Search found 10 matches

by Gegell
Fri Nov 22, 2024 2:41 pm
Forum: Bug Reports
Topic: [2.0.20] Base 16 number with highest bit set saturates if used as constant in arithmetic and decider combinator
Replies: 4
Views: 232

Re: [2.0.20] Base 16 number with highest bit set saturates if used as constant in arithmetic and decider combinator

That there's a difference between base10 and base16 behavior is the real problem. I do not believe that there being a difference in behavior for the different bases is an issue. As robot256 said, either behavior can be useful depending on the context you use it in. Think of the following 2 examples...
by Gegell
Thu Nov 21, 2024 12:26 pm
Forum: Bug Reports
Topic: [2.0.20] Base 16 number with highest bit set saturates if used as constant in arithmetic and decider combinator
Replies: 4
Views: 232

[2.0.20] Base 16 number with highest bit set saturates if used as constant in arithmetic and decider combinator

When setting the values for signals in constant combinators using the new 0x prefix it works as I'd expect (as in all 32 bits are set to the entered value). The same does not occur when setting the constant value in arithmetic / decider combinators. If I try to set the constant to a value which incl...
by Gegell
Thu Oct 31, 2024 3:04 pm
Forum: Minor issues
Topic: [2.0.13] Items stacked on belt rendered behind pipes on top (item/stack/layer/layering/wrong) (MR)
Replies: 1
Views: 204

[2.0.13] Items stacked on belt rendered behind pipes on top (item/stack/layer/layering/wrong) (MR)

factorio-stacked-item-wrong-render-order.png A belt which has items stacked up to maximum capacity (e.g. 4 in this case) will render the items on the belt behind underground pipes instead of infront, when the belt is routed 1 tile below the pipes. Happens regardless of which belt type is used. It a...
by Gegell
Fri Oct 25, 2024 12:35 pm
Forum: Bug Reports
Topic: [2.0.10] Factoriopedia panel closes when opened from machine GUI when machine is modified
Replies: 0
Views: 132

[2.0.10] Factoriopedia panel closes when opened from machine GUI when machine is modified

What did you do? In multiplayer whenever we are simultaneously designing factories I like to use (Alt+Left Click) to open the factoriopedia page for the recipe, from within a assembling machine. While it's open, the assembler gets deconstructed. The same also happens when opening it from the GUI of ...
by Gegell
Fri May 19, 2017 10:50 pm
Forum: Not a bug
Topic: [0.15.12] Train GUI opens on default key binding in Map View
Replies: 1
Views: 852

[0.15.12] Train GUI opens on default key binding in Map View

I have changed the "Open object's GUI" keybinding to the right mouse button. In the normal view the trains GUI can only be opened by the right mouse button as expected. However in the map view (zoomed out enough for the radars not to take effect) it opens only over the default keybinding (...
by Gegell
Sat Aug 06, 2016 2:33 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.13] Accumulator research tiered
Replies: 2
Views: 1756

Re: [0.13.13] Accumulator research tiered

Well i think it is supposed to be only the one research as it is currently. This is what the is inside the technology.lua: { type = "technology", name = "electric-energy-accumulators-1", icon = "__base__/graphics/technology/electric-energy-acumulators.png", effects = { ...
by Gegell
Sun Jul 31, 2016 9:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.13.13] Accumulator research tiered
Replies: 2
Views: 1756

[0.13.13] Accumulator research tiered

The accumulator research is marked as tiered, but there is only tier one, as seen here.

It's defenitly (not) game-breaking ;D
by Gegell
Sat Apr 09, 2016 12:05 am
Forum: Off topic
Topic: Your Logistic Robots Are Broken! [Forum Game]
Replies: 344
Views: 128287

Re: Your Logistic Robots Are Broken! [Forum Game]

Your logistic bots bring you your requested barrels, but as your about to grab them they start rolling away and drop in to nearby water where their out of your reach because there are no boats.

I want my logistic bots to bring me my stored bluepints.
by Gegell
Thu Apr 07, 2016 5:29 pm
Forum: Off topic
Topic: Random Word Association Game
Replies: 468
Views: 174718

Re: Random Word Association Game

Wierd Letters
by Gegell
Thu Apr 07, 2016 5:24 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.30] [kovarex] Wrong coal icon for bots in detailed mode
Replies: 1
Views: 2143

[0.12.30] [kovarex] Wrong coal icon for bots in detailed mode

Hey, As you might know the coal icon in this game has two different variants. One just the normal coal that you see on the belts and in the chests, and one with a yellowish background added. Icons: http://imgur.com/oPouflf http://imgur.com/Rvbl1fs The Background is added so you can see the icons (wh...

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