Search found 8 matches
- Tue May 13, 2025 2:05 pm
- Forum: Ideas and Suggestions
- Topic: Fuel Wildcard condition should be true if no valid fuel is found
- Replies: 2
- Views: 356
Re: [2.0.47] Fuel Wildcard condition should be true if no valid fuel is found
I am working on a "universal" quality refuel station. And the fuel type check is a problem as you have pointed out. A fuel type wildcard like "any nuclear" "Any rocket",... would be helpful - or "remaining burn energy" to make this process easier (as seeds, spoilage, rocket fuel and nuclear have ...
- Tue May 13, 2025 12:03 pm
- Forum: Ideas and Suggestions
- Topic: Fuel Wildcard condition should be true if no valid fuel is found
- Replies: 2
- Views: 356
Fuel Wildcard condition should be true if no valid fuel is found
What did you do?
I was testing a new refuelling station. In order to test it I removed all fuel from the locomotive - I had a refuel condition "Fuel(any) Fuel(wildcard) <=1)".
Factorio wildcard.jpg
0eNqtVFuumzAQ3Uo0304FJOTeoHYD3UA/qggZmJBRjI2MSRpFLKD76Mq6ks5AHrRK ...
I was testing a new refuelling station. In order to test it I removed all fuel from the locomotive - I had a refuel condition "Fuel(any) Fuel(wildcard) <=1)".
Factorio wildcard.jpg
0eNqtVFuumzAQ3Uo0304FJOTeoHYD3UA/qggZmJBRjI2MSRpFLKD76Mq6ks5AHrRK ...
- Mon May 12, 2025 7:16 pm
- Forum: Ideas and Suggestions
- Topic: Auto-launching of mixed rockets
- Replies: 71
- Views: 26205
Re: Auto-launching of mixed rockets
I believe the problem is not if a mixed rocket thing is solvable - I surely is. The problem is the cost.
With single item rockets the computation is simple. Find a full rocket or fill a rocket with robots - done.
With mixed rockets you will have to iterate over all items, calculate weight ...
With single item rockets the computation is simple. Find a full rocket or fill a rocket with robots - done.
With mixed rockets you will have to iterate over all items, calculate weight ...
- Mon May 12, 2025 4:12 pm
- Forum: Ideas and Suggestions
- Topic: Biochambers need a better lategame integration
- Replies: 4
- Views: 670
Re: Biochambers need a better lategame integration
Having different biological processes for each planet will be a hazzle. I had the impression that this would keep in line with the limits the factorio team has setup. Gleba fruits, nuts and bacteria won´t grow anywhere else but Gleba. And it is in line with real world examples. Most organism ...
- Mon May 12, 2025 3:34 pm
- Forum: Ideas and Suggestions
- Topic: Offer a toString replacement for blueprint parameters in Train Station names
- Replies: 0
- Views: 196
Offer a toString replacement for blueprint parameters in Train Station names
TL;DR
Offer a Parameter to String option for train stations in parametrised blueprints
What?
At the moment if a Tran station contains an icon that is part of a blueprint parameter - the icon
will be replaced with a chosen icon. It would be great if one could also include the in game name and ...
Offer a Parameter to String option for train stations in parametrised blueprints
What?
At the moment if a Tran station contains an icon that is part of a blueprint parameter - the icon
will be replaced with a chosen icon. It would be great if one could also include the in game name and ...
- Mon May 12, 2025 2:44 pm
- Forum: Ideas and Suggestions
- Topic: Biochambers need a better lategame integration
- Replies: 4
- Views: 670
Biochambers need a better lategame integration
TL;DR
Biochambers need a late game buff to come in line with other planet buildings like recycler, electromagnetic plant and Foundry
What?
Biochambers utility is not en par with other planet specific buildings. Below I will give my view of the current state
and examples why biochambers could ...
Biochambers need a late game buff to come in line with other planet buildings like recycler, electromagnetic plant and Foundry
What?
Biochambers utility is not en par with other planet specific buildings. Below I will give my view of the current state
and examples why biochambers could ...
- Sun Apr 20, 2025 9:22 pm
- Forum: Releases
- Topic: Version 2.0.45
- Replies: 232
- Views: 72177
Re: Version 2.0.45
Just an update:
1. In the next release, all saves started with version prior 2.0.45 will not have the achievements limited the new way.
2. There is a new popup which tells you which achievements (and why) are going to be disabled if you start with these settings. (In the map generator gui).
3. I ...
- Thu Aug 15, 2024 1:45 pm
- Forum: Energy Production
- Topic: Perfect Nuclear Cloverleaf v5 - Space Age, Modular 1-4 cores book: 40-480MW, All the bells and whistles
- Replies: 105
- Views: 51985
Re: Perfect Nuclear Cloverleaf v3, Modular 1-4 cores book : 40-480MW, All the bells and whistles
Hi gGeorg,
thank you for the blueprint. I am currently playing with Space Exploration mod. This mod changes the efficiency of solar panels e.g. they are only 30% effective. This can lead to the reactor logic / pumps running out of power. The reactor only needs solar/Accumulator for the first start ...
thank you for the blueprint. I am currently playing with Space Exploration mod. This mod changes the efficiency of solar panels e.g. they are only 30% effective. This can lead to the reactor logic / pumps running out of power. The reactor only needs solar/Accumulator for the first start ...