Search found 3 matches

by Schmee
Sat Jul 27, 2024 7:17 am
Forum: Modding help
Topic: Editing effects of every module
Replies: 5
Views: 452

Re: Editing effects of every module

Thank you, that solved it! It now works with vanilla modules and SE modules, and presumably any other mod's modules too. I had to check if each type of module effect existed before I changed the bonus, otherwise it refused to load. But this is the working version: --data-final-fixes.lua m = settings...
by Schmee
Fri Jul 26, 2024 3:20 pm
Forum: Modding help
Topic: Editing effects of every module
Replies: 5
Views: 452

Re: Editing effects of every module

I've done both of those, and the mod still does nothing. I tried Ctrl-Shift-F on a module and it doesn't seem to have been affected by the mod at all. I think the issue has to come from the way I'm iterating through the lua table, I have the syntax wrong or something. If I'm checking the 'effect' pr...
by Schmee
Fri Jul 26, 2024 11:05 am
Forum: Modding help
Topic: Editing effects of every module
Replies: 5
Views: 452

Editing effects of every module

As the title says I'm trying to edit the positive and negative effects of every module in the game, including ones added by other mods. I have two versions of the mod, one of them works fine and the other doesn't. This version only affects the vanilla modules, I've tested it and it works fine: --dat...

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