Search found 24 matches

by Maeximus
Sun Jun 22, 2025 12:57 pm
Forum: Ideas and Suggestions
Topic: Train condition progress should look clearer when at 100%
Replies: 22
Views: 3258

Re: Train condition progress should look clearer when at 100%

+1

making the other part of the bar red or yellow would help, too
by Maeximus
Tue May 20, 2025 9:45 pm
Forum: Pending
Topic: [Rseding91] [1.1.41] Logitech RGB keyboard goes off when ALT TAB-ing back to Factorio
Replies: 28
Views: 12884

Re: [Rseding91] [1.1.41] Logitech RGB keyboard goes off when ALT TAB-ing back to Factorio


I've added a call to reset the LED state when the game detects a window-maximized/entered/restored event to see if it helps with this at all. I'm still unable to reproduce this issue on my end but maybe this will make it work for others? It will be in 2.0.52.


First of all - thank you! :space ...
by Maeximus
Mon Feb 17, 2025 3:25 pm
Forum: Not a bug
Topic: [2.0.34] ammunition requests no longer in blueprints?
Replies: 2
Views: 327

Re: [2.0.34] ammunition requests no longer in blueprints?

oh shoot, thank you! this can be closed then as it seems. Classic pebkac ;-)
by Maeximus
Mon Feb 17, 2025 1:17 pm
Forum: Not a bug
Topic: [2.0.34] ammunition requests no longer in blueprints?
Replies: 2
Views: 327

[2.0.34] ammunition requests no longer in blueprints?

I could not find an entry in changelogs of 2.0.34 - 2.0.32, so I assume it is not intended: (although I assume it was done to limit cheesing spaceship logistics - problem is that it is a pain in the a** in other places now...)


What did you do?

place gun turret, in map view add request for ...
by Maeximus
Fri Jan 24, 2025 1:40 am
Forum: Railway Setups
Topic: 3 and 4 way intersections
Replies: 498
Views: 317968

Re: 3 and 4 way intersections

I made a elevated version of HansJoachim's 4 way intersection "simple": https://factoriobin.com/post/buqn83
I have no idea how these things work but they look exactly the same signal block wise so I would assume the numbers are the same (even though I have not tested it)
grafik.png
grafik.png (923.78 KiB) Viewed 5250 times
by Maeximus
Mon Dec 23, 2024 2:10 pm
Forum: Pending
Topic: [2.0.28] Environment sounds stopped working
Replies: 4
Views: 646

Re: [2.0.28] Environment sounds stopped working

Unfortunately I've accidentaly overwritten the savefile :-(
Its the same game I've played in my other bug report with the save file but the there save is a few hours later.
(viewtopic.php?f=7&t=124935)
by Maeximus
Sun Dec 22, 2024 2:55 pm
Forum: Pending
Topic: [Rseding91] [1.1.41] Logitech RGB keyboard goes off when ALT TAB-ing back to Factorio
Replies: 28
Views: 12884

Re: [Rseding91] [1.1.41] Logitech RGB keyboard goes off when ALT TAB-ing back to Factorio

What I'm curious about: I'm using the map-key for enabling the LEDs after alt-tab'ing into the game again. And this works as long as I'm on a planet. But when I'm just changing surfaces via the left sidebar in remote view, the LEDs don't come back to life. Also the LEDs don't come back when I'm ...
by Maeximus
Sun Dec 22, 2024 1:43 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [2.0.28] travel to space platform possible mid flight
Replies: 1
Views: 1612

[Rseding91] [2.0.28] travel to space platform possible mid flight

What did you do?

click on rocket silo -> click travel to space platform -> choose platform

What happened?

rocket launched with character to space platform, the animation got somewhat scrambled and I arrived mid flight halfway on the way to Gleba
Screenshot 2024-12-22 144134.png

What did ...
by Maeximus
Sun Dec 22, 2024 1:37 am
Forum: Pending
Topic: [Rseding91] [1.1.41] Logitech RGB keyboard goes off when ALT TAB-ing back to Factorio
Replies: 28
Views: 12884

Re: [Rseding91] [1.1.41] Logitech RGB keyboard goes off when ALT TAB-ing back to Factorio

I got myself a early christmas present (Logitech G515) and I have the same problem with standard settings.
by Maeximus
Sat Dec 21, 2024 11:01 pm
Forum: Pending
Topic: [2.0.28] Environment sounds stopped working
Replies: 4
Views: 646

[2.0.28] Environment sounds stopped working

What did you do?

I'm not sure. I travelled from Vulcanus to Gleba in a "emergency" so I cannot pinpoint the exact moment. During the space platform travel I was controlled the spidertron in remotely via "use vehicle" (not via the remote) and also while I was automatically ejected from the space ...
by Maeximus
Sat Nov 30, 2024 11:56 pm
Forum: Duplicates
Topic: [2.0.22] Travel source/destination icons don't change on shattered planet fly condition.
Replies: 11
Views: 1302

Re: [2.0.22] Travel source/destination icons don't change on shattered planet fly condition.



