gotta admit, the space stuff seemed nice enough - but this?
This seems like needless complication to the system.
Search found 48 matches
- Sat Sep 09, 2023 10:01 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 838
- Views: 253705
- Sat Jun 04, 2022 8:24 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 154148
Re: Friday Facts #367 - Expansion news
Is there any update on the status of the expansion?
- Fri Apr 01, 2022 7:19 pm
- Forum: News
- Topic: Friday Facts #369 - To the moon
- Replies: 68
- Views: 61292
Re: Friday Facts #369 - To the moon
Hehe this is a great april first post
- Tue Oct 13, 2020 9:18 pm
- Forum: Gameplay Help
- Topic: Lazy Bastard achievement question
- Replies: 4
- Views: 2501
Lazy Bastard achievement question
I have a few questions for the achievement - hope someone here can answer it. Tried looking around, but there doesn't seem much information on it
Right, only 111 crafting actions. Some crafting actions produce two or more things, still only counts as one crafting action.
Question 1: Does mining ...
Right, only 111 crafting actions. Some crafting actions produce two or more things, still only counts as one crafting action.
Question 1: Does mining ...
- Mon May 04, 2020 5:47 pm
- Forum: News
- Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
- Replies: 48
- Views: 25739
Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle
I don't like the idea of bugs able to cross water - the natural barrier that offers is a life-saver for most of my games.
water crossing bugs.. oh please gods no
water crossing bugs.. oh please gods no
- Wed Aug 07, 2019 5:50 pm
- Forum: Ideas and Suggestions
- Topic: Local power connector module for modular armor
- Replies: 97
- Views: 45666
external power supply for power armor?
So... I was thinking. Why should I absolutely have to sit around and wait for my dinky modular armor's solar panels to recharge things, when I have a huge solar farm powering everything else
I tried googling a bit - maybe I didn't use the right search terms - but I found nothing.
My idea is simple ...
I tried googling a bit - maybe I didn't use the right search terms - but I found nothing.
My idea is simple ...
- Sun Jun 17, 2018 6:34 pm
- Forum: General discussion
- Topic: Satisfactory - a FPS version of Factori (from e3)
- Replies: 1
- Views: 1919
Satisfactory - a FPS version of Factori (from e3)
so... at E3 this was just introduced:
https://www.youtube.com/watch?v=i5TogHASrCo
looks an awful lot like a factori clone, just in 3d, and with the player being in first perseon.
thoughts?
EDIT: I hadn't seen the last friday fact update - didn't know that the devs already knew about this
https://www.youtube.com/watch?v=i5TogHASrCo
looks an awful lot like a factori clone, just in 3d, and with the player being in first perseon.
thoughts?
EDIT: I hadn't seen the last friday fact update - didn't know that the devs already knew about this
- Sat Aug 12, 2017 2:19 pm
- Forum: Gameplay Help
- Topic: Power 'cycling' controls?
- Replies: 13
- Views: 10495
Re: Power 'cycling' controls?
Ok, I've finally had time to test this.
I can't seem to get my accumulator to output a proper signal.
if i have an accumulator next to a water pump, and connect them with red wire - then the accumulator claims to be outputting a signal from 100 to 0, based on its charge level. It uses signal A ...
I can't seem to get my accumulator to output a proper signal.
if i have an accumulator next to a water pump, and connect them with red wire - then the accumulator claims to be outputting a signal from 100 to 0, based on its charge level. It uses signal A ...
- Wed Aug 09, 2017 10:45 am
- Forum: Gameplay Help
- Topic: Power 'cycling' controls?
- Replies: 13
- Views: 10495
Re: Power 'cycling' controls?
Just put a accumulator next to an offshore pump. Connect the pump with a red or green wire. Set the pump to enable if A<10 or whatever you choose. A is the accumulator charge and the pump will only enable if it drops below 10%. Connect all your pumps like that with the same wire or another accu ...
- Wed Aug 09, 2017 10:11 am
- Forum: Gameplay Help
- Topic: Power 'cycling' controls?
- Replies: 13
- Views: 10495
Power 'cycling' controls?
Heyo
I have a nice big ol' factory, loads of accumulators, and huge solar farm that covers all my daylight power needs and then some, and then a solid backup of boilers/steam gens
however
when nightfall comes, its the steamers that kick in - not the accumulators. I want that to be the other way ...
I have a nice big ol' factory, loads of accumulators, and huge solar farm that covers all my daylight power needs and then some, and then a solid backup of boilers/steam gens
however
when nightfall comes, its the steamers that kick in - not the accumulators. I want that to be the other way ...
