I've also tried to put each pN_iX variable into its own parameter so that any that don't exist can default to 0 and still be used in other formulas, but that seems to break the main formula as well.
Search found 8 matches
- Sat Aug 30, 2025 12:11 am
- Forum: Bug Reports
- Topic: [2.0.60] pN_iX variables in BP parameter formulas break unexpectedly
- Replies: 1
- Views: 112
- Fri Aug 29, 2025 11:01 pm
- Forum: Bug Reports
- Topic: [2.0.60] pN_iX variables in BP parameter formulas break unexpectedly
- Replies: 1
- Views: 112
[2.0.60] pN_iX variables in BP parameter formulas break unexpectedly
When I attempt to use pN_iX variables (item count of parameter N ingredient X) and parameter N has less than X ingredients, the formula fails to execute entirely, taking on the parameter default value instead. Since the value of parameter N is not known when configuring the parameters, I would ...
- Tue Aug 05, 2025 1:55 am
- Forum: Assigned
- Topic: [Kovarex] [2.0.63] Crash selecting parameter for blueprint (BlueprintParametersLimits::canCraft)
- Replies: 1
- Views: 257
[Kovarex] [2.0.63] Crash selecting parameter for blueprint (BlueprintParametersLimits::canCraft)
When I place a blueprint with two parameters, the parameter selection popup appears. If I am in map mode, and I am zoomed out far enough for the map to be visible rather than the radar live view, I can place another blueprint by double-clicking anywhere on the map. If I do this, a second parameter ...
- Sat Nov 23, 2024 5:05 pm
- Forum: Duplicates
- Topic: [2.0.14] Extra Parameter in Blueprints with Constant Combinator
- Replies: 2
- Views: 1061
Re: [2.0.14] Extra Parameter in Blueprints with Constant Combinator
Thank you! Appreciate the update and explanation.
- Mon Nov 04, 2024 2:02 am
- Forum: Duplicates
- Topic: [2.0.14] Extra Parameter in Blueprints with Constant Combinator
- Replies: 2
- Views: 1061
[2.0.14] Extra Parameter in Blueprints with Constant Combinator
When I place a Constant Combinator and give it a signal with a value of -2 or less, then making a Blueprint with the Combinator will result in a Blueprint with an extra possible Parameter whose initial value is (maxint32 + x), where x is the value of the signal (which is negative). The extra ...
- Sat Sep 28, 2024 5:49 am
- Forum: News
- Topic: Friday Facts #430 - Drowning in Fluids
- Replies: 320
- Views: 87340
Re: Friday Facts #430 - Drowning in Fluids
Thanks for taking us through the changes! I love hearing about these sorts of development puzzles every Friday! The new mechanics sound like they will do a good job of balancing strategy, ease of play, and the creation of enjoyable problems to solve. It's probably a good thing that I won't be able ...
- Fri Jun 14, 2024 10:20 pm
- Forum: Ideas and Suggestions
- Topic: Equalize Axes of Production/Consumption Graph
- Replies: 14
- Views: 3722
Re: Equalize Axes of Production/Consumption Graph
A toggle might be pretty helpful, then. That would ensure that if you filtered just the production graph, for example, to include only one product, then that graph's axes would still be reasonable by default (rather than sharing a y-axis with your consumption graph that isn't being filtered).
- Fri Jun 14, 2024 4:58 am
- Forum: Ideas and Suggestions
- Topic: Equalize Axes of Production/Consumption Graph
- Replies: 14
- Views: 3722
Equalize Axes of Production/Consumption Graph
TL;DR
Making the axes of the production and consumption graphs the same would make reasoning about your factory's output much easier.
What ?
When I'm setting up blue science, for example, and I finally turn all the machines on and provide them with their required materials, I like to take a ...
Making the axes of the production and consumption graphs the same would make reasoning about your factory's output much easier.
What ?
When I'm setting up blue science, for example, and I finally turn all the machines on and provide them with their required materials, I like to take a ...