Search found 14 matches

by Tubig
Fri Jun 16, 2017 4:40 pm
Forum: General discussion
Topic: Robot Battery Research
Replies: 15
Views: 7436

Re: Robot Battery Research

The current lack of such an upgrade force the spamming of robot ports to handle massive recharge operations when using massive numbers of bots. Increasing the robots battery will not help with the problem. It would just mean that the robots spend more time being charged. The MW output of the robopo...
by Tubig
Thu Jun 15, 2017 7:50 pm
Forum: General discussion
Topic: Is there a way to stop trees from removing polution
Replies: 10
Views: 5348

Re: Is there a way to stop trees from removing polution

But then what does "Absorbed per damaged tree:" do then? I thought this was the way pollution got absorbed by trees. When polution gets too high it can damage trees. You probably won't notice this if you clear the trees around your factory as there may not be any trees left in chunks wher...
by Tubig
Thu Jun 15, 2017 5:18 pm
Forum: General discussion
Topic: Pollution is counter-intuitive?
Replies: 37
Views: 24463

Re: Pollution is counter-intuitive?

Back to pollution: What does pollution do well? Essentially - it's name. The moral idea of you destroying the planet of the biters and them attacking you for it. That's what's good about the mechanic. But that is not what this mechanic is about. This is not a enviromentalist propaganda game. "...
by Tubig
Thu Jun 15, 2017 3:24 am
Forum: General discussion
Topic: Pollution is counter-intuitive?
Replies: 37
Views: 24463

Re: Pollution is counter-intuitive?

If you personally don't like the pollution mechanics, then you can effectively disable them using the advanced settings when creating a map.

I doubt the default game balance will be changed based on your objection, especially when you have the option to customise it to your liking.
by Tubig
Thu May 18, 2017 5:13 pm
Forum: Minor issues
Topic: Starting on a small isle?? Read this before you post!
Replies: 33
Views: 37771

Re: Starting on a small isle?? Read this before you post!

Another island spawn, 0.15 http://i.imgur.com/TR5DgGF.png >>>AAAPAAMAAAABBAcAAAAEAAAAY29hbAEEAwoAAABjb3BwZXItb3Jl AQQDCQAAAGNydWRlLW9pbAIEAwoAAABlbmVteS1iYXNlAQIDCAAAAGl yb24tb3JlAQQDBQAAAHN0b25lAQQDCwAAAHVyYW5pdW0tb3JlAwMDZC Bag4CEHgCAhB4AAwABAQF7FK5H4XqUPwEAAAAAAAAuQAEAAAAAAADwP wEAAAAAAFi7QAEAAA...
by Tubig
Thu May 11, 2017 1:06 am
Forum: General discussion
Topic: 0.15 boiler ratio?
Replies: 30
Views: 90642

Re: 0.15 boiler ratio?

Does anyone else feel the 2:1 ratio is a bit boring? Now you just put 1 pump, a row of boilers, and engines directly connected to it. No room for optimalization. I don't find it boring. Finding ratios is not really that hard. 2:1 is no easier than 7:5 or anything else. The same goes for production ...
by Tubig
Mon May 08, 2017 8:27 pm
Forum: Not a bug
Topic: Not Applicable
Replies: 3
Views: 1627

Re: [0.15.x] Worker Robot Cargo Size

I found it now too. Prerequist changed to Robotics instead of Logistic Robotics.
by Tubig
Mon May 08, 2017 7:51 pm
Forum: Not a bug
Topic: Not Applicable
Replies: 3
Views: 1627

Not Applicable

It appears that Worker Robot Cargo Size is now missing from the tech tree. When looking through the tech tree, I have been unable to find it. In particular looking at techs enabled by Logistic Robotics (where it was previously) I only see Logistic System, Character Logistic Slots, and Character Logi...
by Tubig
Fri May 05, 2017 7:03 pm
Forum: Releases
Topic: Version 0.15.8
Replies: 58
Views: 34445

Re: Version 0.15.8

Loving the new underground belt distances, but, as many have pointed out, 5,8,11 would be a better distribution... +1. Here's a comparison of different gaps relative to the typical main bus design: http://i.imgur.com/0JOQhLo.jpg 5-8-11 allows to cleanly upgrade from yellow to blue ug belt. I think ...
by Tubig
Thu May 04, 2017 9:35 pm
Forum: General discussion
Topic: Need help getting Solaris achievement
Replies: 10
Views: 22231

Re: Need help getting Solaris achievement

You have to have no steam engine production whatsoever (not just no steam engines currently) within a full hour of solar panels producing 10GJ, iirc. And I mean a full hour even if your panels can hit the number in a minute. Open your electric network window and select the 1h time frame to verify. ...
by Tubig
Wed May 03, 2017 10:10 pm
Forum: General discussion
Topic: Is that piece of junk toy rocket an atomic bomb ???!
Replies: 35
Views: 12190

Re: Is that piece of junk toy rocket an atomic bomb ???!

My nukes so far have killed all behemoth biters in its radius (though I have researched rocket damage up to ~4000 space science requirement). From what I read here, isn't that supposed to happen? I am guessing that the OP read the specs of the nuke and posted without testing it in actual game play....
by Tubig
Sat Apr 29, 2017 4:19 pm
Forum: Show your Creations
Topic: 0.15.2 nuclear changes
Replies: 1
Views: 2085

Re: 0.15.2 nuclear changes

From what I saw in your video you don't have enough heat exchangers in you setup. As per FFF 173, the neighboor bonus increases the number of heat exchangers that a reactor can support. 40 seperate reactors should support 160 heat exchangers which is what you show in the video. With the neightboor b...
by Tubig
Tue Feb 07, 2017 3:48 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Demand rebalancer/inverse rebalancer
Replies: 61
Views: 65092

Re: Demand rebalancer/inverse rebalancer

https://media.giphy.com/media/l3q2rB03dgpQqQqZi/giphy.gif This style of balancer does not work as desired. The only reason that it appears to work in this gif is because the item types are different on each side of the input belt. If both sides of the input belt have the same item type, then you ca...
by Tubig
Thu Apr 07, 2016 3:24 pm
Forum: Balancing
Topic: Lab Efficiency Research
Replies: 24
Views: 14434

Lab Efficiency Research

From what I can tell it is always better to build more labs than to research Lab Efficiency. Have I missed something? Researching Lab Efficiency 1 would require 100 Red+Green Science packs. Total raw resources would be 750 Iron Plate + 250 Copper Plate. With those same resources I could build 16 lab...

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