Search found 5 matches

by codyfactorio
Sat Jun 08, 2024 11:46 pm
Forum: Modding help
Topic: Issue extending data with new item
Replies: 1
Views: 241

Re: Issue extending data with new item

Ah the issue was you also need to extend an item, in addition to the entity. data:extend( { { type = "item", name = "rose", icon = "__base__/graphics/icons/solar-panel.png", icon_size = 64, icon_mipmaps = 4, subgroup = "energy", order = "e[accumulator]-a[...
by codyfactorio
Sat Jun 08, 2024 11:29 pm
Forum: Modding help
Topic: Issue extending data with new item
Replies: 1
Views: 241

Issue extending data with new item

I'm trying to add, let's say, a red accumulator. I have the code setup, and there are no errors. But when I try to insert it into my inventory, it says "Unknown item name: rose" As an example, this code piece is straight from the fire-armor tutorial. This works ~ /c game.player.insert{name...
by codyfactorio
Thu Jun 06, 2024 7:47 pm
Forum: Modding help
Topic: How to see what modules are in a placed assembler
Replies: 1
Views: 275

Re: How to see what modules are in a placed assembler

I figured it out. https://lua-api.factorio.com/latest/events.html#on_player_alt_selected_area - Look at entities https://lua-api.factorio.com/latest/classes/LuaEntity.html * get_module_inventory() https://lua-api.factorio.com/latest/classes/LuaInventory.html - get_contents - Remove(items) - insert(i...
by codyfactorio
Thu Jun 06, 2024 6:45 pm
Forum: Modding help
Topic: How to see what modules are in a placed assembler
Replies: 1
Views: 275

How to see what modules are in a placed assembler

I'm ideating developing a mode where you can select a bunch of entities with the blueprint selector, and then hot swap all the modules inside with a different type. I see the CraftingMachinePrototype has ModuleSpecification https://lua-api.factorio.com/latest/prototypes/CraftingMachinePrototype.html...

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