Search found 9 matches
- Tue Sep 17, 2024 6:16 am
- Forum: Modding help
- Topic: LuaItemStack.build_blueprint failing
- Replies: 0
- Views: 155
LuaItemStack.build_blueprint failing
This function should create a surface, and then paste the blueprint from bp_string. It creates the surface just fine, but there aren't any ghosts on the created surface. surface.create_entity works, build_blueprint doesn't. Any ideas what's happening? function PLCbuilder.plc_surface(force) local sur...
- Mon Jul 22, 2024 3:05 am
- Forum: Ideas and Suggestions
- Topic: Delay-line combinators
- Replies: 4
- Views: 566
Re: Delay-line combinators
If timed delay using a clock isn't a solution and the situation requires a brute force approach to propagation delay, what would the "delay line combinator" be doing if not using a clock to count down? It would be just like a bunch of "Each+0=Each" combinators in a line. Basical...
- Sat Jul 20, 2024 10:52 pm
- Forum: Ideas and Suggestions
- Topic: Delay-line combinators
- Replies: 4
- Views: 566
Re: Delay-line combinators
I've used timers like that before, but that doesn't work for certain applications. Sometimes you need a proper delay line.
- Sat Jul 20, 2024 5:21 am
- Forum: Questions, reviews and ratings
- Topic: mod causing hogh electrical network time usage.
- Replies: 0
- Views: 187
mod causing hogh electrical network time usage.
I've tracked a pretty high electrical network usage to the mod "integrated circuitry fixed". Whenever I get rid of all the compact combinators, the time usage goes way down. At first I thought that the mod was creating a bunch of separate electrical networks, but "show-energy-sources-...
- Sat Jul 20, 2024 4:20 am
- Forum: News
- Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
- Replies: 119
- Views: 22397
Re: Friday Facts #419 - Display Panel & Inserter pickup fixes
That new display panel is pretty cool. Perhaps it should also have an *Each* condition where it can show several icons at once.
- Tue Jul 16, 2024 1:02 am
- Forum: Ideas and Suggestions
- Topic: Delay-line combinators
- Replies: 4
- Views: 566
Delay-line combinators
TL;DR An adjustable delay line combinator, to allow for signal propogation timing to be adjusted. What ? Just an adjustable delay line. equivalent to a line of Each+0=Each arithmetic combinators. Why ? It would be a compact way of solving circuit problems caused by timing, without having to make a ...
- Sun Jul 07, 2024 4:07 am
- Forum: Implemented mod requests
- Topic: Don't return zero-value signals in get_merged_signals
- Replies: 2
- Views: 423
Don't return zero-value signals in get_merged_signals
Instead of returning a signal with a count of 0, could get_merged_signals() instead leave the signal out of the list, and if there aren't any non-zero signals, just return nil? zero_signal.png My idea to detect changes is to have the iopoint linked to a lamp on a hidden surface, and the lamp would h...
- Sun Jul 07, 2024 3:43 am
- Forum: Modding interface requests
- Topic: LuaCircuitNetwork.signals_changed
- Replies: 8
- Views: 2139
Re: LuaCircuitNetwork.signals_changed
+1
This would be very useful
This would be very useful
- Wed Jun 19, 2024 12:05 am
- Forum: Modding interface requests
- Topic: Efficient circuit network processing
- Replies: 0
- Views: 215
Efficient circuit network processing
TL;DR A special type of circuit network entity with behavior to allow the mod to take part in circuit network processing. What ? The entity, Modded_Circuit_Point, would connect similarly to an Inserter, being able to take input and send output from the same connection. During Circuit Network proces...