Search found 121 matches

by terror_gnom
Sun Oct 20, 2024 8:12 pm
Forum: General discussion
Topic: Space Age - running a server?
Replies: 13
Views: 12008

Re: Space Age - running a server?

and what will it do, once spaceage is released, when you run

Code: Select all

factorio --create
? That's right now my approach to start a vanilla, blind default-settings spaceage run :)
by terror_gnom
Sat Oct 19, 2024 6:11 pm
Forum: Off topic
Topic: Windows vs linux backward compatibility, split from "No Marathon mode in 2.0 confirmed?"
Replies: 8
Views: 1941

Re: No Marathon mode in 2.0 confirmed?


I couldn't disgaree more. Windows has incredible backwards compatibility... certainly much better than Linux's. Windows 7 will run many modern programs with no problem. On the flip side, you can run 25+ year old software on modern Windows. That's probably some of the best backwards compatibility ...
by terror_gnom
Thu Oct 10, 2024 7:36 pm
Forum: Ideas and Suggestions
Topic: Log Version missmatch on Headless server
Replies: 2
Views: 337

Re: Log Version missmatch on Headless server

Yes, that's my usecase. I play on this Server with my friends and don't announce it to "strangers"

*edit* I think I didn't make my "painpoint" and usecase clear.

My friends and I play together on a private Server, so they connect via "Connect to address". In the past, we had the issue, that an ...
by terror_gnom
Thu Oct 10, 2024 8:48 am
Forum: Ideas and Suggestions
Topic: Log Version missmatch on Headless server
Replies: 2
Views: 337

Log Version missmatch on Headless server

TL;DR
Write a log message on the server when a player tries to connect with a different game version.


What ?
If you try to connect to a server which runs a different game Version than the client, only the client gets a message displayed.
I suggest to print a similar message on the server side ...
by terror_gnom
Wed Jun 05, 2019 1:57 pm
Forum: General discussion
Topic: Question - Is Inserter item drop position intuitive?
Replies: 104
Views: 33893

Re: Question - Is Inserter item drop position intuitive?

I think its pretty intuitive if you come from the belt perspective

Straight belt: Far side if orthogonal, right side of belt direction if parallel
Curved belt: inner corner

only parallel splitters look weird at first glance but if you think about that far-side thing it becomes clear^^
by terror_gnom
Sat Mar 09, 2019 3:43 pm
Forum: Duplicates
Topic: [17.9] Crash in Campaign
Replies: 0
Views: 665

[17.9] Crash in Campaign

I have no clue what triggered it...
by terror_gnom
Sat Aug 11, 2018 12:16 pm
Forum: General discussion
Topic: Speedrunning category step% now official
Replies: 17
Views: 9747

Re: Speedrunning category step% now official

The reason is, the offical time is realtime, not ingame time. You sometimes drop under 60UPS so they dont match exactly.
by terror_gnom
Sun Jun 10, 2018 2:34 pm
Forum: Gameplay Help
Topic: Automated fluid embarkation
Replies: 3
Views: 2587

Re: Automated fluid embarkation

I would use one drain-pump on the liquid wagon. You can wire it to the Trainstation to work if there is a liquid in the tank you dont want.
by terror_gnom
Sun Dec 17, 2017 12:34 am
Forum: Show your Creations
Topic: Custom Race Scenario used for Anti's charity stream
Replies: 2
Views: 2239

Re: Custom Race Scenario used for Anti's charity stream

Sounds hilarious, but Im not sure if its my eyes or you forgot the link :P
by terror_gnom
Fri Dec 15, 2017 12:09 pm
Forum: Gameplay Help
Topic: Bug(?)/Reqest(?) - Belt upgrading causes breakages
Replies: 2
Views: 1484

Re: Bug(?)/Reqest(?) - Belt upgrading causes breakages

maybe something like upgrade planner (a item, if in hand will upgrade the entity beyond it with the highest tier of that in inventory)
by terror_gnom
Fri Dec 15, 2017 11:49 am
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.16.0] Sideloading works completely different now
Replies: 116
Views: 67801

