Search found 8 matches
- Sun Nov 03, 2024 9:17 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex][2.0.13] Crash on repathing after placing a rail signal (RailChainSignal, LuaEventDispatcher::checkEventsAreAll
- Replies: 5
- Views: 1269
Re: [kovarex][2.0.13] Crash on repathing after placing a rail signal (RailChainSignal, LuaEventDispatcher::checkEventsAr
Thank you very much for fixing this so fast !!!
- Thu Oct 31, 2024 10:21 pm
- Forum: Duplicates
- Topic: [2.0.13] Crash in LuaEventDispatcher::checkEventsAreAllowed() when handing train interrupts
- Replies: 3
- Views: 192
Re: [2.0.13] Crash in LuaEventDispatcher::checkEventsAreAllowed() when handing train interrupts
i tryed going back to a earlyer savegame, but after a few minutes, ... crash again ...
i guess i go to bed now ...
i guess i go to bed now ...
- Thu Oct 31, 2024 10:01 pm
- Forum: Duplicates
- Topic: [2.0.13] Crash in LuaEventDispatcher::checkEventsAreAllowed() when handing train interrupts
- Replies: 3
- Views: 192
Re: [2.0.13] Crash in LuaEventDispatcher::checkEventsAreAllowed() when handing train interrupts
maybe the save file is helpfull ?
after ~ 1minute = crash
after ~ 1minute = crash
- Thu Oct 31, 2024 9:34 pm
- Forum: Duplicates
- Topic: [2.0.13] Crash in LuaEventDispatcher::checkEventsAreAllowed() when handing train interrupts
- Replies: 3
- Views: 192
[2.0.13] Crash in LuaEventDispatcher::checkEventsAreAllowed() when handing train interrupts
Hi, my game keeps crashing, i have no clue why.
I restarted the Game 3 times, tryed the last autosave, keeps crashing after 1 Minute, dosent matter what i do .
i attatched the Log File.
I hope i can help.
I restarted the Game 3 times, tryed the last autosave, keeps crashing after 1 Minute, dosent matter what i do .
i attatched the Log File.
I hope i can help.
- Tue Jul 23, 2024 9:39 pm
- Forum: Questions, reviews and ratings
- Topic: low UPS because of ultimate loaders ?
- Replies: 0
- Views: 275
low UPS because of ultimate loaders ?
Hi there, when i use F4 to look up what is eating my UPS there is 16-20ms usage for "Loaders" . I Use ultimate Belts with Ultimate Loaders, i have around 3k Loaders in use, when i delete all of them it fine again. Is there another mod with better UPS or is it because of the high belt speed...
- Thu Jul 11, 2024 8:47 pm
- Forum: Logistic Train Network
- Topic: Every now and then a train just stops working
- Replies: 3
- Views: 530
Re: Every now and then a train just stops working
i am sorry, but i actualy can´t remember why there are so many Units inside the Warehouse, maybe i requestet them by a logistic cest to empty a storage. IDK for sure. I solved the Problem and since i reduced the amount of Items, all trains are running fine. Now i try to figure out how to use train s...
- Fri Jul 05, 2024 6:45 am
- Forum: Logistic Train Network
- Topic: Every now and then a train just stops working
- Replies: 3
- Views: 530
Re: Every now and then a train just stops working
Maybe i found the Issue, The Requester Station had more than 32Mio Units of Motors, Maybe that caused the Problem ? Since i reduced the amount of stored units, no empty train arrived. The train who was blocking the station was trying to bring red motors, but had no load, because the staion had 32Mio...
- Thu Jul 04, 2024 7:22 am
- Forum: Logistic Train Network
- Topic: Every now and then a train just stops working
- Replies: 3
- Views: 530
Every now and then a train just stops working
Hi folks, i realy enjoy Factorio and LTN it makrs trains so much easier. But i have 246 Station, and evrything is working except one Station. It is a requester staion with 4 requests, most of the Time it´s fine. But sometimes a train arives witch should bring red Motors, but he has no cargo. And bec...