Some more details:
- Could not reproduce
- During this debug session, I had much larger log files (Cant remember if that was 1.2M or 12M entries, but much larger). They were painful to load so I restarted the game when it was too big
If it's linked with the log file, it's probably not size only.
Search found 2 matches
- Fri Aug 30, 2024 4:39 pm
- Forum: 1 / 0 magic
- Topic: [1.1.110] Crash after mod creates 300'000 log entries
- Replies: 2
- Views: 736
- Fri Aug 30, 2024 4:12 pm
- Forum: 1 / 0 magic
- Topic: [1.1.110] Crash after mod creates 300'000 log entries
- Replies: 2
- Views: 736
[1.1.110] Crash after mod creates 300'000 log entries
Hey
Here's a small bug report; I was debugging a mod (attached) using serpent print in log files.
I suspect something with accessing the log file
First occurrence
- mod under dev is a local fork of nixie tubes 1.1.5 : adding support for color coding. Mod is provided for debug, open source but it's ...
Here's a small bug report; I was debugging a mod (attached) using serpent print in log files.
I suspect something with accessing the log file
First occurrence
- mod under dev is a local fork of nixie tubes 1.1.5 : adding support for color coding. Mod is provided for debug, open source but it's ...