Re: [0.16.0] Sideloading works compeltely different now

Outputting onto a splitter doesnt always achieve compression, the merging itself does.
by terror_gnom
Thu Dec 14, 2017 6:37 pm
Forum: Not a bug
Topic: [16.0] Logistic buffer chests not providing to requester chest
Replies: 17
Views: 9472

Re: [16.0] Logistic buffer chests not providing to requester chest

that wont work mh_ because the bots will always work against the inserter :( That was the reason for the chest in the first place...
by terror_gnom
Thu Dec 14, 2017 4:35 pm
Forum: Resolved Problems and Bugs
Topic: [TOGos] [0.16.0] Starting area has no water
Replies: 20
Views: 11890

Re: [TOGos][16.0] Starting area has no water

It will probably cause the same issues that all mapgen changes until now did; creating nasty cuts where you transition from "chunk created with old version" to "chunk created with new version"
Its still playable, but it will look realy weird. It happens anyway if you load your .15 map in .16, so it ...
by terror_gnom
Thu Dec 14, 2017 4:04 pm
Forum: Resolved Problems and Bugs
Topic: [TOGos] [0.16.0] Starting area has no water
Replies: 20
Views: 11890

Re: [TOGos][16.0] Starting area has no water

Fix in 0.17? I guess (nearly) every new player will try to start with the first generated map and quit the game frustrated, instead of rerolling dozends of times to get a playable map... And as you say, its called .16 EXPERIMENTAL; I didnt start a map I want to play on for any longer time, because I ...
by terror_gnom
Thu Dec 14, 2017 2:35 pm
Forum: Not a bug
Topic: [16.0] Logistic buffer chests not providing to requester chest
Replies: 17
Views: 9472

Re: [16.0] Logistic buffer chests not providing to requester chest

Id say its the players fault, if he places his buffer chests far away from production^^
by terror_gnom
Thu Dec 14, 2017 10:54 am
Forum: General discussion
Topic: 0.16 Map generation Feedback
Replies: 210
Views: 116500

Re: 0.16 Map generation Feedback

Yeah, it seems like the size setting affects frequency way more than actual size (at least for uranium), but in a reciproc way... (small size => high frequency or big size => low frequency)
by terror_gnom
Thu Dec 07, 2017 9:22 am
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3893
Views: 1498397

Re: Bugs & FAQ

Hi,
do you know, that you can Prod-Modul the Steel-Sheetcoil to Steel Plate Assembler? I guess its a bug, because I can´t prod modul the other Sheetcoil extractors.

Related question: Is there a list with Recipies you can Prod Module?

*edit* Is it intentional that you can prod modul casting ...
by terror_gnom
Thu Nov 23, 2017 12:47 pm
Forum: General discussion
Topic: Small annoying things in Factorio
Replies: 33
Views: 12586

Re: Small annoying things in Factorio

It would be nice if the game sets the Trash amount to request amount ;)
also: Ability to pause Autotrash/Request
by terror_gnom
Wed Oct 25, 2017 6:47 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 425
Views: 290168

Re: Performance optimization - post your saves


but my cpu is at 30% so he could handle more from ram>>> so the game isnt perfect optimized. right?
or in your words: i have 100 workers but only 30 emails to work on:P and the emails comming all time in the same days after request / latency :P
it would be faster if 3,33 worker , work on 1 email ...
by terror_gnom
Mon Oct 23, 2017 6:11 am
Forum: Show your Creations
Topic: Stupid Simple Train Refueling
Replies: 9
Views: 35457

Re: Stupid Simple Train Refueling

My solution from a long time ago (v.13 i guess), but still in use (doesn´t go well with omni stations):
1) Send fuel to your smelters and oil and load the Locos with it
2) at the destinations (eg green circuit), unload the fuel from the locos to a non provider chest restricted to 1 stack (first stop ...

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