Search found 4 matches

by Hanodest
Sat Mar 29, 2025 11:55 pm
Forum: Not a bug
Topic: [2.0.43] Entities render differently with and without SA enabled
Replies: 1
Views: 132

[2.0.43] Entities render differently with and without SA enabled

If an entity has a layer with draw_as_light, and a regular layer on top, it renders differently based on whether space age mod is enabled or not:
- Without space age, the light from the lower layers is illuminating the top one: vanilla.png
- With space age enabled, the light from the lower layers ...
by Hanodest
Wed Mar 26, 2025 9:44 pm
Forum: Resolved Problems and Bugs
Topic: [2.0.43] Crash loading save (RobotWithLogisticInterface: hasOrderInMember)
Replies: 1
Views: 373

[2.0.43] Crash loading save (RobotWithLogisticInterface: hasOrderInMember)

Steps to reproduce:
- Disable all mods, including the ones enabled in the save (space age and dependencies)
- Load the save.
- Observe the crash
by Hanodest
Wed Oct 30, 2024 2:16 am
Forum: Resolved Problems and Bugs
Topic: [Lou][2.0.12] LuaSurface::set_tiles doesn't properly unstack tiles
Replies: 1
Views: 1492

[Lou][2.0.12] LuaSurface::set_tiles doesn't properly unstack tiles

Scenario:
- Create a tile with concrete (minable tile) over landfill (foundation tile) over water (non-minable tile).
- Use LuaSurface::set_tiles to set the tile to landfill.

Expected behavior:
- Tile now just have a landfill (as tile) over the water (as hidden_tile).

Actual behavior:
- Tile now ...
by Hanodest
Sun Aug 11, 2024 11:04 pm
Forum: Resolved Requests
Topic: LuaTile.get_tile_ghosts seems to have wrong return type
Replies: 1
Views: 352

LuaTile.get_tile_ghosts seems to have wrong return type

Documentation says that this method returns array[LuaTile].
Testing in game suggests that the result is actually array[LuaEntity], specifically ghost entities.

Code: Select all

  /c game.print(game.player.surface.find_tiles_filtered({has_tile_ghost=true})[1].get_tile_ghosts()[1].type)
  >> tile-ghost
 

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