Search found 62 matches
- Thu May 22, 2025 6:18 pm
- Forum: Gameplay Help
- Topic: Belt throughput possible bug?
- Replies: 2
- Views: 159
Re: Belt throughput possible bug?
I think that the issue is that the blue circuits take more green circuits than the red circuits, so you need to give the blue circuits more than one belt and the red circuits less than one.
- Fri May 09, 2025 5:47 pm
- Forum: Assigned
- Topic: [StrangePan][2.0.47][mac-x64 metal] Window unresponsive while started under time limit
- Replies: 2
- Views: 308
Re: [StrangePan][2.0.47][mac-x64 metal] Window unresponsive while started under time limit
I just tried on opengl and the window was responsive, it also doesn't seem to happen on 2.0.42.
- Tue May 06, 2025 4:46 am
- Forum: Assigned
- Topic: [StrangePan][2.0.47][mac-x64 metal] Window unresponsive while started under time limit
- Replies: 2
- Views: 308
[StrangePan][2.0.47][mac-x64 metal] Window unresponsive while started under time limit
When i start the game during a time when factorio has a time limit the window becomes completely unresponsive so you cant click ignore limit to add more time to the program.
The video file shown is form current.log
however sometimes it will just hang rather than crashing like in previous.log and ...
The video file shown is form current.log
however sometimes it will just hang rather than crashing like in previous.log and ...
- Mon May 05, 2025 12:28 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.47][mac-x64] Crash on launch with metal
- Replies: 4
- Views: 823
Re: [2.0.47][mac-x64] Crash on launch with metal
I would be surprised if it was a hardware issue because i haven't had problems with any other programs. Also was the hang while loading caused by a hardware issue or was that just a theory?
- Sun May 04, 2025 11:24 pm
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.47][mac-x64] Crash on launch with metal
- Replies: 4
- Views: 823
Re: [2.0.47][mac-x64] Crash on launch with metal
After playing a few more times it once again crashed in the same way but I'm not sure if its a different crash.
- Fri May 02, 2025 1:47 am
- Forum: Resolved Problems and Bugs
- Topic: [StrangePan][2.0.47][mac-x64] Crash on launch with metal
- Replies: 4
- Views: 823
[StrangePan][2.0.47][mac-x64] Crash on launch with metal
i have played before with the metal graphics enabled and it was fine but this time it crashed immediately on startup
- Thu Jan 16, 2025 1:56 am
- Forum: Gameplay Help
- Topic: Read alerts with combinators
- Replies: 3
- Views: 480
Read alerts with combinators
I have lots of turrets on my gleba base that consume a lot of power but i need them to protect my base, i want to know if you can read alerts with combinators to turn them on if anything gets damaged.
- Sat Dec 28, 2024 5:13 pm
- Forum: Duplicates
- Topic: [2.0.28] factorio graphics crash
- Replies: 2
- Views: 257
[2.0.28] factorio graphics crash
i don't think that this is factorio's fault but it might be so i may as well post it. when i was in the map editor i was making blueprints for rails and then out of no were it just crashed.
- Fri Dec 27, 2024 10:16 pm
- Forum: Gameplay Help
- Topic: How to send exactly X items to your spaceship?
- Replies: 5
- Views: 1210
Re: How to send exactly X items to your spaceship?
you can create a request for repair packs on the space platform with a custom minimum amount
- Thu Dec 26, 2024 7:14 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [2.0.28] Miners incorrectly reporting target full
- Replies: 1
- Views: 1068
[Rseding91] [2.0.28] Miners incorrectly reporting target full
If you have a miner mining onto a belt then it runs out of material to mine, when you then mark the belt it was mining onto for deconstruction it changes to saying target full, witch may be the case however it doesn't matter because there's nothing to mine, further confusing the situation if you ...
