Search found 4 matches

by Cehash
Fri Jun 21, 2024 9:26 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 364
Views: 40985

Re: Friday Facts #416 - Fluids 2.0

That's the first FFF about the new Factorio that I have just read and thought... hold on... so... you just did that? And this wasn't a build up to a series of trial and errors that eventually came out with something that worked similarly to the old system and was still workable? It's disappointing ...
by Cehash
Fri Jun 21, 2024 7:50 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 364
Views: 40985

Re: Friday Facts #416 - Fluids 2.0

Wow, things are heating up for what sounds like the best option in a longstanding problem. Personally, I wasn't impacted by the fluid problems, not much anyway. I may have had some unexplained problems here and there. However, I'm willing to give up a little realism for the sake of both UPS and fun...
by Cehash
Fri Jun 21, 2024 3:55 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 364
Views: 40985

Re: Friday Facts #416 - Fluids 2.0

gaelyte wrote: ↑
Fri Jun 21, 2024 2:50 pm
I'm surprised people are ready to stop playing just because a single of the challenges that was fighting against a weird-behaving fluid system was removed
They never are. They'll huff and puff about change only to then suck it up and find out the change wasn't that consequential after all.
by Cehash
Fri Jun 21, 2024 3:31 pm
Forum: News
Topic: Friday Facts #416 - Fluids 2.0
Replies: 364
Views: 40985

Re: Friday Facts #416 - Fluids 2.0

I honestly don't understand the backlash around the new pipe sim. The simulation was not realistic to begin with, unless if your concept of a fluid is akin to molasses . Moreover, it was frustrating to work with and for a part of the game that I would rather see less than more. I believe that if we'...

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