Search found 31 matches

by trancexpress
Tue Feb 11, 2025 10:15 am
Forum: Outdated/Not implemented
Topic: Demolishers should gain flat phsyical resistance with tier
Replies: 9
Views: 414

Re: Demolishers should gain flat phsyical resistance with tier

Asteroids have that and they are mega boring to deal with. I prefer having options to having no options.
by trancexpress
Tue Feb 04, 2025 6:59 am
Forum: Ideas and Suggestions
Topic: Make space platform destruction more memorable
Replies: 6
Views: 325

Re: Make space platform destruction more memorable

Not coming from the more memorable/spectacular angle... But my prometheum platforms are taking damage once in a blue moon and I have no clue what is missing. I'm never watching the ship when it takes damage, so I dont know what to add to it to prevent the damage. Would be nice if there was some way ...
by trancexpress
Tue Feb 04, 2025 6:54 am
Forum: Ideas and Suggestions
Topic: Show "Quality Limit: 0%"
Replies: 3
Views: 219

Re: Show "Quality Limit: 0%"

Does negative quality increase starting spoilage percentage when an item is crafted?
by trancexpress
Thu Jan 30, 2025 11:58 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1958
Views: 657140

Re: Simple Questions and Short Answers

Nidan wrote: Thu Jan 30, 2025 11:08 am
trancexpress wrote: Thu Jan 30, 2025 9:14 am
Being unlucky is a possibility, but the usual suspect is speed beacons affecting the recycler. What does the recyclers tooltip say about quality? It should state sometime like "Quality: 24.8%" assuming 4 legendary quality 3 modules.
+24.8% quality, -20% speed.
by trancexpress
Thu Jan 30, 2025 9:14 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1958
Views: 657140

Re: Simple Questions and Short Answers

What are the rules for biolab recycling? I just recycled 50 rare biolabs, the recycler has 4 legendary quality modules. I only got rare biolabs. Is there a cap on biolab quality when recycling? Or I got very unlucky? Or something else?
by trancexpress
Sat Jan 25, 2025 12:22 pm
Forum: Ideas and Suggestions
Topic: Fast changing booth in rocket silo...
Replies: 3
Views: 183

Re: Fast changing booth in rocket silo...


An issue doing it automatically is people would be confused as to where their stuff has gone.


Could be like an addon building that does this automated inventory management.

Personally I've started not keeping anything with my character, cause of the inventory and travel hassle. I use remote ...
by trancexpress
Tue Jan 21, 2025 9:13 am
Forum: Gameplay Help
Topic: Am I stuck on Gleba?
Replies: 8
Views: 548

Re: Am I stuck on Gleba?

Shouldnt you be getting attacks only near the plant harvesting areas? Its where the pollution is coming from. If you build your factory in a cleared area away from fruit harvesting, you should be getting next to 0 attacks on the factory itself.
by trancexpress
Tue Jan 21, 2025 6:33 am
Forum: General discussion
Topic: Congrats, you broke me
Replies: 26
Views: 2023

Re: Congrats, you broke me

space rock goes brrrrrrr
by trancexpress
Fri Jan 17, 2025 9:41 pm
Forum: General discussion
Topic: Agri science spoilage is not fun, just annoying.
Replies: 9
Views: 811

Re: Agri science spoilage is not fun, just annoying.

Making the packs themselves and transporting them is done with renewable resources; after a point its very easy to overproduce them at no resource cost. What difference does it make that you cant stockpile them? Just overproduce and burn the spoilage.
by trancexpress
Fri Jan 10, 2025 9:56 pm
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 117
Views: 8353

Re: They need to rename Gleba to Bartleby

Gleba definitely took me the longest to adjust to. But right now I have a turret perimeter set up and my production set up, I've not gotten any attacks in weeks. Resources are infinite, so I'm not devoting any attention to Gleba, things just run there.
by trancexpress
Mon Jan 06, 2025 3:41 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1958
Views: 657140

Re: Simple Questions and Short Answers


If the platform had enough space when the shipment was sent, but it doesn't have enough space when the shipment arrives, the items spill on the platform (marked with red Xs), the same way they would spill on the ground if the cargo hub were full. (I had this happen the other day.) They'll get ...
by trancexpress
Mon Jan 06, 2025 12:05 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1958
Views: 657140

Re: Simple Questions and Short Answers

What happens to a rocket silo shipment, that goes into a space platform, if the platform has no space to receive it? Is the entire shipment lost?

One of my platforms has some space issues every once in a while (due to not throwing unwanted items away fast enough) and when I see the respective ...
by trancexpress
Sat Dec 28, 2024 7:48 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1958
Views: 657140

Re: Simple Questions and Short Answers

Hi, is there some configuration/option I can set for new platforms to not unload their contents? I have a landing pad request for space platform foundations, when I create a new platform, its starter pack of 10 foundations gets shipped down.

Also when I have some extra items, when I remove the ...
by trancexpress
Fri Dec 27, 2024 5:29 pm
Forum: Ideas and Suggestions
Topic: Santa Biter, please fix space logistics
Replies: 2
Views: 256

Re: Santa Biter, please fix space logistics

I have a requester chest next to the platform, an inserter with some wonky condition (e.g. plasma > 0 linked to w/e, e.g. the chest).

Then I have groups of requests for the chest. I disable the inserter (via enabling its condition), enable the chest request I need, disable the request once ...
by trancexpress
Fri Dec 27, 2024 8:07 am
Forum: Gameplay Help
Topic: How to limit what a space station can drop?
Replies: 2
Views: 247

Re: How to limit what a space station can drop?


If a platform is requesting something from the planet it's above, it won't drop it to the planet.
If you add a carbon = 0 request for that planet, it won't drop the carbon and also won't actually request it (if there is some on the planet and none on the platform).

If you do add it, make sure you ...
by trancexpress
Fri Dec 27, 2024 5:10 am
Forum: Gameplay Help
Topic: How to limit what a space station can drop?
Replies: 2
Views: 247

How to limit what a space station can drop?

I have some platforms that transport science packs between planets. Is there a way to tell those platforms to only drop science packs and not drop e.g. carbon that I'm requesting at the planet I drop science packs to?
by trancexpress
Tue Dec 17, 2024 6:14 pm
Forum: Gameplay Help
Topic: How much fruit to harvest for a small Gleba factory?
Replies: 27
Views: 2029

Re: How much fruit to harvest for a small Gleba factory?


In that case you need at most one tree more, because when you harvest trees just as needed, the tower is generally interrupted just as it plants the seed. So you have one "harvest cycle" of delay in seed growth, and need one more tree. But it makes managing the output more precisely much easier ...
by trancexpress
Tue Dec 17, 2024 5:46 pm
Forum: Gameplay Help
Topic: Dealing with Fulgora water problems?
Replies: 6
Views: 8005

Re: Dealing with Fulgora water problems?

My Fulgora setup has chests with each material obtained from recycling scrap, once the chest gets close to filling I take from the chest and send the material for further recycling.

That way I have buffers of materials, but the recycling never stops due to clogging. In your case, all the extra ...
by trancexpress
Tue Dec 17, 2024 5:40 pm
Forum: Gameplay Help
Topic: How much fruit to harvest for a small Gleba factory?
Replies: 27
Views: 2029

Re: How much fruit to harvest for a small Gleba factory?


Also, maybe 8 yumako trees isn't enough (or is too much)?


8 is definitely too much, since I don't run out of yumiko fruit and I have to mash it and burn the mash. But 7 was almost too few.

I settled at 8 yumiko trees and 6 jellynut trees. Its not ideal, as it results in more pollution than is ...

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