- Wed Aug 09, 2017 9:57 am
- Forum: General discussion
- Topic: Early-Midgame bottleneck
- Replies: 18
- Views: 11582
Re: Early-Midgame bottleneck
I'm familiar with this problem - sort of
My solution is usually to go big very early - basically spread out your factory to a HUGE early on.
Sure, it'll make bug-attack response tricky (that's what auto-saves and gun turrets are for - also concrete roads and cars) but it'll mean that you can cram ...
My solution is usually to go big very early - basically spread out your factory to a HUGE early on.
Sure, it'll make bug-attack response tricky (that's what auto-saves and gun turrets are for - also concrete roads and cars) but it'll mean that you can cram ...
- Fri Jul 21, 2017 8:13 pm
- Forum: News
- Topic: Friday Facts #200 - Plans for 0.16
- Replies: 129
- Views: 78968
Re: Friday Facts #200 - Plans for 0.16
interesting things... interesting info
but
*deep breath*
0.15 stable when?
but
*deep breath*
0.15 stable when?
- Fri Jul 14, 2017 11:53 pm
- Forum: News
- Topic: Friday Facts #199 - The story of tile transitions
- Replies: 51
- Views: 32759
Re: Friday Facts #199 - The story of tile transitions
Good that the water edge thing is getting fixed - I've been hoping to see that for a while
but I am sad to see the release of U15 be pushed another week
but I am sad to see the release of U15 be pushed another week

- Wed Jul 12, 2017 7:16 pm
- Forum: Spread the Word
- Topic: Heads up: LeafyIsHere just briefly promoted the game
- Replies: 1
- Views: 2618
Heads up: LeafyIsHere just briefly promoted the game
LeafyIsHere - a shittalking youtuber with 4.3 million viewers - just had a view up where, among other things, talked about his recent addiction to factorio
https://www.youtube.com/watch?v=jAPz4iFemRI&t=0s
brace for an upsurge in new users
https://www.youtube.com/watch?v=jAPz4iFemRI&t=0s
brace for an upsurge in new users
- Sat Jul 01, 2017 1:52 pm
- Forum: News
- Topic: Friday Facts #197 - Chugging along
- Replies: 12
- Views: 12113
Re: Friday Facts #197 - Chugging along
.15 stable release soon?
YES!
YES!
- Mon Jun 05, 2017 11:24 am
- Forum: News
- Topic: Friday Facts #193 - Party planning & plans
- Replies: 32
- Views: 21775
Re: Friday Facts #193 - Party planning & plans
well depending on the polution levels...Lilly wrote:If the terrain imagery is being updated, then it would be nice to have the water turn dark blue/black during the nights, as it is no longer reflecting sunlight. Now the water looks like blue irradiant goo at night.
- Fri May 26, 2017 10:22 pm
- Forum: News
- Topic: Friday Facts #192 - One million
- Replies: 71
- Views: 42670
Re: Friday Facts #192 - One million
while a nice milestone...
...any news on .15? release date? wut?
I needs my stable .15 release!
...any news on .15? release date? wut?
I needs my stable .15 release!
- Sun May 21, 2017 5:10 pm
- Forum: News
- Topic: Friday Facts #191 - Gui improvements
- Replies: 380
- Views: 184051
Re: Friday Facts #191 - Gui improvements
as long as they new hotkeys are rebindable - then this looks really good
...though, the lack of any "and we expect .15 to go live in X amount of time" was sad
...though, the lack of any "and we expect .15 to go live in X amount of time" was sad
- Wed May 17, 2017 5:17 pm
- Forum: Ideas and Suggestions
- Topic: Food and sleep?
- Replies: 7
- Views: 5179
Re: Food and sleep?
Anyway, right now in the game you go weeks if not months on end, day and night, with no sleep and nothing to eat.
Interesting. That's how I play the game too...
doesn't mean that you should encourage it :p
but fair enough
and I wouldn't mind if it came as an option - but I would like the ...
- Wed May 17, 2017 12:35 pm
- Forum: Ideas and Suggestions
- Topic: Food and sleep?
- Replies: 7
- Views: 5179
Food and sleep?
I searched - and didn't find any threads on this... maybe my google-fu is weak, but who knows?
Anyway, right now in the game you go weeks if not months on end, day and night, with no sleep and nothing to eat.
I'm suggesting three simple 3x3 buildings:
one would be an open-air farm plot. Needs a ...
Anyway, right now in the game you go weeks if not months on end, day and night, with no sleep and nothing to eat.
I'm suggesting three simple 3x3 buildings:
one would be an open-air farm plot. Needs a ...