I think I have a similar behavior with 2.0.23 (the right part is correct, the left part is "stuck" on the old flightpath)

I changed destination during flight and while the part below the minimap is updated, the left part is not.

This is https://forums.factorio.com/120447, I don't know if they ...
by Maeximus
Sat Nov 30, 2024 8:57 pm
Forum: Duplicates
Topic: [2.0.22] Travel source/destination icons don't change on shattered planet fly condition.
Replies: 11
Views: 1302

Re: [2.0.22] Travel source/destination icons don't change on shattered planet fly condition.

I think I have a similar behavior with 2.0.23 (the right part is correct, the left part is "stuck" on the old flightpath)

I changed destination during flight and while the part below the minimap is updated, the left part is not.
grafik.png
grafik.png (638.89 KiB) Viewed 1160 times
by Maeximus
Sat Nov 16, 2024 1:16 pm
Forum: Duplicates
Topic: [2.0.19] Assembler not correctly influenced by quality modules
Replies: 2
Views: 464

[2.0.19] Assembler not correctly influenced by quality modules

I wanted to get a grasp on how quality works so I went into editor extensions lab (hopefully that doesn't invalidate the bug report, I don't have quality in my vanilla playthrough yet).
When I enter four quality3 modules into foundry and biolab and electromagnetic plant it reports +10% quality but ...
by Maeximus
Fri Nov 01, 2024 7:37 pm
Forum: Releases
Topic: Version 2.0.14
Replies: 23
Views: 17682

Re: Version 2.0.14



Thanks for the great work!

Is it usual to have a delay until it hits steam? Still no update available there.


This version is still experimental, you can switch to it in the Steam Betas menu . If it looks good we will probably release it as stable to everybody tomorrow.


Nice, thanks for ...
by Maeximus
Fri Nov 01, 2024 7:21 pm
Forum: Releases
Topic: Version 2.0.14
Replies: 23
Views: 17682

Re: Version 2.0.14

Thanks for the great work!

Is it usual to have a delay until it hits steam? Still no update available there.
by Maeximus
Fri Nov 01, 2024 1:58 pm
Forum: Not a bug
Topic: [2.0.13] Biochamber fails to set/reset recipe via circuit if it has no nutrient fuel
Replies: 2
Views: 680

Re: [2.0.13] Biochamber fails to set/reset recipe via circuit if it has no nutrient fuel

I stumbled upon the same behaviour viewtopic.php?f=7&t=118430 but could not pinpoint it on the nutrients! Great observation!
by Maeximus
Fri Nov 01, 2024 1:57 pm
Forum: Duplicates
Topic: [2.0.12] Biolab recipe not set from circuit network
Replies: 5
Views: 1255

Re: [2.0.12] Biolab recipe not set from circuit network


Reading Biochamber fails to set/reset recipe via circuit if it has no nutrient fuel taught me another option for the behaviour OP observed.

When changing a recipe via Set recipe +circuit network, all the previous ingredients and products have to be taken out before the new recipe takes hold.
So ...
by Maeximus
Thu Oct 31, 2024 8:51 am
Forum: Duplicates
Topic: [2.0.12] Biolab recipe not set from circuit network
Replies: 5
Views: 1255

Re: [2.0.12] Biolab recipe not set from circuit network

Interesting! I have a biolab which I want to toggle between iron and copper bacteria cultivation and which was already set on copper bacteria cultivation, so the only change was to connect the constant combinator and check 'set recipe' which rendered the biolab without recipe.

I will upload a ...
by Maeximus
Tue Oct 29, 2024 6:16 pm
Forum: Duplicates
Topic: [2.0.12] Biolab recipe not set from circuit network
Replies: 5
Views: 1255

[2.0.12] Biolab recipe not set from circuit network

I connect a constant combinator with a green cable to a biolab, set the constant combinator to "copper bacteria cultivation" with the value 1 and set the biolab to "set recipe". The icon of copper bacteria cultivation with the value of 1 is visible in the mouse over of the biolabs circuit network ...
by Maeximus
Sun Oct 27, 2024 9:02 pm
Forum: Resolved Problems and Bugs
Topic: [Genhis] Crash in factoriopedia (maybe caused by simulataneous autosave?)
Replies: 1
Views: 971

[Genhis] Crash in factoriopedia (maybe caused by simulataneous autosave?)

I was browsing through factoriopedia and was clicking on a "unlocked by" tech (marked red) and the game crashed to windows. grafik.png

logfile attached.

Maybe autosave and clicking in factoriopedia is not working well? In the logfile there is an autosave just seconds before the crash (when I read ...

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