Search found 38 matches
- Fri Oct 18, 2024 3:32 pm
- Forum: News
- Topic: Friday Facts #433 - Liftoff Initiated
- Replies: 140
- Views: 26575
Re: Friday Facts #433 - Liftoff Initiated
also pretty disappointed you decided not only to open the game up early to specific players, but decided to not drop 2.0 early so players can start to build their bases over the weekend and be ready to dive in on monday, but instead have to play it during the work week I'm not actually sure how wel...
- Sat Oct 12, 2024 1:57 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 32660
Re: Friday Facts #432 - Aquilo
So, the more I think about the heat mechanics, the more it doesn't sit right with me. From a real world physics point of view, it's about the worst possible solution to the problem: "My machines keep freezing, should I modify the design to include a simple and efficient electric heating element...
- Fri Oct 11, 2024 8:56 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 32660
- Fri Oct 11, 2024 5:46 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 32660
Re: Friday Facts #432 - Aquilo
On the freezing induction furnaces. Would there even be a reason to build them? There are no raw materials (for the furnace) on the planet and everything would have to be imported. The more limited space and all the logistics make me think of a compact, specialized base rather than a megafactory. E...
- Fri Oct 11, 2024 12:39 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 32660
Re: Friday Facts #432 - Aquilo
What you should be able to do is irrelevant, if it's possible at all to softlock yourself there someone is going to do it You can already softlock yourself if you mine out your starting patches while all others have biters on them. You can softlock yourself before the game starts by setting biter a...
- Fri Oct 11, 2024 12:26 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 32660
Re: Friday Facts #432 - Aquilo
On Aquilo if you land with nothing then you can do nothing So does that mean you can soft lock yourself there if your space platforms gets unrecoverably borked? Well, I think by the time you get there you should be able to remotely build a new one. What you should be able to do is irrelevant, if it...
- Fri Oct 11, 2024 12:08 pm
- Forum: News
- Topic: Friday Facts #432 - Aquilo
- Replies: 187
- Views: 32660
Re: Friday Facts #432 - Aquilo
So does that mean you can soft lock yourself there if your space platforms gets unrecoverably borked?On Aquilo if you land with nothing then you can do nothing
- Fri Oct 04, 2024 1:38 pm
- Forum: News
- Topic: Friday Facts #431 - Gleba & Captivity
- Replies: 158
- Views: 29662
Re: Friday Facts #431 - Gleba & Captivity
Will there be a targeting logic for these controller missles in automatic firing entities like the turret or Spidertrons? Or will they try to kill biters with this presumably neither cheap nor effective ammunition? And related to as there is a timer until controll is established will it be a valid ...
- Fri Sep 20, 2024 11:43 am
- Forum: News
- Topic: Friday Facts #429 - Vulcanus Demolisher Enemies
- Replies: 150
- Views: 28399
Re: Friday Facts #429 - Vulcanus Demolisher Enemies
Neat, I look forward to the mods that allow us to tame them and go wormriding to complete the Dune comparison that you tried so hard to avoid
- Fri Sep 13, 2024 11:36 am
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 15781
Re: Friday Facts #428 - Reactor & Logistics circuit control
FrostPunktorio confirmedAnyway... reading the heat and contents from the reactors may prove to be quite useful when you get to the final planet.
- Tue Sep 10, 2024 8:22 am
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 31786
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
There are multiple deathworld run through by various YouTube/Twitch that use only a single oil pump jack and flamethrower turrets wall to survive long enough to reach the end-game. Flamethrower turrets are also in dire need of a nerf. I would personally make them use fuel faster. So they are more e...
- Fri Sep 06, 2024 11:41 am
- Forum: News
- Topic: Friday Facts #427 - Combat Balancing & Space Age LAN
- Replies: 253
- Views: 31786
Re: Friday Facts #427 - Combat Balancing & Space Age LAN
Does the spawner health buff apply to existing spawners or only when new ones are generated? Particularly thinking about if you have biter expansion turned off then AFAIK the only time new spawners are created is when a chunk is generated so if you explore a lot early on you may not have to deal wit...
- Fri Aug 30, 2024 12:12 pm
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 90
- Views: 15416
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
RE: negative quality modifier, from reddit:
kovarex wrote:Negative quality doesn't do anything. We were considering just hiding negative quality from the tooltip, but I believe it is better to keep it for the sake of consistency.
- Fri Aug 30, 2024 11:19 am
- Forum: News
- Topic: Friday Facts #426 - Resource search & Assembler GUI improvements
- Replies: 90
- Views: 15416
Re: Friday Facts #426 - Resource search & Assembler GUI improvements
Search for resources is very, very useful for me due many outposts and monitoring them takes too much time. but.. WHAT IS THAT? 08-30-2024, 13-09-26.png I believe that's the updated skin for the carbon you get from asteroids. On another note: Yummy Value? Really? Is there a competition within Wube ...
- Mon Aug 19, 2024 7:53 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 33426
- Fri Aug 16, 2024 2:20 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 33426
Re: Friday Facts #424 - Gleba Pentapod Enemies
I think eggs will be produced in the biochamber... so in theory you have to harves one manually to craft a biochamber and then with that chamber you can produe more. The issue is that if you don't process them fast enough they will hatch on your belts and thus cause damage. That part of factory pro...
- Fri Aug 16, 2024 12:30 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 33426
Re: Friday Facts #424 - Gleba Pentapod Enemies
Just one thing seems off : the Wrigglers' feet seem to glide on the ground. Normally, when a creature has legs and feet, the feet don't glide on the ground while they wander around. The way they move on the ground makes them look like some kind of ice skating creatures. Especially visible on the de...
- Fri Aug 16, 2024 12:26 pm
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 33426
Re: Friday Facts #424 - Gleba Pentapod Enemies
From how they wrote it I assumed similar, that one kinda could make something like a "Pentapod nature reserve", and occasionally culling them when you need more. That said, they have not written anything whether the egg rafts respawn somehow (and if then I overlooked it). But I assume the...
- Fri Aug 16, 2024 11:57 am
- Forum: News
- Topic: Friday Facts #424 - Gleba Pentapod Enemies
- Replies: 205
- Views: 33426
Re: Friday Facts #424 - Gleba Pentapod Enemies
I guess for the enemies disabled option you could just have the egg sack thingies without enemies spawning from them? So they just litter the landscape like rocks on Nauvis waiting for you to break them open and nick the eggs which would presumably just spoil normally rather than generating wigglers.
- Fri Aug 09, 2024 2:50 pm
- Forum: News
- Topic: Friday Facts #423 - Research info tooltip & Online players GUI
- Replies: 64
- Views: 12269
Re: Friday Facts #423 - Research info tooltip & Online players GUI
Except that the Gleba pack spoils so it actually makes most sense to put the labs there if you're allowed...