Search found 98 matches

by herkalurk
Wed Oct 30, 2019 9:28 pm
Forum: Outdated/Not implemented
Topic: Use nearest artillery turret for manual targeting
Replies: 4
Views: 284

Re: Use nearest artillery turret for manual targeting

You say that, but every time I manual target it uses the last 2 turrets I built. Even when you queue up lots (I mean wildly clicking on the map) of artillery shots? It really only uses these two turrets? No, if I were to fire only 2, then it uses the last 2 I placed (i usually place pairs). If i we...
by herkalurk
Fri Oct 18, 2019 6:20 am
Forum: Outdated/Not implemented
Topic: Use nearest artillery turret for manual targeting
Replies: 4
Views: 284

Re: Use nearest artillery turret for manual targeting

It's actually not the latest build turret but what ever turret just happens to update next and be within range with ammo ready to shoot at that location. Having it be nearest-first would add extra performance overhead that I don't consider worth it. You say that, but every time I manual target it u...
by herkalurk
Thu Oct 17, 2019 6:28 pm
Forum: Outdated/Not implemented
Topic: Use nearest artillery turret for manual targeting
Replies: 4
Views: 284

Use nearest artillery turret for manual targeting

When I manually target something with artillery, it always fires with the last turret built within range, and not the nearest turret. What happens is the travel time is extended a lot more than it needs to be. I have Artillery Shell Range 31, so manually targeting means about any of my turrets can r...
by herkalurk
Fri Aug 23, 2019 4:23 pm
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 291
Views: 22893

Re: Friday Facts #309 - Controversial opinions

Please don't make miners require an inserter to unload. I just had to re-do all of my rocket fuel setups by adding light fuel piped to the assemblers, having to go to all of my mining sites and re map them would not be enjoyable. Also, it would make it hard to tightly pack in the miners on some of t...
by herkalurk
Tue Aug 06, 2019 4:19 am
Forum: Show your Creations
Topic: How do you handle power shortages?
Replies: 16
Views: 1305

Re: How do you handle power shortages?

Anyone triggered by the wrong boiler:steam engine ratio? Ratio is ok for backup. He just need add storage tanks. So hot steam is ready when night comes. To be honest this is supplement for the power my nuclear can't handle. I've had a couple of times where I've dipped into my 1 TJ of accumulator st...
by herkalurk
Sun Aug 04, 2019 7:15 pm
Forum: Show your Creations
Topic: How do you handle power shortages?
Replies: 16
Views: 1305

How do you handle power shortages?

I've been adding some steam engines around my large base running off coal. Everything about it doesn't use power, but creates it with burner miners, burner inserters, and the offshore water pump(which for some reason doesn't require electricity).
by herkalurk
Fri Aug 02, 2019 3:02 am
Forum: Show your Creations
Topic: New rocket fuel
Replies: 6
Views: 874

Re: New rocket fuel

Edit: Is the blue output belt compressed? My setup doesn't fill the lines, but I'm not intending to. This is at my 2ndary site for rocket parts production. I have 3 trains that deliver parts to the rocket launching site. They fill at another site and generally by the time they make it to this site ...
by herkalurk
Thu Aug 01, 2019 5:01 pm
Forum: Show your Creations
Topic: New rocket fuel
Replies: 6
Views: 874

New rocket fuel

Since we have the issue with oil changes, assuming they will remain, I've had to redo my rocket fuel lines for rocket production.
by herkalurk
Fri Jul 26, 2019 10:17 pm
Forum: News
Topic: Friday Facts #305 - The Oil Changes
Replies: 971
Views: 52581

Re: Friday Facts #305 - The Oil Changes

Light oil to make the rocket fuel? I don't have any pipes anywhere near my rocket fuel processing sites, this will be a new thing to figure out....horray
by herkalurk
Fri Feb 01, 2019 7:13 pm
Forum: Ideas and Suggestions
Topic: Destroying walkways
Replies: 2
Views: 256

Destroying walkways

I feel like when I drop a nuke, the stone or concrete path should be destroyed as well in the wake. I can understand that I can't destroy it with a machine gun or shotgun, but at least with a nuclear bomb it should be destroyed like everything else.
by herkalurk
Sun Jan 06, 2019 10:07 pm
Forum: Show your Creations
Topic: Finished a new uranium setup
Replies: 1
Views: 715

