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by Walkop
Mon Jun 24, 2024 11:04 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 403
Views: 43386

Re: Friday Facts #416 - Fluids 2.0

My issue with this system is this: why would you ever use trains to move fluids, now? It kinda takes away a large section of gameplay. Is there a way to create a max segment "length", and if that length is exceeded, max thoroughput is reduced? That way if you create a massive length of pip...

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