Search found 117 matches

by terror_gnom
Wed Jun 05, 2019 1:57 pm
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 89
Views: 4705

Re: Question - Is Inserter item drop position intuitive?

I think its pretty intuitive if you come from the belt perspective

Straight belt: Far side if orthogonal, right side of belt direction if parallel
Curved belt: inner corner

only parallel splitters look weird at first glance but if you think about that far-side thing it becomes clear^^
by terror_gnom
Sat Mar 09, 2019 3:43 pm
Forum: Duplicates
Topic: [17.9] Crash in Campaign
Replies: 0
Views: 67

[17.9] Crash in Campaign

I have no clue what triggered it...
by terror_gnom
Sat Aug 11, 2018 12:16 pm
Forum: General discussion
Topic: Speedrunning category step% now official
Replies: 17
Views: 3041

Re: Speedrunning category step% now official

The reason is, the offical time is realtime, not ingame time. You sometimes drop under 60UPS so they dont match exactly.
by terror_gnom
Sun Jun 10, 2018 2:34 pm
Forum: Gameplay Help
Topic: Automated fluid embarkation
Replies: 3
Views: 525

Re: Automated fluid embarkation

I would use one drain-pump on the liquid wagon. You can wire it to the Trainstation to work if there is a liquid in the tank you dont want.
by terror_gnom
Sun Dec 17, 2017 12:34 am
Forum: Show your Creations
Topic: Custom Race Scenario used for Anti's charity stream
Replies: 2
Views: 692

Re: Custom Race Scenario used for Anti's charity stream

Sounds hilarious, but Im not sure if its my eyes or you forgot the link :P
by terror_gnom
Fri Dec 15, 2017 12:09 pm
Forum: Gameplay Help
Topic: Bug(?)/Reqest(?) - Belt upgrading causes breakages
Replies: 2
Views: 391

Re: Bug(?)/Reqest(?) - Belt upgrading causes breakages

maybe something like upgrade planner (a item, if in hand will upgrade the entity beyond it with the highest tier of that in inventory)
by terror_gnom
Fri Dec 15, 2017 11:49 am
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.16.0] Sideloading works completely different now
Replies: 116
Views: 28471

Re: [0.16.0] Sideloading works compeltely different now

Outputting onto a splitter doesnt always achieve compression, the merging itself does.
by terror_gnom
Thu Dec 14, 2017 6:37 pm
Forum: Not a bug
Topic: [16.0] Logistic buffer chests not providing to requester chest
Replies: 17
Views: 2277

Re: [16.0] Logistic buffer chests not providing to requester chest

that wont work mh_ because the bots will always work against the inserter :( That was the reason for the chest in the first place...
by terror_gnom
Thu Dec 14, 2017 4:35 pm
Forum: Resolved Problems and Bugs
Topic: [TOGos] [0.16.0] Starting area has no water
Replies: 20
Views: 3536

Re: [TOGos][16.0] Starting area has no water

It will probably cause the same issues that all mapgen changes until now did; creating nasty cuts where you transition from "chunk created with old version" to "chunk created with new version" Its still playable, but it will look realy weird. It happens anyway if you load your .15 map in .16, so it ...
by terror_gnom
Thu Dec 14, 2017 4:04 pm
Forum: Resolved Problems and Bugs
Topic: [TOGos] [0.16.0] Starting area has no water
Replies: 20
Views: 3536

Re: [TOGos][16.0] Starting area has no water

Fix in 0.17? I guess (nearly) every new player will try to start with the first generated map and quit the game frustrated, instead of rerolling dozends of times to get a playable map... And as you say, its called .16 EXPERIMENTAL; I didnt start a map I want to play on for any longer time, because I...
by terror_gnom
Thu Dec 14, 2017 2:35 pm
Forum: Not a bug
Topic: [16.0] Logistic buffer chests not providing to requester chest
Replies: 17
Views: 2277

Re: [16.0] Logistic buffer chests not providing to requester chest

Id say its the players fault, if he places his buffer chests far away from production^^
by terror_gnom
Thu Dec 14, 2017 10:54 am
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 32970

Re: 0.16 Map generation Feedback

Yeah, it seems like the size setting affects frequency way more than actual size (at least for uranium), but in a reciproc way... (small size => high frequency or big size => low frequency)
by terror_gnom
Thu Dec 07, 2017 9:22 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 2557
Views: 313730

Re: Bugs & FAQ

Hi, do you know, that you can Prod-Modul the Steel-Sheetcoil to Steel Plate Assembler? I guess its a bug, because I can´t prod modul the other Sheetcoil extractors. Related question: Is there a list with Recipies you can Prod Module? *edit* Is it intentional that you can prod modul casting machines ...
by terror_gnom
Thu Nov 23, 2017 12:47 pm
Forum: General discussion
Topic: Small annoying things in Factorio
Replies: 33
Views: 4272

Re: Small annoying things in Factorio

It would be nice if the game sets the Trash amount to request amount ;)
also: Ability to pause Autotrash/Request
by terror_gnom
Wed Oct 25, 2017 6:47 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 249
Views: 95547

Re: Performance optimization - post your saves

but my cpu is at 30% so he could handle more from ram>>> so the game isnt perfect optimized. right? or in your words: i have 100 workers but only 30 emails to work on:P and the emails comming all time in the same days after request / latency :P it would be faster if 3,33 worker , work on 1 email It...
by terror_gnom
Mon Oct 23, 2017 6:11 am
Forum: Show your Creations
Topic: Stupid Simple Train Refueling
Replies: 9
Views: 14175

Re: Stupid Simple Train Refueling

My solution from a long time ago (v.13 i guess), but still in use (doesn´t go well with omni stations): 1) Send fuel to your smelters and oil and load the Locos with it 2) at the destinations (eg green circuit), unload the fuel from the locos to a non provider chest restricted to 1 stack (first stop...
by terror_gnom
Sun Oct 22, 2017 10:42 am
Forum: General discussion
Topic: Factorio is not a game.
Replies: 26
Views: 4317

Re: Factorio is not a game.

Its not a game, ITS LIFE!
by terror_gnom
Sat Sep 30, 2017 4:50 pm
Forum: News
Topic: Friday Facts #210 - Circuit connector module implementation
Replies: 41
Views: 10415

Re: Friday Facts #210 - Circuit connector module implementation

Wouldn´t it be nice, if we could just sent RGB values to the Lamps?
by terror_gnom
Sun Sep 17, 2017 11:01 pm
Forum: Resolved Problems and Bugs
Topic: [Dominik] [for 0.16] [0.15.34] desync
Replies: 2
Views: 426

[Dominik] [for 0.16] [0.15.34] desync

Hi, just some desync. Was the only one so far, so I dont realy care ;)

https://www.dropbox.com/s/ko0glmac95ad1 ... 9.zip?dl=0
by terror_gnom
Sun Sep 10, 2017 9:44 am
Forum: Ideas and Suggestions
Topic: Safe serverpassword
Replies: 1
Views: 293

Safe serverpassword

Hi,
pretty straight forward: Please give us a checkbox to safe the serverpassword for multiplayergames ;)

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