Search found 13 matches
- Sun Sep 22, 2019 7:30 pm
- Forum: Duplicates
- Topic: [0.17.69] Items deleted from Assemblers when switching recipes
- Replies: 3
- Views: 1262
Re: [0.17.69] Items deleted from Assemblers when switching recipes
I get this might not be considered a bug. But from a mechanics perspective it is pretty broken when you lose 40 enriched uranium. In my current game i rolled the save game because of it. Took me a good 30 min to generate those uranium, and i wanted it to be faster by adding more speed modules, so pi...
- Sun Sep 22, 2019 6:33 pm
- Forum: Duplicates
- Topic: [0.17.69] Items deleted from Assemblers when switching recipes
- Replies: 3
- Views: 1262
[0.17.69] Items deleted from Assemblers when switching recipes
When i open the interface of an assembler, Chemical plant, centrifuge (they all seem to have the same behavior). And click the "set current recipe" button. I observe the following behavior (this appears to be repeatable) 1. The menu to choose recipe appears. 2. The material that is "b...
- Tue Jan 23, 2018 4:10 am
- Forum: Duplicates
- Topic: [16.17] Crash to desktop [Windows]
- Replies: 1
- Views: 1039
[16.17] Crash to desktop [Windows]
I was playing around with priority splitters and pollution in creative mod, the game was running in the background when it crashed. Latest save file attached. 0.000 2018-01-22 21:01:16; Factorio 0.16.17 (build 35127, win64, steam) 0.000 Operating system: Windows 10 (version 1709) 0.000 Program argum...
- Tue Jan 23, 2018 3:54 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.16.17] Prioirty splitters backing up belts
- Replies: 9
- Views: 11627
[kovarex] [0.16.17] Prioirty splitters backing up belts
While testing the new priority splitters i noticed that they cannot handle a full compressed belt. The priority splitters will start to back up the lines causing the throughput to drop. The picture attached shows a mainbus style belt with priority splitters, and there is large gaps in the bottom bel...
- Mon Oct 10, 2016 1:36 pm
- Forum: General discussion
- Topic: Version 1.0 is missing
- Replies: 13
- Views: 5221
Re: Version 1.0 is missing
Estimate the time the application will take to develop...... Then multiply by 3. We always multiply with Ο and if that is not enough we multiply with e. And if that is still too low then c. :) We never need a fourth iteration. I like the idea of estimating my work in Meters rather then time. c is i...
- Thu Sep 08, 2016 2:27 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.13] [Martin] Columns missing or cut off in mod browser
- Replies: 4
- Views: 3570
Re: [0.13.13] Columns missing or cut off in mod browser
I can confirm that this still is an issue in 14.4. The window scaling cuts of parts of the last column when you have set a custom scaling in windows. I have a 4K monitor and had thus set windows to a 150% scaling. This cause both the mods and multiplayer to cut of part of the last column. This can b...
- Wed Jun 15, 2016 5:54 pm
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 148909
Re: Version 0.12.35
Way ahead of you:bNarFProfCrazy wrote: Relax, take a sunbath, if there is any sun available.
If not, build one.
http://www.cnn.com/2013/11/01/travel/rjukan-sun-mirror/
- Thu Jun 02, 2016 8:32 pm
- Forum: General discussion
- Topic: Come and Guess #2: Stable Version of 0.13
- Replies: 78
- Views: 41734
Re: I need 0.13 in my life
Once 0.13 hits ill be taking of a few days from work, got some Comp Days saved up. Ill be playing it vanilla to make some of the achievements. It's going to be hard to not play with RSO and FARL (which i considered mandatory in 0.12). ill probably start looking for a good seed to prepare for my next...
- Sat Apr 23, 2016 12:49 am
- Forum: General discussion
- Topic: Burner inserters need burner assemblers.
- Replies: 3
- Views: 1886
Re: Burner inserters need burner assemblers.
I use burners far into the game for my stone and steel furnaces. Also I use them for feeding coal to my boilers. The progression seems reasonable to me. At the point where I stop using burners I am usually into blue science.
Different play styles.
Different play styles.
- Fri Apr 15, 2016 12:26 am
- Forum: Multiplayer
- Topic: [US-Texas] News friends in a vanilla factory
- Replies: 4
- Views: 1926
Re: [US-Texas] News friends in a vanilla factory
Live in Houston, and would be interested in playing. evnings and weekends too.
Skype: Kim.Mikkel.Skibrek
Skype: Kim.Mikkel.Skibrek
- Fri Apr 08, 2016 7:54 pm
- Forum: General discussion
- Topic: Why can't 1 gear factory supply 10 red science factories?
- Replies: 9
- Views: 18412
Re: Why can't 1 gear factory supply 10 red science factories?
Actually his math is correct, the production speed of gray factories are 0.5 thus you need 0.1 gear per sec and not 0.2 Your Math is off. 1 iron gear per 5 seconds = 0.2 gears per second. 1/5 = 0.2 A grey Factory produces 1 gear per Second So you need 2 Grey Gear Factories, to keep up with 10 scienc...
- Thu Apr 07, 2016 8:50 pm
- Forum: General discussion
- Topic: Help with belt layout
- Replies: 2
- Views: 1868
Re: Help with belt layout
Standard key to rotate a belt is R when you are holding a belt in your hand. you can also mouse over a belt and click R to rotate the belt that you have already placed.
- Thu Apr 07, 2016 4:53 pm
- Forum: General discussion
- Topic: Why can't 1 gear factory supply 10 red science factories?
- Replies: 9
- Views: 18412
Re: Why can't 1 gear factory supply 10 red science factories?
What kind of inserters are you using for your iron gear factory? remember that you need 2 iron plates to make 1 gear. the yellow inserter speed is only 0.84 turns per second. this will not be sufficient to keep a iron gear wheel factory saturated. you need two yellow or a blue. Also I would wanna ch...