Search found 30 matches

by scruffyvoltherder
Sat Aug 16, 2025 5:07 am
Forum: Modding help
Topic: Changing gui background colors?
Replies: 5
Views: 378

Re: Changing gui background colors?

That's using ElementImageSetLayer?

I'll probably be able to understand that once i'm sober.

How do i add my new styles to the existing GUI style instance?
by scruffyvoltherder
Sat Aug 16, 2025 2:03 am
Forum: Modding help
Topic: Changing gui background colors?
Replies: 5
Views: 378

Re: Changing gui background colors?

Since the style prototype is limited to one total instance, how do i extend that?

Unless I'm just blind, also appears that most of the data-stage style specifications don't have background colors either.
by scruffyvoltherder
Thu Aug 14, 2025 5:08 pm
Forum: Modding interface requests
Topic: Current visibility check for GUI elements
Replies: 4
Views: 334

Re: Current visibility check for GUI elements

I imagine that being able to read element sizes and the scroll-pane scrollbar positions would run into the same problems?

I'll probably just have to manage scrolling with up/down buttons. Would it be possible to get a vertical slider component?
by scruffyvoltherder
Thu Aug 14, 2025 5:25 am
Forum: Modding help
Topic: Changing gui background colors?
Replies: 5
Views: 378

Changing gui background colors?

How do i change the background colors of GUI elements like buttons or flows and panes? It doesn't look like that exists as part of luastyle.
by scruffyvoltherder
Thu Aug 14, 2025 2:59 am
Forum: Modding interface requests
Topic: Current visibility check for GUI elements
Replies: 4
Views: 334

Re: Current visibility check for GUI elements



[...] It would be very useful to be able to tell which GUI elements are actually currently visible in order to avoid having to update large numbers of invisible elements. [...] For a flow or tab, it would be considered visible if any sub-element is visible.

But what about mods that make frames ...
by scruffyvoltherder
Tue Aug 12, 2025 11:50 pm
Forum: Modding interface requests
Topic: Current visibility check for GUI elements
Replies: 4
Views: 334

Current visibility check for GUI elements

For GUIs that need to display large amounts of changing information inside a scroll-pane, It would be very useful to be able to tell which GUI elements are actually currently visible in order to avoid having to update large numbers of invisible elements.

I'm thinking either a boolean variable or a ...
by scruffyvoltherder
Sun Aug 03, 2025 7:42 am
Forum: Gameplay Help
Topic: Help with auto-mall
Replies: 0
Views: 197

Help with auto-mall

I'm having some travel with this auto-mall. There seems to be some sort of issue where when it needs to do the same number of crafting cycles for different products, it winds up making the wrong number of ingredients. It makes extras.

I'm pretty sure that the planning section is OK, the issue ...
by scruffyvoltherder
Wed Jun 11, 2025 1:39 am
Forum: Modding help
Topic: cannot read recipe subgroup from data.raw
Replies: 8
Views: 1247

Re: cannot read recipe subgroup from data.raw

Yes, they do show up in-game. right now i'm just adding the copied recipes into a subgroup called "recipe-subgroup". What i want to do is create subgroups based on the original recipe's subgroup.

for example, if the original recipe had the "circuit-network" subgroup, i want the copied recipe to ...
by scruffyvoltherder
Tue Jun 10, 2025 9:21 pm
Forum: Modding help
Topic: cannot read recipe subgroup from data.raw
Replies: 8
Views: 1247

Re: cannot read recipe subgroup from data.raw

I've created a group and subgroup for my new recipes. I don't have any problem assigning them into that subgroup. The problem though, is that i want to create similarly named subgroups inside my group as the original recipe. However, i can't figure out how to get the original subgroup from the old ...
by scruffyvoltherder
Fri May 16, 2025 12:48 am
Forum: Modding help
Topic: cannot read recipe subgroup from data.raw
Replies: 8
Views: 1247

Re: cannot read recipe subgroup from data.raw


local function process_recipe(name, recipe)

if not recipe.results or next(recipe.results) == nil then return end
if ends_with(name,"_rcomb") then return end


local new_recipe=table.deepcopy(recipe)
new_recipe.name=new_recipe.name.."_rcomb"
new_recipe.hide_from_signal_gui = false
new_recipe ...
by scruffyvoltherder
Thu May 15, 2025 11:31 pm
Forum: Modding help
Topic: Help with recipe signal
Replies: 0
Views: 236

Help with recipe signal

https://drive.google.com/file/d/18nKtbxmPWk0BAtApHkseCCmE_FGiyIyD/view?usp=sharing

I'm working on a recipe combinator for factorio 2.0. In this save file, The thrower bulk inserter signal cannot set the recipe on the assembler, but the primer inserter signal can.

