Search found 4 matches
- Fri Jun 21, 2024 9:26 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 76805
Re: Friday Facts #416 - Fluids 2.0
That's the first FFF about the new Factorio that I have just read and thought... hold on... so... you just did that? And this wasn't a build up to a series of trial and errors that eventually came out with something that worked similarly to the old system and was still workable? It's disappointing ...
- Fri Jun 21, 2024 7:50 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 76805
Re: Friday Facts #416 - Fluids 2.0
Wow, things are heating up for what sounds like the best option in a longstanding problem. Personally, I wasn't impacted by the fluid problems, not much anyway. I may have had some unexplained problems here and there. However, I'm willing to give up a little realism for the sake of both UPS and fun...
- Fri Jun 21, 2024 3:55 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 76805
Re: Friday Facts #416 - Fluids 2.0
They never are. They'll huff and puff about change only to then suck it up and find out the change wasn't that consequential after all.
- Fri Jun 21, 2024 3:31 pm
- Forum: News
- Topic: Friday Facts #416 - Fluids 2.0
- Replies: 464
- Views: 76805
Re: Friday Facts #416 - Fluids 2.0
I honestly don't understand the backlash around the new pipe sim. The simulation was not realistic to begin with, unless if your concept of a fluid is akin to molasses . Moreover, it was frustrating to work with and for a part of the game that I would rather see less than more. I believe that if we'...