Search found 44 matches
- Sat Mar 03, 2018 11:57 am
- Forum: Technical Help
- Topic: [16.27] Corrupted save? Notice Unknown mod setting type: 101
- Replies: 9
- Views: 3926
Re: [16.27] Corrupted save? Notice Unknown mod setting type: 101
So i guess we need help with a Dev.
- Thu Mar 01, 2018 2:00 pm
- Forum: Technical Help
- Topic: [16.27] Corrupted save? Notice Unknown mod setting type: 101
- Replies: 9
- Views: 3926
[16.27] Corrupted save? Notice Unknown mod setting type: 101
Hi,
i get the titled error message when i try to load my savegame.
http://www74.zippyshare.com/v/Leu2gzwT/file.html
The error appears in the load-game screen, when i hit the button "Load" it appears. Mods are sync'd
Any chance to rescue it?
i get the titled error message when i try to load my savegame.
http://www74.zippyshare.com/v/Leu2gzwT/file.html
The error appears in the load-game screen, when i hit the button "Load" it appears. Mods are sync'd
Any chance to rescue it?
- Thu Nov 23, 2017 10:34 am
- Forum: General discussion
- Topic: annoying landfill sound
- Replies: 8
- Views: 3816
Re: annoying landfill sound
Working as intended:
viewtopic.php?f=48&t=46118
viewtopic.php?f=48&t=46118
- Sat Jul 22, 2017 12:44 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1576511
Re: Development and Discussion
Whoever is still Fluorite-Ore starving:
Here a quick change:
Angelpetrochem -> prototypes -> recipes -> petrochem-sulfur.lua
Line 109 {type="item", name="fluorite-ore", amount=2},
Here a quick change:
Angelpetrochem -> prototypes -> recipes -> petrochem-sulfur.lua
Line 109 {type="item", name="fluorite-ore", amount=2},
- Fri Jul 21, 2017 1:35 pm
- Forum: Mods
- Topic: [MOD 0.12.26] Picker: Easily select items from inventory
- Replies: 125
- Views: 70566
Re: [MOD 0.12.26] Picker: Easily select items from inventory
Hi!
Is there an option to increase the long-reach function?
Otherwise, where can i change that in the mod files?
Is there an option to increase the long-reach function?
Otherwise, where can i change that in the mod files?
- Sun Jun 25, 2017 5:30 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3791
- Views: 1576511
Re: Development and Discussion
Would it be possible for angel's bio-processing to be updated to allow you to not have alien artifact production? I'd really like to use the mod for it's wood ammonia and other production capabilities with little more than waste water, but it forces you to have artifacts which turns on a few flags ...
- Mon Jun 05, 2017 1:50 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 392342
Re: [0.15.x] Bob's Mods: General Discussion
Heat Shielding Tiles are shown in intermediate products but can't be produced with production bonus books/modules in the assembler
Error: Productivty modules are only usable on intermediate products.
Error: Productivty modules are only usable on intermediate products.
- Mon May 29, 2017 11:02 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 392342
Re: [0.15.x] Bob's Mods: General Discussion
Since Angel Petrchem needs Steam in a lot of the Steam Cracking now - is it possible we can get an Electric Boiler?
- Mon May 29, 2017 2:11 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.15.*] Feedback topic
- Replies: 128
- Views: 48209
Re: [0.15.*] Feedback topic
Yep, changed the .json, loaded, saved, regened - Biters are not really a problem the console couldn't solve
I'll report if anything goes wrong with new generated chunks but for now it seems fine.
I'll report if anything goes wrong with new generated chunks but for now it seems fine.
- Mon May 29, 2017 1:18 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.15.*] Feedback topic
- Replies: 128
- Views: 48209
Re: [0.15.*] Feedback topic
I've rolled back to 3.2.3 and disabled all angel infinity flags to false. Regened and 99% worked (Bobmanium and Rubyte got mixed up) - just 2 bases needs to be swapped which is ok. I also set "rso-biter-generation": { "value": false From true to false and regened then - biters st...
