Crucially, the craft cycle has not finished yet (it's at 100%), because the fluid output is full.
Once the output slot/fluidbox is empty enough, recipe's Ammonia is output there, Ice as well, and recipe change to Lubricant is initiated
That tracks. Without knowing the underlying intentions, it ...
Search found 6 matches
- Tue Feb 18, 2025 2:41 am
- Forum: Not a bug
- Topic: [2.0.32] Recipe circuit setting a full chemical plant does not void fluid outputs
- Replies: 4
- Views: 363
- Mon Feb 17, 2025 2:26 am
- Forum: Not a bug
- Topic: [2.0.32] Recipe circuit setting a full chemical plant does not void fluid outputs
- Replies: 4
- Views: 363
Re: [2.0.32] Recipe circuit setting a full chemical plant does not void fluid outputs
I have stepped through this tick-by-tick, and it looks like it is working exactly correctly to me.
1) The Chemical Plant is blocked from Switching Recipes because of "Output Full".
2) The Pump activates, removing some fluid from the Output buffer
3) Chemical Plant is no longer Blocked; Recipe ...
1) The Chemical Plant is blocked from Switching Recipes because of "Output Full".
2) The Pump activates, removing some fluid from the Output buffer
3) Chemical Plant is no longer Blocked; Recipe ...
- Sun Feb 16, 2025 3:39 am
- Forum: Not a bug
- Topic: [2.0.32] Recipe circuit setting a full chemical plant does not void fluid outputs
- Replies: 4
- Views: 363
[2.0.32] Recipe circuit setting a full chemical plant does not void fluid outputs
What did I do?: Loaded mods were Space age, quality, elevated rails and base mod.
Attempted to change the recipe of a chemical plant when its outputs were full via circuits. I waited for the machine to fill up before activating the constant combinator that would have set a new fluid recipe ...
Attempted to change the recipe of a chemical plant when its outputs were full via circuits. I waited for the machine to fill up before activating the constant combinator that would have set a new fluid recipe ...
- Sat Dec 07, 2024 8:55 pm
- Forum: Ideas and Suggestions
- Topic: Setting assembler recipes should retain valid ingredients
- Replies: 6
- Views: 1175
Re: Setting assembler recipes should retain valid ingredients
Would like to see this implemented. Offhand, here is a list of recipes which the ingredients are shared 1:1.
Inserters, Assemblers, Mining Drills = Iron plates, Gears, and Greens
All level 1 modules = Greens and Reds
Active, Passive, Storage, Buffer, and Requester chests = Reds, Greens, and ...
Inserters, Assemblers, Mining Drills = Iron plates, Gears, and Greens
All level 1 modules = Greens and Reds
Active, Passive, Storage, Buffer, and Requester chests = Reds, Greens, and ...
- Wed Oct 23, 2024 2:56 am
- Forum: Resolved Problems and Bugs
- Topic: [Genhis][2.0.8] Crash loading save enroute to Shattered Planet (WaitConditions::isFulfilled)
- Replies: 1
- Views: 1911
[Genhis][2.0.8] Crash loading save enroute to Shattered Planet (WaitConditions::isFulfilled)
What did I do? : Loaded mods were Space age, quality, elevated rails and base mod.
I was on the space platform and routed to the edge of the solar system. Got the victory screen. Proceeded to immediately make a temporary stop at the shattered planet. As the platform started traveling, I created a ...
I was on the space platform and routed to the edge of the solar system. Got the victory screen. Proceeded to immediately make a temporary stop at the shattered planet. As the platform started traveling, I created a ...
- Mon Aug 26, 2024 1:45 am
- Forum: Railway Setups
- Topic: 3 and 4 way intersections
- Replies: 487
- Views: 295171
Re: 3 and 4 way intersections
"Inverted Diamond", "Inside Roundabout" ("In-and-about?" Not 100% on the name yet)
08-25-2024, 20-58-58.png
North-South is RHT, East-West is LHT (Trains can enter from the North-West and South-East, Trains leave from the South-West and North-East)
0eNqdmstu4zYUhl+F0FoORIoiRS ...
08-25-2024, 20-58-58.png
North-South is RHT, East-West is LHT (Trains can enter from the North-West and South-East, Trains leave from the South-West and North-East)
0eNqdmstu4zYUhl+F0FoORIoiRS ...