Search found 84 matches
- Fri Apr 10, 2026 3:47 pm
- Forum: Bug Reports
- Topic: [2.0.76] Module automaticly removed even if the module replacing it isnt allowed
- Replies: 2
- Views: 446
Re: [2.0.76] Module automaticly removed even if the module replacing it isnt allowed
Oh i didn't realize that left click removed things, i though it was only right click. This should be filed as a non bug then.
- Wed Apr 08, 2026 10:08 pm
- Forum: Bug Reports
- Topic: [2.0.76] Module automaticly removed even if the module replacing it isnt allowed
- Replies: 2
- Views: 446
[2.0.76] Module automaticly removed even if the module replacing it isnt allowed
If you have a machine that has a speed module(or probably also an efficiency module, i didn't test), and it is using a recipe that doesn't accept productivity modules. If you then try to put a productivity module in that slot through remote view the module will be marked for removal even though the ...
- Thu Oct 23, 2025 4:07 am
- Forum: Gameplay Help
- Topic: Biochamber nutrient consumption discrepancy.
- Replies: 5
- Views: 1146
Re: Biochamber nutrient consumption discrepancy.
It also might just be floating point imprecision, like in viewtopic.php?p=671543
- Wed Oct 15, 2025 5:54 pm
- Forum: Ideas and Suggestions
- Topic: Alow changing the level of logical blocks in schedule
- Replies: 5
- Views: 1042
Re: Alow changing the level of logical blocks in schedule
Can we get some more feedback on this it seems to have gotten buried.
- Mon Oct 13, 2025 11:01 pm
- Forum: Ideas and Suggestions
- Topic: Elevated tains to space
- Replies: 1
- Views: 602
Re: Elevated tains to space
I feel like this would trivialize space logistics even for endgame players. Though a way to transmit signals to and from space platforms would be a godsend for complicated systems. Though i feel the best way to handle that would be with some kind of signal transmitter like from AAI.
- Sat Oct 11, 2025 4:53 am
- Forum: Fixed for 2.1
- Topic: [Genhis][2.0.69] multiple ghost modules in one machine
- Replies: 1
- Views: 464
[Genhis][2.0.69] multiple ghost modules in one machine
You can get multiple ghost modules in a machine on a space platform. When one of them arrives it gets put in and the other ghost is removed.
- Sat Oct 11, 2025 4:32 am
- Forum: Not a bug
- Topic: [2.0.69] cant launch space platform in the editor
- Replies: 5
- Views: 986
Re: [2.0.69] cant launch space platform in the editor
I think that might have been it, i tried unpausing it before i had the research so i thought i had already tried that. Thanks
- Sat Oct 11, 2025 4:18 am
- Forum: Not a bug
- Topic: [2.0.69] cant launch space platform in the editor
- Replies: 5
- Views: 986
Re: [2.0.69] cant launch space platform in the editor
I researched the rocket silo tech, it still did not work
- Sat Oct 11, 2025 3:39 am
- Forum: Not a bug
- Topic: [2.0.69] cant launch space platform in the editor
- Replies: 5
- Views: 986
[2.0.69] cant launch space platform in the editor
Fairly simple place a rocket silo in the editor, build a rocket, put a space platform starter pack in it, you cant launch it. however you can create a platform through automatic requests
- Fri Oct 03, 2025 6:13 pm
- Forum: Fixed for 2.1
- Topic: Assert rocket silo x_speed properties are > 0
- Replies: 3
- Views: 733
Re: Assert rocket silo x_speed properties are > 0
Could this be a bug, unless there is a reason that this is the case?
- Thu Jul 24, 2025 8:42 am
- Forum: Ideas and Suggestions
- Topic: Change color of lamp back to pure white
- Replies: 30
- Views: 5761
Re: Change color of lamp back to pure white
Are you afraid of updates? You guys remind me of the people who didn't want to update from Windows 7 to Windows 10, and now don't want to update from Windows 10 to Windows 11, just because it is some unfamiliar change.
There are also reasons that people don't want to upgrade from windows 10 to 11 ...
