Search found 44 matches

by QuackerJ4ck
Thu Mar 01, 2018 2:00 pm
Forum: Technical Help
Topic: [16.27] Corrupted save? Notice Unknown mod setting type: 101
Replies: 9
Views: 3521

[16.27] Corrupted save? Notice Unknown mod setting type: 101

Hi,

i get the titled error message when i try to load my savegame.
http://www74.zippyshare.com/v/Leu2gzwT/file.html

The error appears in the load-game screen, when i hit the button "Load" it appears. Mods are sync'd

Any chance to rescue it?
by QuackerJ4ck
Thu Nov 23, 2017 10:34 am
Forum: General discussion
Topic: annoying landfill sound
Replies: 8
Views: 3418

Re: annoying landfill sound

Working as intended:
viewtopic.php?f=48&t=46118
by QuackerJ4ck
Sat Jul 22, 2017 12:44 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384057

Re: Development and Discussion

Whoever is still Fluorite-Ore starving:

Here a quick change:

Angelpetrochem -> prototypes -> recipes -> petrochem-sulfur.lua
Line 109 {type="item", name="fluorite-ore", amount=2},
by QuackerJ4ck
Fri Jul 21, 2017 1:35 pm
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 64200

Re: [MOD 0.12.26] Picker: Easily select items from inventory

Hi!

Is there an option to increase the long-reach function?
Otherwise, where can i change that in the mod files?
by QuackerJ4ck
Sun Jun 25, 2017 5:30 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3782
Views: 1384057

Re: Development and Discussion

Would it be possible for angel's bio-processing to be updated to allow you to not have alien artifact production? I'd really like to use the mod for it's wood ammonia and other production capabilities with little more than waste water, but it forces you to have artifacts which turns on a few flags ...
by QuackerJ4ck
Mon Jun 05, 2017 1:50 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351158

Re: [0.15.x] Bob's Mods: General Discussion

Heat Shielding Tiles are shown in intermediate products but can't be produced with production bonus books/modules in the assembler

Error: Productivty modules are only usable on intermediate products.
by QuackerJ4ck
Mon May 29, 2017 11:02 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351158

Re: [0.15.x] Bob's Mods: General Discussion

Since Angel Petrchem needs Steam in a lot of the Steam Cracking now - is it possible we can get an Electric Boiler?
by QuackerJ4ck
Mon May 29, 2017 2:11 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 42789

Re: [0.15.*] Feedback topic

Yep, changed the .json, loaded, saved, regened - Biters are not really a problem the console couldn't solve :)

I'll report if anything goes wrong with new generated chunks but for now it seems fine.
by QuackerJ4ck
Mon May 29, 2017 1:18 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 42789

Re: [0.15.*] Feedback topic

I've rolled back to 3.2.3 and disabled all angel infinity flags to false. Regened and 99% worked (Bobmanium and Rubyte got mixed up) - just 2 bases needs to be swapped which is ok. I also set "rso-biter-generation": { "value": false From true to false and regened then - biters st...
by QuackerJ4ck
Mon May 29, 2017 10:39 am
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 42789

Re: [0.15.*] Feedback topic

Thanks for the loopkup. Different region size? Don't really know what you mean by that; and that for don't know how to manipulate it. When i use regenerate (with newst version) pretty much all Ore fields are either gone or switched places (Coal becomes Jino etc). Running 5-6k tiles to the next patch...
by QuackerJ4ck
Sun May 28, 2017 8:28 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 42789

Re: [0.15.*] Feedback topic

Here are the mods (+json) and the savegame.
by QuackerJ4ck
Sun May 28, 2017 7:11 pm
Forum: Resource Spawner Overhaul
Topic: [0.15.*] Feedback topic
Replies: 128
Views: 42789

Re: [0.15.*] Feedback topic

After the update i can't find any ores at all. I generated chunks via /c local radius = 150; game.player.force.chart(game.player.surface, {{game.player.position.x - radius, game.player.position.y - radius}, {game.player.position.x + radius, game.player.position.y + radius}}) and couldn't find any Bo...
by QuackerJ4ck
Thu May 25, 2017 3:53 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214471

Re: Bugs & FAQ

Nitrogen Monoxid (Self) Fix Petrochem -> prototypes -> recipe -> petrochem-nitrogen.lua Lines 39-58 { type = "recipe", name = "gas-nitrogen-monoxide", category = "chemistry", subgroup = "petrochem-nitrogen", energy_required = 2, enabled = "false", in...
by QuackerJ4ck
Tue May 23, 2017 2:46 pm
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351158

Re: [0.15.x] Bob's Mods: General Discussion

Are all Tiers of Power Poles gone? I just get the vanilla ones.
by QuackerJ4ck
Tue May 23, 2017 2:30 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214471

Re: Bugs & FAQ

Nitrogen Monoxid is NOT returning the (empty) Metal Catalyst Carrier
by QuackerJ4ck
Mon May 22, 2017 10:07 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1214471

Re: Bugs & FAQ

Don't know where to report this: here or @Bob

http://imgur.com/5yEly8t

I deactivated Alien Artifacts at the start options.
by QuackerJ4ck
Fri May 12, 2017 7:17 am
Forum: F.A.R.L
Topic: Configuration & usage
Replies: 112
Views: 139075

Re: Configuration & usage

Thank you Choumiko.

I've read your usage format a few times and always thought the South-North rule was more about visualization than a necessity. My bad :|
by QuackerJ4ck
Thu May 11, 2017 9:25 pm
Forum: F.A.R.L
Topic: Configuration & usage
Replies: 112
Views: 139075

Re: Configuration & usage

BP here 0eNqV0cGOgyAQBuB3mTM0SrHZ8CpN06id2ElwNECbGsO7L+pus7b2sEdg/g+GGaGyN+wdcQAzAtUdezDHETw1XNppLww9ggEK2IIALttp5UqyEAUQX/ABJo8nAciBAuGSnxfDmW9thS4VPJM+pGxzDXImBPSdT6mOp6uSlAkYwEid7As5rJcjFcUbqZ5kRY1Em2od1bLvLH5k87gB7VddyZ/O3wiZ7YpFUbti/bzDhqrXan0tiT/av3T2Km81XvzvL9WrmEY1D9P8mb2AOzq/NKO1KvKD/sr2MX4...
by QuackerJ4ck
Thu May 11, 2017 8:00 pm
Forum: Gameplay Help
Topic: [SOLVED] Need help with mass deleting chunks (function)
Replies: 7
Views: 4607

Re: Need help with mass deleting chunks (function)

I love you forever - worked like a charm.

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