- Wed Dec 25, 2024 12:01 am
- Forum: This Forum
- Topic: How do you change the location of a topic
- Replies: 1
- Views: 428
How do you change the location of a topic
How do you change the location of a topic that you have posted
- Tue Dec 24, 2024 6:55 pm
- Forum: Not a bug
- Topic: [2.0.28] planet travel meter some times jumps backwards
- Replies: 2
- Views: 356
Re: [2.0.28] planet travel meter some times jumps backwards
i think it might have been my display because when i look at them on a different computer it no longer moves back
- Tue Dec 24, 2024 6:11 pm
- Forum: Gameplay Help
- Topic: My first attempt a designing a ship any feedback
- Replies: 6
- Views: 1053
Re: My first attempt a designing a ship any feedback
it does work but i was wondering if there was a way to make it more efficient because the turrets sometimes run out of ammo
- Tue Dec 24, 2024 2:03 am
- Forum: Gameplay Help
- Topic: My first attempt a designing a ship any feedback
- Replies: 6
- Views: 1053
My first attempt a designing a ship any feedback
This was my first attempt a designing a ship, it was designed to transport things around the first 4 planets(including nauvis).
0eNrlnV1vGzuShv+LgL1ZWIOuYrM/Dnb3ZjB7v8DcDYJAltuOcGTJo4/MZA7y37db/lDbaaqr+klOkjnn5lixVWSzSb5Fsurhb7Pr9bF52K02h9kvv81Wy+1mP/vlb7/N9qu7zWLd/dtmcd/Mfpntt ...
0eNrlnV1vGzuShv+LgL1ZWIOuYrM/Dnb3ZjB7v8DcDYJAltuOcGTJo4/MZA7y37db/lDbaaqr+klOkjnn5lixVWSzSb5Fsurhb7Pr9bF52K02h9kvv81Wy+1mP/vlb7/N9qu7zWLd/dtmcd/Mfpntt ...
- Sun Dec 22, 2024 5:11 am
- Forum: Gameplay Help
- Topic: Can i transmit signals in between planets
- Replies: 2
- Views: 500
Can i transmit signals in between planets
Can i transmit signals in between planets and if so how
- Sun Dec 22, 2024 2:30 am
- Forum: Not a bug
- Topic: [2.0.28] planet travel meter some times jumps backwards
- Replies: 2
- Views: 356
[2.0.28] planet travel meter some times jumps backwards
It seams to happen most commonly about 1/3 of the way through the flight.
- Fri Dec 20, 2024 11:58 pm
- Forum: Ideas and Suggestions
- Topic: Smart Splitters
- Replies: 66
- Views: 26445
Add circuit functionality to spliters
TL;DR
Let circuit conditions control a splitter
What?
Add a similar set of features to what can be configured on a inserter, and a regular belt.
Specifically a condition to enable or disable the splitter, an option to set the filter using a signal, for the features regarding the belt it would ...
Let circuit conditions control a splitter
What?
Add a similar set of features to what can be configured on a inserter, and a regular belt.
Specifically a condition to enable or disable the splitter, an option to set the filter using a signal, for the features regarding the belt it would ...
- Thu Dec 05, 2024 3:37 am
- Forum: Gameplay Help
- Topic: Can i set a filter for an spoiled amount
- Replies: 5
- Views: 549
Can i set a filter for an spoiled amount
I want to use an inserter to burn any pentapod eggs that are a certain amount spoiled so they don't hatch but all i can find is the setting to take spoiled ingredients first but i don't want to be burning perfectly good pentapod eggs that are still like 80% good.
- Sun Dec 01, 2024 6:45 pm
- Forum: Implemented Suggestions
- Topic: Place ghosts from quick bar
- Replies: 2
- Views: 327
Re: Place ghosts from quick bar
Thanks.
- Sun Dec 01, 2024 6:15 pm
- Forum: Implemented Suggestions
- Topic: Place ghosts from quick bar
- Replies: 2
- Views: 327
Place ghosts from quick bar
I think you should be able to select slots that have items that you don't have in your inventory thus letting you easily place ghosts of items that you don't have in your inventory, which has been a major thorn in my side when i am trying to build something that i don't yet have the materials for eg ...