Search found 4 matches
- Thu Nov 21, 2024 9:01 am
- Forum: Ideas and Suggestions
- Topic: Agricultural Tower Grid
- Replies: 18
- Views: 1658
Re: [Space age] Show other agricultural tower ranges, while holding an agricultural tower.
I would very much like to second this. If you ask me, every building that has some kind of effective range should clearly represent it even in ghost state for more precision while planning things out. Roboport ghosts have similar problem. Please, amazing guys at Wube, if you can - implement this
- Thu Nov 21, 2024 7:27 am
- Forum: Ideas and Suggestions
- Topic: Show logistic range for ghost robotports
- Replies: 14
- Views: 914
Re: Show logistic range for ghost robotports
Please do this, i so hoped 2.0 would have this feature. I know we can use blueprints to place roboports with connecting logibot network coverage, but its incredibly inconvenient, when you dont use that trick.
- Sun Nov 10, 2024 11:04 am
- Forum: Ideas and Suggestions
- Topic: Quickswitch hotkey for items in group.
- Replies: 2
- Views: 258
Re: Quickswitch hotkey for items in group.
I second this request. It would be incredibly useful to be able to cycle through item tiers easily with mouse wheel, seeing as we got another belt tier this update and mods often add a bunch more too. Pretty please.
- Fri Sep 06, 2024 1:55 pm
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 47290
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
In conjunction with hive hp and worm laser resist buffs, PLDs are pretty much thrown into the bin. Honestly, can't bring myself to like that at all even despite the fact that quality will probably buffs the weapon dps. Quality should not be necessary to efficiently clear biters...
It seems like a ...
It seems like a ...