There are also reasons that people don't want to upgrade from windows 10 to 11 ...
- Tue Jul 22, 2025 5:52 pm
- Forum: Ideas and Suggestions
- Topic: Make the logistics group name entry also a search bar
- Replies: 2
- Views: 540
Re: Make the logistics group name entry also a search bar
i didnt even see the search icon but i still feel like they should be unifyed
- Tue Jul 22, 2025 6:57 am
- Forum: Ideas and Suggestions
- Topic: Make the logistics group name entry also a search bar
- Replies: 2
- Views: 540
Make the logistics group name entry also a search bar
When adding a logistics group to somthings requests you have to scroll through all of the differnt groups, however it would be easier if you could type the name or part of the name then you could just click the first one
- Tue Jul 22, 2025 12:51 am
- Forum: Fixed for 2.1
- Topic: [raiguard][2.0.60] factorio has wrong icon in alt tab menu
- Replies: 2
- Views: 1500
[raiguard][2.0.60] factorio has wrong icon in alt tab menu
When i launch factoio with the wayland back end(it works fine on x11) in the task bar it has the factorio icon but when i alt tab it has the wayland logo
Operating System: NixOS 25.11
KDE Plasma Version: 6.4.2
KDE Frameworks Version: 6.15.0
Qt Version: 6.9.0
Kernel Version: 6.15.6 (64-bit ...
Operating System: NixOS 25.11
KDE Plasma Version: 6.4.2
KDE Frameworks Version: 6.15.0
Qt Version: 6.9.0
Kernel Version: 6.15.6 (64-bit ...
- Wed Jun 25, 2025 11:39 pm
- Forum: Not a bug
- Topic: [2.0.58] space platform hub doesnt snap to just the center of the world
- Replies: 2
- Views: 637
Re: [2.0.58] space platform hub doesnt snap to just the center of the world
is there a reason to have it snap to non 0,0 locations?
- Wed Jun 25, 2025 10:41 pm
- Forum: Not a bug
- Topic: [2.0.58] space platform hub doesnt snap to just the center of the world
- Replies: 2
- Views: 637
[2.0.58] space platform hub doesnt snap to just the center of the world
The space platform hub cant be built and so it snaps to the center but it also snaps to other places,(see blueprint below)
- Wed Jun 25, 2025 7:57 pm
- Forum: Ideas and Suggestions
- Topic: Alow changing the level of logical blocks in schedule
- Replies: 5
- Views: 1042
Alow changing the level of logical blocks in schedule
The current system leads to situations like https://forums.factorio.com/viewtopic.php?t=129566 where the only way to get the desired logic is to duplicate most of the behavior. This could be fixed by allowing you to change the level that and and or blocks are at, so you can do this Screenshot ...
- Tue Jun 24, 2025 6:32 am
- Forum: Gameplay Help
- Topic: how to setup space platform station conditions combinations
- Replies: 6
- Views: 1890
Re: how to setup space platform station conditions combinations
The issue is i need to request the spent nuclear fuel from my reactors on planet but i don't want to holdup my space platform if i haven burred enough fuel
- Mon Jun 23, 2025 11:14 pm
- Forum: Gameplay Help
- Topic: how to setup space platform station conditions combinations
- Replies: 6
- Views: 1890
Re: how to setup space platform station conditions combinations
Thanks i wish there was a better way of doing it that didn't involve duplicating so much stuff
- Mon Jun 23, 2025 9:05 pm
- Forum: Gameplay Help
- Topic: how to setup space platform station conditions combinations
- Replies: 6
- Views: 1890
how to setup space platform station conditions combinations
06-23-2025, 13-54-48.png
Im trying to set the condition to leave if all of the conditions are true except for the cryogenic plants which i then want and with an or of concrete = 0 or my cryogenic plants request fulfilled.
and because that most likely made no sense this is how i would write it in ...
Im trying to set the condition to leave if all of the conditions are true except for the cryogenic plants which i then want and with an or of concrete = 0 or my cryogenic plants request fulfilled.
and because that most likely made no sense this is how i would write it in ...