Search found 4 matches
- Fri Sep 06, 2024 1:52 pm
- Forum: Ideas and Suggestions
- Topic: Placing pipes next to each other
- Replies: 29
- Views: 15600
Re: Placing pipes next to each other
I dont get the whole idea about problems with space. Personally, i always play with certain mods installed, like the waterfill mod. This enables me to disable water all over the place, meaning I can do as I please. Which also means, I can slap dont factories of stupid proportions. Like my liquificat...
- Wed Aug 14, 2024 10:13 pm
- Forum: Ideas and Suggestions
- Topic: QoL upgrades through science
- Replies: 2
- Views: 428
QoL upgrades through science
TL;DR QoL on radar and other researches What ? In short, I would love to have upgradeable sciences, ranging from, but not limited to, reach while building/grabbing, radar range with similiar increased power consumption (10 grids for 10% power increase per upgrade level), speed for running/crafting ...
- Wed Aug 14, 2024 9:47 pm
- Forum: Gameplay Help
- Topic: Train for construction.
- Replies: 7
- Views: 879
Re: Train for construction.
to avoid misunderstandings, here is a screenshot of my current progress. To get a comprehention of the size, the map is just over 130mb, there are 110 robo ports vertically and 126 horizontally (perfectly aligned for zero gap between them, in 114x114 grids, excluding those in the wall, as they are s...
- Sun Aug 11, 2024 11:01 am
- Forum: Gameplay Help
- Topic: Train for construction.
- Replies: 7
- Views: 879
Train for construction.
TL;DR Make trains able to build shit, while not sitting in the wagon. What ? Okay, so I am always building mega bases with drones (150mb+ map size), and I just tried to use a train with drones, robo ports, reactors, batteries and a, pardon my french, fuckton of materials. When I drove to a designat...