Search found 8 matches
- Thu Apr 30, 2026 7:19 am
- Forum: Ideas and Suggestions
- Topic: Adding new liquid for processing (Uranium)
- Replies: 4
- Views: 738
Re: Adding new liquid for processing (Uranium)
Instead of liquifying it at the mine for some % better packing fraction why not just centrifuge it at the mine for 20x better packing?
This is actually what I used to do, but I also had to tear down and rebuild several plants, because I ran out of ore. Back then, I would do it as if it was iron ...
- Mon Apr 27, 2026 5:26 pm
- Forum: Ideas and Suggestions
- Topic: Adding new liquid for processing (Uranium)
- Replies: 4
- Views: 738
Adding new liquid for processing (Uranium)
TL;DR
Liquified Uranium
What?
A way to liquify raw Uranium, for easier and more "bulkier" transport, to potentially reduce FPS/UPS drop.
Why?
Why would I want this? personal reason is, I always use large 2*10 trans to transport everything. I even convert my iron/copper into the molten ...
Liquified Uranium
What?
A way to liquify raw Uranium, for easier and more "bulkier" transport, to potentially reduce FPS/UPS drop.
Why?
Why would I want this? personal reason is, I always use large 2*10 trans to transport everything. I even convert my iron/copper into the molten ...
- Sat Dec 06, 2025 4:55 pm
- Forum: Balancing
- Topic: roboport with more charging slots.
- Replies: 4
- Views: 1321
roboport with more charging slots.
TL;DR
Increase external roboport charging slots with a better roboport.
What?
Increase the slots for active recharging by robots, to increase their efficiency.
Why?
Why? well, when you run a megabase, and your drones pile up like flies to shit on your roboports, the entire idea of the ...
Increase external roboport charging slots with a better roboport.
What?
Increase the slots for active recharging by robots, to increase their efficiency.
Why?
Why? well, when you run a megabase, and your drones pile up like flies to shit on your roboports, the entire idea of the ...
- Mon May 26, 2025 7:10 am
- Forum: Questions, reviews and ratings
- Topic: Offshore pump - all known releases after 2.0
- Replies: 1
- Views: 1382
Offshore pump - all known releases after 2.0
Okay, while I do play a modded version of the latest build, this is something I came across when K2 was updated to 2.0. Simply because I stopped playing vanilla a long time ago, and when I ran into this issue, I just fixed it ingame....
Here goes.
I have several mods enabled, but specifically 2 of ...
Here goes.
I have several mods enabled, but specifically 2 of ...
- Fri Sep 06, 2024 1:52 pm
- Forum: Ideas and Suggestions
- Topic: Placing pipes next to each other
- Replies: 29
- Views: 23427
Re: Placing pipes next to each other
I dont get the whole idea about problems with space. Personally, i always play with certain mods installed, like the waterfill mod. This enables me to disable water all over the place, meaning I can do as I please. Which also means, I can slap dont factories of stupid proportions. Like my ...
- Wed Aug 14, 2024 10:13 pm
- Forum: Ideas and Suggestions
- Topic: QoL upgrades through science
- Replies: 2
- Views: 1261
QoL upgrades through science
TL;DR
QoL on radar and other researches
What ?
In short, I would love to have upgradeable sciences, ranging from, but not limited to, reach while building/grabbing, radar range with similiar increased power consumption (10 grids for 10% power increase per upgrade level), speed for running ...
QoL on radar and other researches
What ?
In short, I would love to have upgradeable sciences, ranging from, but not limited to, reach while building/grabbing, radar range with similiar increased power consumption (10 grids for 10% power increase per upgrade level), speed for running ...
- Wed Aug 14, 2024 9:47 pm
- Forum: Gameplay Help
- Topic: Train for construction.
- Replies: 7
- Views: 2490
Re: Train for construction.
to avoid misunderstandings, here is a screenshot of my current progress. To get a comprehention of the size, the map is just over 130mb, there are 110 robo ports vertically and 126 horizontally (perfectly aligned for zero gap between them, in 114x114 grids, excluding those in the wall, as they are ...
- Sun Aug 11, 2024 11:01 am
- Forum: Gameplay Help
- Topic: Train for construction.
- Replies: 7
- Views: 2490
Train for construction.
TL;DR
Make trains able to build shit, while not sitting in the wagon.
What ?
Okay, so I am always building mega bases with drones (150mb+ map size), and I just tried to use a train with drones, robo ports, reactors, batteries and a, pardon my french, fuckton of materials. When I drove to a ...
Make trains able to build shit, while not sitting in the wagon.
What ?
Okay, so I am always building mega bases with drones (150mb+ map size), and I just tried to use a train with drones, robo ports, reactors, batteries and a, pardon my french, fuckton of materials. When I drove to a ...