Search found 47 matches

by webkilla
Sat Jun 04, 2022 8:24 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 211
Views: 68696

Re: Friday Facts #367 - Expansion news

Is there any update on the status of the expansion?
by webkilla
Fri Apr 01, 2022 7:19 pm
Forum: News
Topic: Friday Facts #369 - To the moon
Replies: 64
Views: 33407

Re: Friday Facts #369 - To the moon

Hehe this is a great april first post
by webkilla
Tue Oct 13, 2020 9:18 pm
Forum: Gameplay Help
Topic: Lazy Bastard achievement question
Replies: 4
Views: 1145

Lazy Bastard achievement question

I have a few questions for the achievement - hope someone here can answer it. Tried looking around, but there doesn't seem much information on it Right, only 111 crafting actions. Some crafting actions produce two or more things, still only counts as one crafting action. Question 1: Does mining coun...
by webkilla
Mon May 04, 2020 5:47 pm
Forum: News
Topic: Friday Facts #345 - Unit group collision mask & Artillery shell particle
Replies: 48
Views: 13729

Re: Friday Facts #345 - Unit group collision mask & Artillery shell particle

I don't like the idea of bugs able to cross water - the natural barrier that offers is a life-saver for most of my games.

water crossing bugs.. oh please gods no
by webkilla
Wed Aug 07, 2019 5:50 pm
Forum: Ideas and Suggestions
Topic: Local power connector module for modular armor
Replies: 95
Views: 26967

external power supply for power armor?

So... I was thinking. Why should I absolutely have to sit around and wait for my dinky modular armor's solar panels to recharge things, when I have a huge solar farm powering everything else I tried googling a bit - maybe I didn't use the right search terms - but I found nothing. My idea is simple: ...
by webkilla
Sun Jun 17, 2018 6:34 pm
Forum: General discussion
Topic: Satisfactory - a FPS version of Factori (from e3)
Replies: 1
Views: 1338

Satisfactory - a FPS version of Factori (from e3)

so... at E3 this was just introduced:

https://www.youtube.com/watch?v=i5TogHASrCo

looks an awful lot like a factori clone, just in 3d, and with the player being in first perseon.

thoughts?


EDIT: I hadn't seen the last friday fact update - didn't know that the devs already knew about this
by webkilla
Sat Aug 12, 2017 2:19 pm
Forum: Gameplay Help
Topic: Power 'cycling' controls?
Replies: 13
Views: 6186

Re: Power 'cycling' controls?

Ok, I've finally had time to test this. I can't seem to get my accumulator to output a proper signal. if i have an accumulator next to a water pump, and connect them with red wire - then the accumulator claims to be outputting a signal from 100 to 0, based on its charge level. It uses signal A. Then...
by webkilla
Wed Aug 09, 2017 10:45 am
Forum: Gameplay Help
Topic: Power 'cycling' controls?
Replies: 13
Views: 6186

Re: Power 'cycling' controls?

Just put a accumulator next to an offshore pump. Connect the pump with a red or green wire. Set the pump to enable if A<10 or whatever you choose. A is the accumulator charge and the pump will only enable if it drops below 10%. Connect all your pumps like that with the same wire or another accu. br...
by webkilla
Wed Aug 09, 2017 10:11 am
Forum: Gameplay Help
Topic: Power 'cycling' controls?
Replies: 13
Views: 6186

Power 'cycling' controls?

Heyo I have a nice big ol' factory, loads of accumulators, and huge solar farm that covers all my daylight power needs and then some, and then a solid backup of boilers/steam gens however when nightfall comes, its the steamers that kick in - not the accumulators. I want that to be the other way arou...
by webkilla
Wed Aug 09, 2017 9:57 am
Forum: General discussion
Topic: Early-Midgame bottleneck
Replies: 18
Views: 7287

Re: Early-Midgame bottleneck

I'm familiar with this problem - sort of My solution is usually to go big very early - basically spread out your factory to a HUGE early on. Sure, it'll make bug-attack response tricky (that's what auto-saves and gun turrets are for - also concrete roads and cars) but it'll mean that you can cram mo...
by webkilla
Fri Jul 21, 2017 8:13 pm
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 50097

Re: Friday Facts #200 - Plans for 0.16

interesting things... interesting info

but

*deep breath*

0.15 stable when?
by webkilla
Fri Jul 14, 2017 11:53 pm
Forum: News
Topic: Friday Facts #199 - The story of tile transitions
Replies: 51
Views: 20862

Re: Friday Facts #199 - The story of tile transitions

Good that the water edge thing is getting fixed - I've been hoping to see that for a while

but I am sad to see the release of U15 be pushed another week :(
by webkilla
Wed Jul 12, 2017 7:16 pm
Forum: Spread the Word
Topic: Heads up: LeafyIsHere just briefly promoted the game
Replies: 1
Views: 1645

Heads up: LeafyIsHere just briefly promoted the game

LeafyIsHere - a shittalking youtuber with 4.3 million viewers - just had a view up where, among other things, talked about his recent addiction to factorio

https://www.youtube.com/watch?v=jAPz4iFemRI&t=0s

brace for an upsurge in new users
by webkilla
Sat Jul 01, 2017 1:52 pm
Forum: News
Topic: Friday Facts #197 - Chugging along
Replies: 12
Views: 8805

Re: Friday Facts #197 - Chugging along

.15 stable release soon?


YES!
by webkilla
Mon Jun 05, 2017 11:24 am
Forum: News
Topic: Friday Facts #193 - Party planning & plans
Replies: 32
Views: 15126

Re: Friday Facts #193 - Party planning & plans

Lilly wrote:If the terrain imagery is being updated, then it would be nice to have the water turn dark blue/black during the nights, as it is no longer reflecting sunlight. Now the water looks like blue irradiant goo at night.
well depending on the polution levels...
by webkilla
Fri May 26, 2017 10:22 pm
Forum: News
Topic: Friday Facts #192 - One million
Replies: 71
Views: 27412

Re: Friday Facts #192 - One million

while a nice milestone...

...any news on .15? release date? wut?

I needs my stable .15 release!
by webkilla
Sun May 21, 2017 5:10 pm
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 107505

Re: Friday Facts #191 - Gui improvements

as long as they new hotkeys are rebindable - then this looks really good


...though, the lack of any "and we expect .15 to go live in X amount of time" was sad
by webkilla
Wed May 17, 2017 5:17 pm
Forum: Ideas and Suggestions
Topic: Food and sleep?
Replies: 7
Views: 2860

Re: Food and sleep?

Anyway, right now in the game you go weeks if not months on end, day and night, with no sleep and nothing to eat. Interesting. That's how I play the game too... doesn't mean that you should encourage it :p but fair enough and I wouldn't mind if it came as an option - but I would like the option
by webkilla
Wed May 17, 2017 12:35 pm
Forum: Ideas and Suggestions
Topic: Food and sleep?
Replies: 7
Views: 2860

Food and sleep?

I searched - and didn't find any threads on this... maybe my google-fu is weak, but who knows? Anyway, right now in the game you go weeks if not months on end, day and night, with no sleep and nothing to eat. I'm suggesting three simple 3x3 buildings: one would be an open-air farm plot. Needs a supp...
by webkilla
Mon May 08, 2017 2:26 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 54975

Re: Friday Facts #189 - Specifying the 1.0

Yea, a Steel Pipe version with a longer reach wouldn't be a bad idea. If at all possible, a higher max flow rate on them wouldn't be a bad idea either - just not sure if it is possible since the flow characteristics of a fluid seem defined in the fluid type, not in the transfer medium. Maybe if the...

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