Search found 17 matches

by eloepp
Sat Jun 20, 2026 7:09 am
Forum: News
Topic: Friday Facts #443 - More Planet Deliveries
Replies: 151
Views: 18371

Re: Friday Facts #443 - More Planet Deliveries

thank you wube!!!!

I know this could be the last or 2nd to last FFF...but I sure hope not.

best of luck on future endeavors
by eloepp
Tue Jun 16, 2026 5:40 am
Forum: General discussion
Topic: Please, DO NOT remove space casino
Replies: 121
Views: 8377

Re: Please, DO NOT remove space casino


That being said, the idea of not allowing it because "thats not how the game was intended to be played" seems like absolute nonsense. If people dont want to do it, they wont do it. People like me, never cared enough to even try it. People who think its cheating won't do it. Also, its not exactly ...
by eloepp
Mon Jun 15, 2026 8:30 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 366
Views: 38840

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint


And Factorio is a non competitive, mostly single player game, and partially a sandbox.


I don't really get this argument. you guys are right though. it doesn't matter. it's not competitive...we're not competing... just play how you want. play in sandbox. play with mods. use /c.

also (not ...
by eloepp
Mon Jun 15, 2026 8:03 am
Forum: News
Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
Replies: 366
Views: 38840

Re: Friday Facts #442 - Flip, Flow, and Fresh Paint


I had to dust off the webs of my account just to make a post. It shows a real lack of game testing if you want to remove space casinos in any way. Apparently yall don't play your game, because it is literally the only thing left to do at endgame besides mindlessly expanding for no reason (which is ...
by eloepp
Fri Jun 05, 2026 1:54 pm
Forum: News
Topic: Friday Facts #441 - Space logistics improvements
Replies: 124
Views: 20096

Re: Friday Facts #441 - Space logistics improvements


I personally don't like the idea of rocket logistics auto-requesting more materials than required - if I wanted more, I would have asked for it, especially with the new ability to set requests directly.

Everything else sounds great tho, a lot of really nice QOL in there.


saw that and thought ...
by eloepp
Sat May 30, 2026 2:32 am
Forum: News
Topic: Friday Facts #440 - 2.1 plan
Replies: 74
Views: 18962

Re: Friday Facts #440 - 2.1 plan

I was so excited to see a new FFF I had to stop and finish all my chores and get a snack before actually reading :D

well, can't say I expected any major changes or additions to the game but QoL changes I still look forward to.

As always, thank you for the amazing game...that is now finished. I ...
by eloepp
Sun May 17, 2026 10:20 pm
Forum: General discussion
Topic: An Honest Review from a Modding Player — What Works, What Hurts, What Should Change
Replies: 15
Views: 5677

Re: An Honest Review from a Modding Player — What Works, What Hurts, What Should Change

personally, I think most (maybe not all) of the "QoL" mods should be left as mods. I love that there is very little "hand holding" in Factorio, and I fear it could be a slippery slope if they start adding things like "Far Reach" or "Automatic Underground Pipe Connectors", etc.. Maybe I'm weird but I ...
by eloepp
Thu May 07, 2026 3:25 am
Forum: General discussion
Topic: The price of the game is way to high
Replies: 30
Views: 6279

Re: The price of the game is way to high

I don't mean to harp on you I know that is a fairly high price for a video game but it kind of makes me sad the game's price is so controversial, in general. Almost the only bad reviews the game has is because its price.

it's actually such great value. Factorio is a game you can easily play for ...
by eloepp
Wed Apr 22, 2026 12:57 am
Forum: General discussion
Topic: Isn't it weird that there are no talks/posts/discussions about 2.1?
Replies: 12
Views: 3140

Re: Isn't it weird that there are no talks/posts/discussions about 2.1?

Stay hopeful, I'm pretty sure they said somewhere that they will fix all bugs before 2.1, and every minor patch that comes out is still bug fixes.
by eloepp
Mon Dec 29, 2025 1:40 am
Forum: General discussion
Topic: My space age review
Replies: 63
Views: 14239

Re: My space age review

I'm mostly happy with Space Age, although as somebody who can get pretty overwhelmed easily I find it very hard to plan things with the Quality system. I almost just shut down and had to go on a year break...but now I am actually making a lot of Legendary items; probably not in the most efficient ...
by eloepp
Fri Jun 20, 2025 8:40 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 525
Views: 451489

Re: 3 and 4 way intersections

Hi, this is for a 1-2-1 train, or any train that is 4 total in length, I suppose. Size is 96 x 96

I don't have a lot of experience making intersections, so maybe this isn't perfect. I'm open to input/suggestions, or if somebody else wants to improve it that is fine too. I came up with this on my ...
by eloepp
Wed Dec 11, 2024 7:23 pm
Forum: General discussion
Topic: Quality Gating is flawed
Replies: 60
Views: 28721

Re: Quality Gating is flawed

I don't see the issue as there are 5 tiers. If it was just one tier, I think it'd be a little too late.

getting the final tiers later in the game gives you something to look forward to and potentially work on.

Just pretend the last one or two tiers aren't there... You can still go up to 3 ...
by eloepp
Thu Nov 14, 2024 2:43 am
Forum: General discussion
Topic: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game
Replies: 91
Views: 74738

Re: Space Age DLC is a Cash Grab - It Should’ve Been a Standalone Game


Alright, I have to say it: Space Age being a DLC is absurd. Ten years later, we’re handed this massive expansion that’s practically a new game in itself—new planets, space travel, tons of content that easily outscales the base game—and they slap on a purple DLC ribbon like it's a minor update. I ...
by eloepp
Fri Sep 27, 2024 9:08 pm
Forum: News
Topic: Friday Facts #430 - Drowning in Fluids
Replies: 320
Views: 146412

Re: Friday Facts #430 - Drowning in Fluids

I know it's probably disheartening to see a lot of negativity for the devs, but I would be lying if I said this seemed like a good and interesting change (still not a huge fan of fluids 2.0 in general). But I guess I will not know 100% until I play SA.

As others have said, it seems random ...
by eloepp
Mon Jun 24, 2024 1:49 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 217354

Re: Friday Facts #416 - Fluids 2.0


People are still discussing "fun vs. realism" topic while i have a strong feeling it was a deliberate misdirection to distract people from the real change that was made to the game.


agreed. "fun" vs "realism" is just a distraction.

Even if fluids 2.0 is more realistic It's not realistic in ...
by eloepp
Sat Jun 22, 2024 2:42 am
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 217354

Re: Friday Facts #416 - Fluids 2.0


I welcome this change because pipes just don't work currently. I've lost count of how many times I've seen a pipe with 100 liquid sitting next to a pipe with 0 liquid, and it just won't flow. While the "realism" would be nice, I want my liquid systems to actually work. I'm sure the devs can ...
by eloepp
Fri Jun 21, 2024 6:29 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 464
Views: 217354

Re: Friday Facts #416 - Fluids 2.0


That's the first FFF about the new Factorio that I have just read and thought... hold on... so... you just did that? And this wasn't a build up to a series of trial and errors that eventually came out with something that worked similarly to the old system and was still workable?

It's ...

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