This is a good idea for a mod actually.
There are a lot of times where I paste some blueprint only to see a single mistake which I then have to manually remove/redo. For every instance I pasted. Which is bothersome.
Search found 9 matches
- Sun Nov 17, 2024 12:09 am
- Forum: Gameplay Help
- Topic: Update placed blueprint copies by editing original blueprint?
- Replies: 2
- Views: 113
- Fri Nov 15, 2024 4:34 pm
- Forum: General discussion
- Topic: No new recipes for making bricks?
- Replies: 1
- Views: 251
No new recipes for making bricks?
I kind of expected you could make bricks at the foundry considering you can make concrete. Or perhaps this expectation stems from the fact that I saw the foundry as a direct upgrade for the electric furnace. But I now realize it is only for Copper & Iron related recipes. It kinda feels off. Espe...
- Mon Nov 04, 2024 3:22 pm
- Forum: General discussion
- Topic: Chemical Plant: Circuit "Set Recipe" not usable?
- Replies: 8
- Views: 1036
Re: Chemical Plant: Circuit "Set Recipe" not usable?
So I didn't actually go for either designs in my factory because I had to get it up quickly so I went for petroleum only and having the auto-balancing be done with oil-cracking. That said Tertius dual fluid design is nice compromise between complexity and Effectiveness. In order of complexity: 1: On...
- Thu Oct 31, 2024 11:10 pm
- Forum: General discussion
- Topic: Chemical Plant: Circuit "Set Recipe" not usable?
- Replies: 8
- Views: 1036
Re: Chemical Plant: Circuit "Set Recipe" not usable?
Oh, I didn't know about
Thanks for the feedback.
.Thanks for the feedback.
- Thu Oct 31, 2024 10:47 pm
- Forum: General discussion
- Topic: Chemical Plant: Circuit "Set Recipe" not usable?
- Replies: 8
- Views: 1036
Re: Chemical Plant: Circuit "Set Recipe" not usable?
Nevermind I found the solution to my problem. Pumps with filters set by circuits! It's basically a switch. When the pipe is empty It'll allow the other fluid to flow in. https://files.catbox.moe/5j4gos.png However my new problem is that I can't set the specific recipe for solid fuel for the chemical...
- Thu Oct 31, 2024 9:38 pm
- Forum: General discussion
- Topic: Chemical Plant: Circuit "Set Recipe" not usable?
- Replies: 8
- Views: 1036
Chemical Plant: Circuit "Set Recipe" not usable?
How do you change the recipe of Chemical Plants if you can't change the input fluids? Consider the following use case: I've a bunch of Chemical plants that create solid fuel from petroleum, light/heavy oil. I want to dynamically change the recipe to the highest reserve of liquid in order to auto-bal...
- Sat Oct 26, 2024 6:48 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 143
- Views: 9564
Re: Ability to craft lower quality with higher quality
The following is relevant if quality isn't changed to accept mixed quality: After reading the blog about quality I'd like to quote it. -------------------------- "You don't have the recycler soon in the game, so you can't really just recycle to get the best stuff, the most common way how to sta...
- Wed Oct 23, 2024 1:19 pm
- Forum: Ideas and Suggestions
- Topic: Ability to craft lower quality with higher quality
- Replies: 143
- Views: 9564
Why is mixed quallity crafting not possible?
I might just be inexperienced but the quality early on feels a bit of a time sink that's not worth the time (without the recycler). But the main pain point is that I can't craft items with mixed quality, so I am to beg the question, why not ? Mixed quality crafting could work as follows: All rare: A...
- Mon Oct 21, 2024 10:49 am
- Forum: General discussion
- Topic: Wating room here.
- Replies: 18
- Views: 1115
Re: Wating room here.
Oh neat, a waiting room.