Search found 8 matches

by scruffyvoltherder
Mon Jul 22, 2024 3:05 am
Forum: Ideas and Suggestions
Topic: Delay-line combinators
Replies: 4
Views: 416

Re: Delay-line combinators

If timed delay using a clock isn't a solution and the situation requires a brute force approach to propagation delay, what would the "delay line combinator" be doing if not using a clock to count down? It would be just like a bunch of "Each+0=Each" combinators in a line. Basical...
by scruffyvoltherder
Sat Jul 20, 2024 10:52 pm
Forum: Ideas and Suggestions
Topic: Delay-line combinators
Replies: 4
Views: 416

Re: Delay-line combinators

LackadaisyFrog wrote: ↑
Sat Jul 20, 2024 6:09 pm
Compact signal delay has a solution here.
I've used timers like that before, but that doesn't work for certain applications. Sometimes you need a proper delay line.
by scruffyvoltherder
Sat Jul 20, 2024 5:21 am
Forum: Questions, reviews and ratings
Topic: mod causing hogh electrical network time usage.
Replies: 0
Views: 138

mod causing hogh electrical network time usage.

I've tracked a pretty high electrical network usage to the mod "integrated circuitry fixed". Whenever I get rid of all the compact combinators, the time usage goes way down. At first I thought that the mod was creating a bunch of separate electrical networks, but "show-energy-sources-...
by scruffyvoltherder
Sat Jul 20, 2024 4:20 am
Forum: News
Topic: Friday Facts #419 - Display Panel & Inserter pickup fixes
Replies: 117
Views: 18917

Re: Friday Facts #419 - Display Panel & Inserter pickup fixes

That new display panel is pretty cool. Perhaps it should also have an *Each* condition where it can show several icons at once.
by scruffyvoltherder
Tue Jul 16, 2024 1:02 am
Forum: Ideas and Suggestions
Topic: Delay-line combinators
Replies: 4
Views: 416

Delay-line combinators

TL;DR An adjustable delay line combinator, to allow for signal propogation timing to be adjusted. What ? Just an adjustable delay line. equivalent to a line of Each+0=Each arithmetic combinators. Why ? It would be a compact way of solving circuit problems caused by timing, without having to make a ...
by scruffyvoltherder
Sun Jul 07, 2024 4:07 am
Forum: Implemented for 2.0
Topic: Don't return zero-value signals in get_merged_signals
Replies: 2
Views: 317

Don't return zero-value signals in get_merged_signals

Instead of returning a signal with a count of 0, could get_merged_signals() instead leave the signal out of the list, and if there aren't any non-zero signals, just return nil? zero_signal.png My idea to detect changes is to have the iopoint linked to a lamp on a hidden surface, and the lamp would h...
by scruffyvoltherder
Sun Jul 07, 2024 3:43 am
Forum: Modding interface requests
Topic: LuaCircuitNetwork.signals_changed
Replies: 8
Views: 2009

Re: LuaCircuitNetwork.signals_changed

+1

This would be very useful
by scruffyvoltherder
Wed Jun 19, 2024 12:05 am
Forum: Modding interface requests
Topic: Efficient circuit network processing
Replies: 0
Views: 180

Efficient circuit network processing

TL;DR A special type of circuit network entity with behavior to allow the mod to take part in circuit network processing. What ? The entity, Modded_Circuit_Point, would connect similarly to an Inserter, being able to take input and send output from the same connection. During Circuit Network proces...

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