Finished a new uranium setup

Found a huge uranium deposit north west of my main base, so I setup processing to get ready for train use.
kova.png
kova.png (3.85 MiB) Viewed 715 times
by herkalurk
Sat Dec 29, 2018 5:39 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 43291

Re: Friday Facts #275 - 0.17 Science changes

I'd really like to see some nuclear product required for one of the sciences. Even just raw U-235 or U-238. Would encourage the user to use all facets of the game.
by herkalurk
Fri Dec 14, 2018 5:54 pm
Forum: Ideas and Suggestions
Topic: When mining drills run out of expected resources, they should mark themselves for deletion
Replies: 20
Views: 1602

Re: When mining drills run out of expected resources, they should mark themselves for deletion

Personally, I wouldn't want that behaviour. It will just lead to my personal construction bots running off and getting left behind every time I travel past in a train. (Now if the devs changed bots to not launch if I'm in a train, then automatic marking of drills for removal might be alright). I've...
by herkalurk
Fri Nov 09, 2018 10:24 pm
Forum: General discussion
Topic: Rocket Fuel or Nuclear Fuel for trains?
Replies: 18
Views: 6260

Re: Rocket Fuel or Nuclear Fuel for trains?

mrt144 wrote:
Fri Nov 09, 2018 9:21 pm
I think ill stick to rocket fuel just so light oil actually goes somewhere in the big picture. I might as well use what I have a larger, less energy intensive resource of.
Your light oil would still be used, nuclear fuel requires rocket fuel plus u-235
by herkalurk
Wed Oct 31, 2018 2:06 pm
Forum: General discussion
Topic: Rocket Fuel or Nuclear Fuel for trains?
Replies: 18
Views: 6260

Re: Rocket Fuel or Nuclear Fuel for trains?

By the time I have Rocket Fuel (launching rockets), I always have far too much U235, so I figure I may as well do nuclear fuel. I prefer the extra acceleration, even if it doesn't last as long. Same with nuclear, I have thousands of U-235 at my kovarex facility, and nuclear power uses very little o...
by herkalurk
Wed Oct 31, 2018 1:43 pm
Forum: Ideas and Suggestions
Topic: Acid turret why not ?
Replies: 6
Views: 840

Re: Acid turret why not ?

Darinth wrote:
Wed Oct 31, 2018 1:07 pm
I mean... cool in concept, but what does it bring that is new to the game in mechanics? What would be the difference between an acid turret and a flamethrower turret? What would be the fuel source for acid turrets?
Sulfuric acid? We have some already, but that would be expensive fuel.
by herkalurk
Tue Oct 30, 2018 1:46 am
Forum: Not a bug
Topic: [0.16.51] Heat exchangers not running until 500C
Replies: 4
Views: 476

Re: [0.16.51] Heat exchangers not running until 500C

Why? If i have 100C why cant we start boiling water at that point? In a nuclear power plant the heat exchangers are directly in water, they start boiling water as soon as it's hot enough. This seems like an arbitrary decision that's a bit ridiculous.
by herkalurk
Tue Oct 30, 2018 12:59 am
Forum: Not a bug
Topic: [0.16.51] Heat exchangers not running until 500C
Replies: 4
Views: 476

[0.16.51] Heat exchangers not running until 500C

Water boils at 100 C. The heat exchangers didn't output steam until 500C. Why didn't the heat exchangers start outputting steam until 500C?
by herkalurk
Wed Oct 24, 2018 12:52 pm
Forum: General discussion
Topic: Artillery train nest clearing strategy
Replies: 26
Views: 3877

Re: Artillery train nest clearing strategy

Agreed. Try as I might I simply can't seem to find any good reasons to use static Artillery turrets over Artillery wagons. I can't even justify delivering ammo using cargo wagons, as the Artillery wagons themselves have higher capacity, The only negative I see to artillery wagons is that they seem ...
by herkalurk
Tue Oct 23, 2018 12:40 pm
Forum: General discussion
Topic: Artillery train nest clearing strategy
Replies: 26
Views: 3877

Re: Artillery train nest clearing strategy

to defend captured areas: static turrets with activated train station for resupply new nests are usually small groups which can be taken out immediatly; no growth possible benefit: you save on train station names because you don't need dedicated names for every station. ammo demand is relativly low...

Go to advanced search