- Mon May 29, 2017 10:39 am
- Forum: Resource Spawner Overhaul
- Topic: [0.15.*] Feedback topic
- Replies: 128
- Views: 48209
Re: [0.15.*] Feedback topic
Thanks for the loopkup. Different region size? Don't really know what you mean by that; and that for don't know how to manipulate it. When i use regenerate (with newst version) pretty much all Ore fields are either gone or switched places (Coal becomes Jino etc). Running 5-6k tiles to the next patch...
- Sun May 28, 2017 8:28 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.15.*] Feedback topic
- Replies: 128
- Views: 48209
Re: [0.15.*] Feedback topic
Here are the mods (+json) and the savegame.
- Sun May 28, 2017 7:11 pm
- Forum: Resource Spawner Overhaul
- Topic: [0.15.*] Feedback topic
- Replies: 128
- Views: 48209
Re: [0.15.*] Feedback topic
After the update i can't find any ores at all. I generated chunks via /c local radius = 150; game.player.force.chart(game.player.surface, {{game.player.position.x - radius, game.player.position.y - radius}, {game.player.position.x + radius, game.player.position.y + radius}}) and couldn't find any Bo...
- Thu May 25, 2017 3:53 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1411162
Re: Bugs & FAQ
Nitrogen Monoxid (Self) Fix Petrochem -> prototypes -> recipe -> petrochem-nitrogen.lua Lines 39-58 { type = "recipe", name = "gas-nitrogen-monoxide", category = "chemistry", subgroup = "petrochem-nitrogen", energy_required = 2, enabled = "false", in...
- Tue May 23, 2017 2:46 pm
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 392342
Re: [0.15.x] Bob's Mods: General Discussion
Are all Tiers of Power Poles gone? I just get the vanilla ones.
- Tue May 23, 2017 2:30 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1411162
Re: Bugs & FAQ
Nitrogen Monoxid is NOT returning the (empty) Metal Catalyst Carrier
- Mon May 22, 2017 10:07 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3891
- Views: 1411162
Re: Bugs & FAQ
Don't know where to report this: here or @Bob
http://imgur.com/5yEly8t
I deactivated Alien Artifacts at the start options.
http://imgur.com/5yEly8t
I deactivated Alien Artifacts at the start options.
- Fri May 12, 2017 7:17 am
- Forum: F.A.R.L
- Topic: Configuration & usage
- Replies: 112
- Views: 146408
Re: Configuration & usage
Thank you Choumiko.
I've read your usage format a few times and always thought the South-North rule was more about visualization than a necessity. My bad
I've read your usage format a few times and always thought the South-North rule was more about visualization than a necessity. My bad
- Thu May 11, 2017 9:25 pm
- Forum: F.A.R.L
- Topic: Configuration & usage
- Replies: 112
- Views: 146408
Re: Configuration & usage
BP here 0eNqV0cGOgyAQBuB3mTM0SrHZ8CpN06id2ElwNECbGsO7L+pus7b2sEdg/g+GGaGyN+wdcQAzAtUdezDHETw1XNppLww9ggEK2IIALttp5UqyEAUQX/ABJo8nAciBAuGSnxfDmW9thS4VPJM+pGxzDXImBPSdT6mOp6uSlAkYwEid7As5rJcjFcUbqZ5kRY1Em2od1bLvLH5k87gB7VddyZ/O3wiZ7YpFUbti/bzDhqrXan0tiT/av3T2Km81XvzvL9WrmEY1D9P8mb2AOzq/NKO1KvKD/sr2MX4...
- Thu May 11, 2017 8:00 pm
- Forum: Gameplay Help
- Topic: [SOLVED] Need help with mass deleting chunks (function)
- Replies: 7
- Views: 5745
Re: Need help with mass deleting chunks (function)
I love you forever - worked like a charm.