Hello again.
After we had the conversation related to this I have waited for the new BIOS update.
Now it has come out and I have runned the game without crashes for more than 2 hours straight.
I could say that this was the problem all along and now is fixed.
Thank you so much for your support and ...
Search found 9 matches
- Sat Aug 17, 2024 4:35 pm
- Forum: 1 / 0 magic
- Topic: [1.1.109] Crash (UnitGroup::setActiveConditionally)
- Replies: 17
- Views: 2300
- Wed Jul 24, 2024 1:15 pm
- Forum: 1 / 0 magic
- Topic: [1.1.109] Crash (UnitGroup::setActiveConditionally)
- Replies: 17
- Views: 2300
Re: [1.1.109] Crash (UnitGroup::setActiveConditionally)
Hello,
I went down the rabbit hole of this processor issue... and yes, seems that Intel has messed up.
Yesterday they released an official communicate: https://community.intel.com/t5/Processors/July-2024-Update-on-Instability-Reports-on-Intel-Core-13th-and/m-p/1617113
They are promising a fix for ...
I went down the rabbit hole of this processor issue... and yes, seems that Intel has messed up.
Yesterday they released an official communicate: https://community.intel.com/t5/Processors/July-2024-Update-on-Instability-Reports-on-Intel-Core-13th-and/m-p/1617113
They are promising a fix for ...
- Wed Jul 24, 2024 10:56 am
- Forum: 1 / 0 magic
- Topic: [1.1.109] Crash (UnitGroup::setActiveConditionally)
- Replies: 17
- Views: 2300
Re: [1.1.109] Crash (UnitGroup::setActiveConditionally)
Hello,
I have done this, I setted the default values and disabled turbo and all overclocking features.
I also have progressively lowered the memory frequency until 3200Mhz.
This had no effect and is still crashing quite fast, some seconds after loading.
I have done this, I setted the default values and disabled turbo and all overclocking features.
I also have progressively lowered the memory frequency until 3200Mhz.
This had no effect and is still crashing quite fast, some seconds after loading.
- Tue Jul 23, 2024 12:20 pm
- Forum: 1 / 0 magic
- Topic: [1.1.109] Crash (UnitGroup::setActiveConditionally)
- Replies: 17
- Views: 2300
Re: [1.1.109] Crash (UnitGroup::setActiveConditionally)
Hello,
Have you been able to reproduce?
Any interactions ike opening the map, moving the location or anything will affect the outcome.
Could be this related to behaviour related mods?
Have you been able to reproduce?
Any interactions ike opening the map, moving the location or anything will affect the outcome.
Could be this related to behaviour related mods?
- Tue Jul 23, 2024 11:36 am
- Forum: 1 / 0 magic
- Topic: [1.1.109] Crash (UnitGroup::setActiveConditionally)
- Replies: 17
- Views: 2300
Re: [1.1.109] Crash (UnitGroup::setActiveConditionally)
Hello,
I have checked the hardwares health and reinstalled windows in a clean install.
I have run the game several times and it has crashed 6 times in two different ticks:
446134472 2 times
446133660 4 times
I run the save game and do not interact at all. (perhaps I was interacting before and ...
I have checked the hardwares health and reinstalled windows in a clean install.
I have run the game several times and it has crashed 6 times in two different ticks:
446134472 2 times
446133660 4 times
I run the save game and do not interact at all. (perhaps I was interacting before and ...
- Mon Jul 22, 2024 9:22 pm
- Forum: 1 / 0 magic
- Topic: [1.1.109] Crash (UnitGroup::setActiveConditionally)
- Replies: 17
- Views: 2300
Re: [1.1.109] Crash (UnitGroup::setActiveConditionally)
Hello,
No the time taken is random, some minutes.
No the time taken is random, some minutes.
- Mon Jul 22, 2024 7:56 pm
- Forum: 1 / 0 magic
- Topic: [1.1.109] Crash (UnitGroup::setActiveConditionally)
- Replies: 17
- Views: 2300
Re: [1.1.109] Crash (UnitGroup::setActiveConditionally)
Hello! Sorry to ask but are there any news on this. Is this being looked upon? Thank you in advance!
- Wed Jul 17, 2024 12:55 am
- Forum: 1 / 0 magic
- Topic: [1.1.109] Crash (UnitGroup::setActiveConditionally)
- Replies: 17
- Views: 2300
- Tue Jul 16, 2024 8:31 pm
- Forum: 1 / 0 magic
- Topic: [1.1.109] Crash (UnitGroup::setActiveConditionally)
- Replies: 17
- Views: 2300
[1.1.109] Crash (UnitGroup::setActiveConditionally)
What did you do?
I have a megabase (1600 trains, 50k inserters.. and so on). I am using lots of mods. Sometimes, can happen in the loading screen, in the main menu or in-game it crashes.
I have finally Isolated a case when this happens 100% of the time, not at the same time every occasion but it ...
I have a megabase (1600 trains, 50k inserters.. and so on). I am using lots of mods. Sometimes, can happen in the loading screen, in the main menu or in-game it crashes.
I have finally Isolated a case when this happens 100% of the time, not at the same time every occasion but it ...