Search found 8 matches

by report0r
Sun Jul 26, 2026 1:37 pm
Forum: Gameplay Help
Topic: Decider combinator GUI showing mismatched input/ouput
Replies: 2
Views: 102

Re: Decider combinator GUI showing mismatched input/ouput

Thanks, it makes sense. I understand how combinator works, didn't realized that input/output signals in GUI reflect current tick state.
by report0r
Sun Jul 26, 2026 10:43 am
Forum: Gameplay Help
Topic: Decider combinator GUI showing mismatched input/ouput
Replies: 2
Views: 102

Decider combinator GUI showing mismatched input/ouput

When input signals are changing fastly, output from decider combinator GUI can mismatch its input.

How to reproduce: In attached picture, two selector combinators select one random signal from one constant combinator with A=1 B=-1, their ouputs are wired into a decider combinator that only ouputs ...
by report0r
Thu Jul 23, 2026 9:00 am
Forum: Not a bug
Topic: [2.1.12] Wires are sometimes too thick when zoomed out
Replies: 2
Views: 148

Re: [2.1.12] Wires are sometimes too thick when zoomed out

In the middle pictrue (middle zoom level), the width of vertical red wire becomes 3 pixels thick, zoomed out (picture 3) it becomes 2 pixels thick, but zoomed in it becomes thinner as 1 pixel, while in almost any other zoom level and other orientation, the wire is 1 pixel thick. I understand it's ...
by report0r
Thu Jul 23, 2026 7:21 am
Forum: Not a bug
Topic: [2.1.12] Wires are sometimes too thick when zoomed out
Replies: 2
Views: 148

[2.1.12] Wires are sometimes too thick when zoomed out

When wires are exactly vertical, they become thicker even when zoomed out. It becomes very noticeable in modded games where tiles can be bright and less noisy.
by report0r
Wed Dec 18, 2024 12:29 pm
Forum: Not a bug
Topic: [2.0.26] Production screen position not remembered after game window minimized
Replies: 2
Views: 569

[2.0.26] Production screen position not remembered after game window minimized

I dragged production screen to one half side of game window in remote view while watching my space platform moving to shattered planet, but after switching focus out of the game window and open it back, the production screen came to center.
by report0r
Sat Aug 24, 2024 1:42 am
Forum: Resolved Problems and Bugs
Topic: [1.1.109] Belt flickering when there is camera window
Replies: 6
Views: 2535

Re: [1.1.109] Belt flickering when there is camera window

It's most noticeable when the camera view is zoomed in and gameplay view is zoomed out, and when there are items on belt. The belt seems being switching between empty and loaded.
by report0r
Thu Aug 22, 2024 3:52 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.109] Belt flickering when there is camera window
Replies: 6
Views: 2535

[1.1.109] Belt flickering when there is camera window

I was playing with mod Ultracube , which provides a camera view around where a cube is located. When player is near the cube, the player's normal game view will have some area overlapped with cube's camera view, and belts inside this overlapped area will flicker.

I've attached a video showing this ...

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