Search found 12 matches

by CPU_BlackHeart
Wed Jul 01, 2026 8:26 am
Forum: Resolved Problems and Bugs
Topic: [2.1.9] Incomplete Frozen Pumpjacks
Replies: 1
Views: 696

[2.1.9] Incomplete Frozen Pumpjacks

The pumpjacks on Aquilo do not have frozen graphics for their new rotations. Also some rotations are using the wrong sprite. (See the left most pumpjack for example. Fluid Output Box is upper-right Rightwards, but is using the lower-right Rightwards graphic)
by CPU_BlackHeart
Fri Jun 19, 2026 12:00 pm
Forum: Not a bug
Topic: [2.0.77] Pipe Window fluid oddity
Replies: 1
Views: 231

[2.0.77] Pipe Window fluid oddity

Fluid movement in pipes is visually bugged:
- Horizontal pipe windows, fluid visualization will move vertically
- Vertical pipe windows, fluid visualization will move horizontally
This appears to affect the non-gaseous version of fluids.
It's a bug that's been in the game since 2.0's initial release ...
by CPU_BlackHeart
Mon Jan 05, 2026 10:25 pm
Forum: Not a bug
Topic: [2.0.72] Fluid based "Trigger Tech" spam
Replies: 1
Views: 381

[2.0.72] Fluid based "Trigger Tech" spam

This affects mods more so than not, as Space Age doesn't appear to utilize the "craft-fluid" prototype for its research trigger techs often; however, if you craft fluid a trigger tech wants, regardless of it being an active (and available) tech on the tree or not, it will constantly pop up in the ...
by CPU_BlackHeart
Fri Jul 04, 2025 5:34 pm
Forum: Modding discussion
Topic: Game can not tell you if a fluid with the same name as an item is missing.
Replies: 4
Views: 1384

Game can not tell you if a fluid with the same name as an item is missing.

Pretty much what it says on the title. If you're modding and you create a fluid and an item with the same name, if you have a type=item of myNewItem , but forget to make the type=fluid which shares the same name as myNewItem , Factorio can not tell what exactly the issue is and will instead output ...
by CPU_BlackHeart
Thu Jun 05, 2025 8:09 pm
Forum: General discussion
Topic: Will Factorio run on Switch 2
Replies: 8
Views: 5517

Re: Will Factorio run on Switch 2

Didn't the developers put out a post that said Space Age will not be coming to the Switch due to lack of VRAM? It's the same with the Switch 2. While Factorio 1.1 can be ran fine on the Switch, Space Age has a ton of new textures and sprite sheets which demand a ton of resource, something the Switch ...
by CPU_BlackHeart
Fri Nov 22, 2024 10:25 pm
Forum: News
Topic: Friday Facts #438 - Space Age wrap up
Replies: 109
Views: 83521

Re: Friday Facts #438 - Space Age wrap up

Going to miss looking forward to FFF's but all good things come to an end. One thing that is consistently on my mind is Aquilo and its presence in a Death World. In earlier FFF's, it was mentioned that Aquilo originally had enemies but they were removed because they messed with the flow of Aquilo ...
by CPU_BlackHeart
Thu Nov 21, 2024 6:22 pm
Forum: Implemented Suggestions
Topic: Option to have Remote View music use the player's real location
Replies: 10
Views: 12326

Re: Option to have Remote View music use the player's real location

I normally don't use the experimental releases, but for this one feature I'll make an exception.
by CPU_BlackHeart
Fri Oct 04, 2024 11:08 pm
Forum: News
Topic: Friday Facts #431 - Gleba & Captivity
Replies: 158
Views: 84865

Re: Friday Facts #431 - Gleba & Captivity

making the enemies less crazy
Saw this, please include a clause that if you select to play on Death World, the Gleba enemies keep their "craziness" whatever that could be. Many of us don't exactly know what these enemies are supposed to be like, and I enjoy a challenge. Makes the military ...
by CPU_BlackHeart
Fri Sep 20, 2024 2:18 pm
Forum: News
Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
Replies: 167
Views: 107339

Re: Friday Facts #429 - Vulcanus Demolisher Enemies

The freezing planet had flying enemies and among them were the jelly-like enemy from FFF-367, however since then these enemies have been dropped from the game . The last planet has a delicate mix of challenges and although we found a way to add enemies to the mix in an interesting way, it would ...
by CPU_BlackHeart
Fri Aug 16, 2024 4:44 pm
Forum: News
Topic: Friday Facts #424 - Gleba Pentapod Enemies
Replies: 205
Views: 112667

Re: Friday Facts #424 - Gleba Pentapod Enemies

Yes... YESS!!!!

New enemies, new enemies- New ENEMIES! I absolutely love this. Holy goodness! These things look freaky, they look alien- they just look... fantastic. The military aspect is one of my favorite parts of this game right next to building so seeing new enemies really takes this from ...
by CPU_BlackHeart
Sat Aug 03, 2024 9:10 am
Forum: News
Topic: Friday Facts #422 - Tesla Turret
Replies: 112
Views: 56379

Re: Friday Facts #422 - Tesla Turret

Oh my goodness, this looks amazing! The military aspect is one of my favorite parts of this game. Having to build a perimeter and defend your base from constant assaults with 400%/400% or the ever challenging 800%/800% Rampant Hell World runs, this turret will certainly help a lot with making life ...
by CPU_BlackHeart
Sat Jul 20, 2024 5:12 am
Forum: News
Topic: Friday Facts #420 - Fusion Reactor
Replies: 108
Views: 61603

Re: Friday Facts #420 - Fusion Reactor

Very happy to see an official Fusion Reactor, been going to mods for something like this quite a good bit, but it did always strike me as odd that we don't have a different early-mid game power source. Sure solar is a thing, but solar requires a lot of space and if you're using something like ...

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