Search found 3 matches

by GoliathMrk1
Fri Feb 24, 2017 4:04 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532487

Re: [MOD 0.14] AAI Programmable Vehicles

Earendel wrote:I have clarified the combinator diagrams with Input Count where that is required. I've also added some Unit Data, Exchange Data, Vehicle Depot, and Vehicle Deployer examples to the first post.
Hey,

You my SIr, Are Awsome!!
by GoliathMrk1
Sun Feb 05, 2017 5:32 am
Forum: Mods
Topic: [MOD 0.14] AAI Programmable Vehicles
Replies: 876
Views: 532487

Re: [MOD 0.14] AAI Programmable Vehicles

Hi Earendel, Hi Everyone Love the mod and the support around it, great job Earendel. Just a quick question for someone who just started using combinators, How or when do you use the Output options of the combinators? (1 or input count) especially in conjunction with your layouts. Also what do you th...
by GoliathMrk1
Mon Apr 11, 2016 7:39 pm
Forum: News
Topic: Friday Facts #133 - The train struggle
Replies: 175
Views: 73745

Re: Friday Facts #133 - The train struggle

Hey love the game, truly awesome work! Got all my buddies to buy it, playing together now, so much fun! I have a few suggestions to some of the problems above. With the uneven train lengths because of the isometric view, maybe add a station, like how they unload coal trucks in real live, tipping the...

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