Search found 3 matches
- Wed Mar 05, 2025 9:17 pm
- Forum: Duplicates
- Topic: [2.0.32][Space Age]Items voided when deconstructing machines on space platform
- Replies: 2
- Views: 227
Re: [2.0.32][Space Age]Items voided when deconstructing machines on space platform
I am now going to ask back, I understand why items are not put back into the hub as that would be item teleportation but then I wonder why the ammo from turrets get´s transferred into the hub when they get deconstructed. I coded a small mod for my game and when I was testing it the ammo from the ...
- Wed Feb 12, 2025 9:09 pm
- Forum: Duplicates
- Topic: [2.0.32][Space Age]Items voided when deconstructing machines on space platform
- Replies: 2
- Views: 227
[2.0.32][Space Age]Items voided when deconstructing machines on space platform
What did I do:
I tried to deconstruct machines and change recipes in space and get the items in the Space platform hub or into a machine which has an item delivery request to it.
What Happened:
When I changed the recipes the items landed in extra output slots like it was expected.
When I ...
I tried to deconstruct machines and change recipes in space and get the items in the Space platform hub or into a machine which has an item delivery request to it.
What Happened:
When I changed the recipes the items landed in extra output slots like it was expected.
When I ...
- Wed Aug 21, 2024 10:18 pm
- Forum: Not a bug
- Topic: [1.1.110] Inserters connected with ghost wires do not follow conditions
- Replies: 1
- Views: 334
[1.1.110] Inserters connected with ghost wires do not follow conditions
Bug explaination:
When placing down a blueprint with wires and the building robots are building Inserters of any kind before building the counterpart of the connected circuid wire the Inserter will not work with Conditions in mind and it can move items even if they should not be moved in this ...
When placing down a blueprint with wires and the building robots are building Inserters of any kind before building the counterpart of the connected circuid wire the Inserter will not work with Conditions in mind and it can move items even if they should not be moved in this ...