Search found 4 matches

by MichaelJCaboose
Fri Sep 06, 2024 1:52 pm
Forum: Ideas and Suggestions
Topic: Placing pipes next to each other
Replies: 22
Views: 14044

Re: Placing pipes next to each other

I dont get the whole idea about problems with space. Personally, i always play with certain mods installed, like the waterfill mod. This enables me to disable water all over the place, meaning I can do as I please. Which also means, I can slap dont factories of stupid proportions. Like my liquificat...
by MichaelJCaboose
Wed Aug 14, 2024 10:13 pm
Forum: Ideas and Suggestions
Topic: QoL upgrades through science
Replies: 2
Views: 329

QoL upgrades through science

TL;DR QoL on radar and other researches What ? In short, I would love to have upgradeable sciences, ranging from, but not limited to, reach while building/grabbing, radar range with similiar increased power consumption (10 grids for 10% power increase per upgrade level), speed for running/crafting ...
by MichaelJCaboose
Wed Aug 14, 2024 9:47 pm
Forum: Gameplay Help
Topic: Train for construction.
Replies: 7
Views: 660

Re: Train for construction.

to avoid misunderstandings, here is a screenshot of my current progress. To get a comprehention of the size, the map is just over 130mb, there are 110 robo ports vertically and 126 horizontally (perfectly aligned for zero gap between them, in 114x114 grids, excluding those in the wall, as they are s...
by MichaelJCaboose
Sun Aug 11, 2024 11:01 am
Forum: Gameplay Help
Topic: Train for construction.
Replies: 7
Views: 660

Train for construction.

TL;DR Make trains able to build shit, while not sitting in the wagon. What ? Okay, so I am always building mega bases with drones (150mb+ map size), and I just tried to use a train with drones, robo ports, reactors, batteries and a, pardon my french, fuckton of materials. When I drove to a designat...

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