueprint books and any armor should be allowed in the inventory when boarding the rocket
Replies: 17
Views: 1803

Re: [Suggestion] Blueprints, blueprint books and any armor should be allowed in the inventory when boarding the rocket


It is already possible to do this by storing blueprints in the 'game blueprints' section (press B to open that menu) and then putting the blueprint from there onto your hotbar. That way, the hotbar links to your blueprint storage rather than your inventory.


I wasn't aware of this, thanks! Will ...
by Byrnorthil
Wed Oct 30, 2024 11:31 pm
Forum: Ideas and Suggestions
Topic: [Suggestion][QoL] Allow construction bots with capacity upgrade to deconstruct multiple items on ground
Replies: 0
Views: 202

[Suggestion][QoL] Allow construction bots with capacity upgrade to deconstruct multiple items on ground

Currently, construction bots set to deconstruct items on the ground are only able to pick up one item at a time. In 1.1, this was never an issue unless you removed power armor with a full inventory. However, I'm on Vulcanus right now with my brother, and we've had to mine a lot of rocks to get the ...
by Byrnorthil
Wed Oct 30, 2024 11:15 pm
Forum: Ideas and Suggestions
Topic: [Suggestion] Blueprints, blueprint books and any armor should be allowed in the inventory when boarding the rocket
Replies: 17
Views: 1803

Re: [Suggestion] Blueprints, blueprint books and any armor should be allowed in the inventory when boarding the rocket

By the way, if you want to take multiple armors with you on a platform, you absolutely can. Just launch them up in separate rockets just like you would a tank or car.
by Byrnorthil
Wed Oct 30, 2024 11:13 pm
Forum: Ideas and Suggestions
Topic: [Suggestion] Blueprints, blueprint books and any armor should be allowed in the inventory when boarding the rocket
Replies: 17
Views: 1803

Re: [Suggestion] Blueprints, blueprint books and any armor should be allowed in the inventory when boarding the rocket

Agree for virtual items, disagree for armor.

Armor is a real item which has to be crafted and does something unique and direct. Also, it has a recipe. If you were allowed to take armor in your inventory, you could:
1. load inventory with armor
2. take off in spaceship
3. land on fulgora
4. recycle ...
by Byrnorthil
Sat Sep 21, 2024 8:08 am
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 167
Views: 52364

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

I had another thought: are these going to be hell to fight fairly in online multiplayer?

IIRC latency hiding measures aren't applied to combat... which (if I understand) would mean you'll frequently be hit by AOEs you dodged on your screen. Which isn't fun.

If it's at all possible to apply latency ...
by Byrnorthil
Sat Sep 21, 2024 6:36 am
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 167
Views: 52364

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

Very epic, I've been wishing for something more analogous to boss fights in this game, and this looks like it. As an MMO enjoyer I'm looking forward to taking Vulcanus as my first planet and rushing some of these with my brother. Soft-clamping the player's speed is an excellent way to ensure the ...
by Byrnorthil
Sat Sep 07, 2024 2:10 am
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 56496

Re: Friday Facts #427 - Combat Balancing & Space Age LAN




Shotguns, Cannon shells, rockets, and combat robots have been needing a bump for ages, especially shotguns. Glad to see personal lasers nerfed as well. Thanks for this.

I never did like evolution factor. I wish evolution factor was removed and pollution used instead.

I also think spawners ...
by Byrnorthil
Fri Sep 06, 2024 7:54 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 56496

Re: Friday Facts #427 - Combat Balancing & Space Age LAN


When you need to clear lots and lots of nests, requiring zero brainpower to use is probably a good thing. I just need land and resources so I can go back to building the base. Factorio, especially at the endgame isn't some riveting combat simulator, it's not even an RTS.

I think that endgame ...
by Byrnorthil
Fri Sep 06, 2024 3:27 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 56496

Re: Friday Facts #427 - Combat Balancing & Space Age LAN


Shotguns, Cannon shells, rockets, and combat robots have been needing a bump for ages, especially shotguns. Glad to see personal lasers nerfed as well. Thanks for this.

I never did like evolution factor. I wish evolution factor was removed and pollution used instead.

I also think spawners absorb ...
by Byrnorthil
Fri Sep 06, 2024 3:18 pm
Forum: News
Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
Replies: 253
Views: 56496

Re: Friday Facts #427 - Combat Balancing & Space Age LAN

Seeing all the negative feedback about the PLD nerf I feel like I need to weigh in on the opposite side. I was not at all expecting such a massive nerf, but I think it's an absolutely necessary change that opens up a lot more freedom for optimal play. Consider the following:

- PLDs require zero ...

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