When i remove space age form the ...
by scruffyvoltherder
Fri Apr 25, 2025 11:40 pm
Forum: Modding help
Topic: cannot read recipe subgroup from data.raw
Replies: 8
Views: 1247

cannot read recipe subgroup from data.raw

I'm trying to copy recipes in data-final-fixes.lua, and I need to be able to read the subgroup. None of the recipes in data.raw["recipe"] have the subgroup member present. If I deepcopy a recipe, it still has the original subgroup. I can change the subgroup, but i need to be able to modify the ...
by scruffyvoltherder
Tue Mar 25, 2025 10:10 pm
Forum: Modding discussion
Topic: Circuit network change detection questions.
Replies: 0
Views: 410

Circuit network change detection questions.

I'm working on a PLC mod where I need to be able to tell when the signals change on an input point. I need to be able to detect the changes and read what the signal is even when the signal changes every tick.


03-25-2025, 14-47-32.png
The combinator labeled IO represents anything external ...
by scruffyvoltherder
Sun Mar 23, 2025 9:37 pm
Forum: Modding interface requests
Topic: Circuit network signal change events
Replies: 0
Views: 208

Circuit network signal change events

Basically a way to detect circuit network changes without having to resort to polling.

Register_On_Circuit_Network_Signal_Change(LuaCircuitNetwork) : registers a circuit network for notification whenever the signals on that network change

On_Circuit_Network_Signal_Change() : called when signals on ...
by scruffyvoltherder
Sun Mar 23, 2025 9:24 pm
Forum: Ideas and Suggestions
Topic: Recipe Combinator
Replies: 0
Views: 187

Recipe Combinator

TL;DR
A recipe combinator like the one from Crafting Combinator.


What?
Distinct recipes should have their own signals. The recipe combinator should show available recipes that produce a product, ingredients required for a recipe, products produced by a recipe, and which machines can produce a ...
by scruffyvoltherder
Sun Feb 09, 2025 12:53 am
Forum: Modding help
Topic: Scrolling table with static header?
Replies: 0
Views: 213

Scrolling table with static header?

I'm trying to create a table that can scroll, but the header on top stays in place. I tried putting my header labels in a flow, with a scroll-pane containing the table underneath it. I was going to try and set the header label widths to the elements inside the table, but I couldn't figure out a way ...
by scruffyvoltherder
Fri Jan 31, 2025 9:00 am
Forum: Show your Creations
Topic: Smart Autocrafter
Replies: 0
Views: 994

Smart Autocrafter

Mini Version https://factoriobin.com/post/1r31pj

Giant Version https://factoriobin.com/post/9ksm65

Mods used: AAI containers, Renai Transportation, Text PLates, Compakt Circuits, Project Cybersyn


by scruffyvoltherder
Thu Jan 30, 2025 7:26 am
Forum: Modding help
Topic: TabbedPane with tabs on bottom?
Replies: 1
Views: 309

TabbedPane with tabs on bottom?

Is there any way to make a tabbedpane with the tabs on the bottom end?
by scruffyvoltherder
Sun Jan 19, 2025 10:52 pm
Forum: Duplicates
Topic: Decider combinator erroneously passing signals
Replies: 1
Views: 336

Decider combinator erroneously passing signals

01-19-2025, 16-46-18.png
01-19-2025, 16-46-18.png (59.57 KiB) Viewed 336 times
The signal being output does not satisfy the condition
by scruffyvoltherder
Wed Jan 15, 2025 2:56 am
Forum: Ideas and Suggestions
Topic: Recipe Combinator
Replies: 0
Views: 395

Recipe Combinator

TL;DR
A recipe combinator like the one from Crafting Combinator

What?
01-14-2025, 20-42-34.png

Why?

Using "set recipe" and "read ingredients" on an assembler is a lot less powerful than the recipe combinator was. For items that could be produced by multiple recipes, you could filter them ...

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