Just tested it, and setting a unique "patch_set_name" to each resource worked!
I checked where that documentation was located, and feel a bit silly to see I missed it xD.
Thanks for the help!
Search found 3 matches
- Sat Jul 27, 2024 4:09 pm
- Forum: Modding help
- Topic: Using Single Autoplace Control for Multiple Resources
- Replies: 4
- Views: 945
- Fri Jul 26, 2024 10:04 am
- Forum: Modding help
- Topic: Using Single Autoplace Control for Multiple Resources
- Replies: 4
- Views: 945
Re: Using Single Autoplace Control for Multiple Resources
Thank you for responding.
I am able to create resources, but I cannot get the world-gen behaviour I want. To clarify, I want to control multiple resources with the same slider, so that if you increase the richness of the slider, resource A deposits and resource B deposits both increase. Technically ...
I am able to create resources, but I cannot get the world-gen behaviour I want. To clarify, I want to control multiple resources with the same slider, so that if you increase the richness of the slider, resource A deposits and resource B deposits both increase. Technically ...
- Sun Jul 14, 2024 9:31 pm
- Forum: Modding help
- Topic: Using Single Autoplace Control for Multiple Resources
- Replies: 4
- Views: 945
Using Single Autoplace Control for Multiple Resources
For the mod I am working on, I want to use an Autoplace Controller to generate lots of tiny resource patches of different materials (each patch is one material, but different patches are made of different materials). However, I cannot seem to get the behaviour I want.
Using the resource_autoplace ...
Using the resource_autoplace ...