Search found 8 matches
- Sun Jul 26, 2026 1:37 pm
- Forum: Gameplay Help
- Topic: Decider combinator GUI showing mismatched input/ouput
- Replies: 2
- Views: 102
Re: Decider combinator GUI showing mismatched input/ouput
Thanks, it makes sense. I understand how combinator works, didn't realized that input/output signals in GUI reflect current tick state.
- Sun Jul 26, 2026 10:43 am
- Forum: Gameplay Help
- Topic: Decider combinator GUI showing mismatched input/ouput
- Replies: 2
- Views: 102
Decider combinator GUI showing mismatched input/ouput
When input signals are changing fastly, output from decider combinator GUI can mismatch its input.
How to reproduce: In attached picture, two selector combinators select one random signal from one constant combinator with A=1 B=-1, their ouputs are wired into a decider combinator that only ouputs ...
How to reproduce: In attached picture, two selector combinators select one random signal from one constant combinator with A=1 B=-1, their ouputs are wired into a decider combinator that only ouputs ...
- Thu Jul 23, 2026 9:00 am
- Forum: Not a bug
- Topic: [2.1.12] Wires are sometimes too thick when zoomed out
- Replies: 2
- Views: 148
Re: [2.1.12] Wires are sometimes too thick when zoomed out
In the middle pictrue (middle zoom level), the width of vertical red wire becomes 3 pixels thick, zoomed out (picture 3) it becomes 2 pixels thick, but zoomed in it becomes thinner as 1 pixel, while in almost any other zoom level and other orientation, the wire is 1 pixel thick. I understand it's ...
- Thu Jul 23, 2026 7:21 am
- Forum: Not a bug
- Topic: [2.1.12] Wires are sometimes too thick when zoomed out
- Replies: 2
- Views: 148
[2.1.12] Wires are sometimes too thick when zoomed out
When wires are exactly vertical, they become thicker even when zoomed out. It becomes very noticeable in modded games where tiles can be bright and less noisy.
- Thu Dec 19, 2024 2:24 am
- Forum: Not a bug
- Topic: [2.0.26] Production screen position not remembered after game window minimized
- Replies: 2
- Views: 569
Re: [2.0.26] Production screen position not remembered after game window minimized
ok, it's a reasonable decision.
- Wed Dec 18, 2024 12:29 pm
- Forum: Not a bug
- Topic: [2.0.26] Production screen position not remembered after game window minimized
- Replies: 2
- Views: 569
[2.0.26] Production screen position not remembered after game window minimized
I dragged production screen to one half side of game window in remote view while watching my space platform moving to shattered planet, but after switching focus out of the game window and open it back, the production screen came to center.
- Sat Aug 24, 2024 1:42 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.109] Belt flickering when there is camera window
- Replies: 6
- Views: 2535
Re: [1.1.109] Belt flickering when there is camera window
It's most noticeable when the camera view is zoomed in and gameplay view is zoomed out, and when there are items on belt. The belt seems being switching between empty and loaded.
- Thu Aug 22, 2024 3:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.109] Belt flickering when there is camera window
- Replies: 6
- Views: 2535
[1.1.109] Belt flickering when there is camera window
I was playing with mod Ultracube , which provides a camera view around where a cube is located. When player is near the cube, the player's normal game view will have some area overlapped with cube's camera view, and belts inside this overlapped area will flicker.
I've attached a video showing this ...
I've attached a video showing this ...