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by bunshaman
Fri May 31, 2024 4:21 am
Forum: Resolved Requests
Topic: Update the type of EffectValue to be be uint16
Replies: 4
Views: 470

Re: Update the type of EffectValue to be be uint16

yeah I hadn't exactly expressed it right but yeah I guess my point was that the modding docs dont actually mention that it sneakily behaves as a int16 where the value is a percentage of that number. The way it is set up currently led me to believe I could have a effective effect value of some large ...
by bunshaman
Fri May 24, 2024 3:19 am
Forum: Resolved Requests
Topic: Update the type of EffectValue to be be uint16
Replies: 4
Views: 470

Update the type of EffectValue to be be uint16

Currently the effect value page https://lua-api.factorio.com/latest/types/EffectValue.html#bonus claims that bonus is stored as a double. This is not the case, it is actually stored as a uint16 and is reflected by trying to create a module with a bonus higher than (2^16 - 1)/2 because the bonus roll...

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