I am currently utterly speechless, I am having a hard time figuring out how to say this. But those trailers were fricking awesome, absolutely fantastic work.
And then... to top it all of... there it finally was... Spidertron is REAL.
As a player I also got heavily confused some days ago. I could not figure out why the "made in" would not appear for some items, until I finally realized that it only displays for items that have restrictions.
Please consider always showing this, it can confuse even people with 100-200 hours of ...
My play style definitely doesn't include this, nor does that of most of the people I've watched. When I build my first refinery, I am hand crafting all the pipes, and just working on something else while that process finishes.
And that's fine, the science recipes aren't forcing you to change ...
This update suggests that the devs think a lot of players are using automated science production as a source of materials for further expansion, and expansion of their main factory to fuel science production. My play style definitely doesn't include this, nor does that of most of the people I've ...
When machine actions are functionally identical to player-character actions, they should use the same verb. A player understands that extracting ore from an ore patch is akin to the real-world action of "mining." So the player-character "mines" ore. Then the player builds a machine capable of ...
1) Some console command/debug option allows you to display UPS/FPS along with other details on the screen. I don't know exactly how to do this, I have seen screenshots of this though. Try and search the forums for more info. 2) Record the screen with the ...
1) They have virtually no running cost (power is infinite with solar, and nuclear is not much better). 2) Although they have higher material cost, once you have automated their construction, they ...
However it was Twinsen’s mistake to make unclear post to provoke this discussion [...]
I agree with most of what you say, but I have really hard time agreeing with that statement above. The first sentence says it's a crazy idea, so that should already tell you it might be nothing more than an ...
I don't believe in this kind of suggestion that aims to make logistic bots completely different from construction bots. We have construction bots, and nobody wants to see those gone.
A construction bot can grab and item from a chest, move it to the right location, and even construct it (place it ...
Trying not to start a flamewar or an instant lock, but for me this is important to be said.
I would prefer to live in a society (or be part of a community) where reading carefully and being open to new/different ideas is the default (instead of always being afraid of saying something wrong), and ...
Thanks for all the feedback guys, I will probably try to work on feedback and suggestions some more (and make a mod), but it may take a few days or even weeks for me to get around to that.
Looks really good, many thanks!
Is there a way to remove the borders from concrete tiles, which were ...
I love cliffs so much, not only they add so much to the game, they remind me of long gone old happy days of C&C games and everything related to them...
And yet when it comes down to actual gameplay of Factorio, I just have no choice but to blow them away. It makes me feel so sad...
Please post this in the mod section or the texture section. Where is the general discussion here, can't see it.
You are right of course - my initial thought was that this was mostly for players who were unsatisfied with the new textures and wished to replace them, and I did not believe they would ...
I made these over the last couple of days. I consider these to be work-in-progress still - especially the cracked version, but I think they are pretty usable already.
I made these over the last couple of days. I consider these to be work-in-progress still - especially the cracked version, but I think they are pretty usable already.