Search found 936 matches
- Tue Nov 19, 2024 5:04 pm
- Forum: Gameplay Help
- Topic: leave after XXX seconds broken
- Replies: 7
- Views: 337
Re: leave after XXX seconds broken
they moved 2 topics about this.
- Tue Nov 19, 2024 4:10 pm
- Forum: Gameplay Help
- Topic: leave after XXX seconds broken
- Replies: 7
- Views: 337
Re: leave after XXX seconds broken
yeah but the option is useless when it is literally not working, and wube wont allow a bug report for it.
- Tue Nov 19, 2024 12:10 pm
- Forum: Gameplay Help
- Topic: leave after XXX seconds broken
- Replies: 7
- Views: 337
Re: leave after XXX seconds broken
again moved without explanation, very friendly.
Game ofc still bugged. But maybe i need gameplay help right.
Game ofc still bugged. But maybe i need gameplay help right.
- Tue Nov 19, 2024 12:07 pm
- Forum: Ideas and Suggestions
- Topic: new Start "Planet"
- Replies: 2
- Views: 156
Re: new Start "Planet"
With can i mean you can get every resource from every planet to start conquere, if its possible in vanilla, im not sure, but i think i saw it in some review.
If its currently not possible, that would be another suggestion, able to start from every 1. tier planet.
If its currently not possible, that would be another suggestion, able to start from every 1. tier planet.
- Mon Nov 18, 2024 11:11 pm
- Forum: Bug Reports
- Topic: If input starved spaceships cant leave
- Replies: 2
- Views: 126
If input starved spaceships cant leave
Input starved like you cant build rockets fast enough and request large amounts. Ive set it up correct, but if you input starved on rockets, the spaceship never leaves, thats a bug. If its set to leave after xxx, is not working. Everything is green, but the ship NEVER leaves. basically you can just ...
- Mon Nov 18, 2024 2:20 pm
- Forum: Gameplay Help
- Topic: leave after XXX seconds broken
- Replies: 7
- Views: 337
Re: Ship not leaving Nauvis
Oh i dont know, maybe just unrequest it and throw it back to the logistic network...???? I mean they literally added that to the game already. (remove what not requested)
The trains also will leave after XXX seconds... thats what that option is for.
The trains also will leave after XXX seconds... thats what that option is for.
- Mon Nov 18, 2024 11:49 am
- Forum: Gameplay Help
- Topic: leave after XXX seconds broken
- Replies: 7
- Views: 337
leave after XXX seconds broken
Im not sure if its correct. But someone on reddit said it wont leave after XX seconds if there are still pending deliveries. Thats pretty stupid, why have an option (wait XXX seconds) when its not actually working? https://www.reddit.com/r/factorio/comments/1gu24io/comment/lxqmib3/?context=3 Will ad...
- Mon Nov 18, 2024 11:09 am
- Forum: Ideas and Suggestions
- Topic: Links in Changelog -> clickable
- Replies: 4
- Views: 136
Re: Links in Changelog -> clickable
literally unplayable
- Mon Nov 18, 2024 11:07 am
- Forum: Ideas and Suggestions
- Topic: new Start "Planet"
- Replies: 2
- Views: 156
new Start "Planet"
Since you can start on every planet wouldnt it make sense that you have a "my ship got hit by a asteriod" start. I think about a half destroyed ship, like the one from SE. Something you have to repair. It would be really cool and would also fit as a good start for ppl who have no idea abou...
- Sat Nov 09, 2024 10:14 am
- Forum: Ideas and Suggestions
- Topic: Links in Changelog -> clickable
- Replies: 4
- Views: 136
Re: i suggested it 10 years ago, now i try again
yeah nothing crazy, but would be nice to have
- Sat Nov 09, 2024 9:44 am
- Forum: Ideas and Suggestions
- Topic: Links in Changelog -> clickable
- Replies: 4
- Views: 136
Links in Changelog -> clickable
Hi,
would you please make the links inside factorio changelog clickable.
You cant click on any of those links. But sometimes i would like to.
would you please make the links inside factorio changelog clickable.
You cant click on any of those links. But sometimes i would like to.
- Sat Nov 09, 2024 9:41 am
- Forum: News
- Topic: Friday Facts #436 - Lost in Translation
- Replies: 80
- Views: 10484
Re: Friday Facts #436 - Lost in Translation
WTF!!!!!!!! a working search? Only 10 years after release?
but i wönder if it älsö wörks with germän letters
but i wönder if it älsö wörks with germän letters
- Wed Oct 30, 2024 1:32 pm
- Forum: Off topic
- Topic: Techtonica makes me depressed. Factorio could be real 3D
- Replies: 26
- Views: 8736
- Thu Oct 24, 2024 3:54 pm
- Forum: Mods
- Topic: [MOD 0.16.x] Actual Craft Time
- Replies: 42
- Views: 19717
Re: [MOD 0.16.x] Actual Craft Time
would love if you / or some other member could update it, cant really play without anymore lol
- Sat Apr 27, 2024 12:36 pm
- Forum: Off topic
- Topic: Techtonica makes me depressed. Factorio could be real 3D
- Replies: 26
- Views: 8736
Re: Techtonica makes me depressed. Factorio could be real 3D
Just my 2 cents. I also "wish" for a 3d factorio. But im realist, why factorio is so great in every stage of the game, is because of that 2d. Most things, when not everything i like on factorio is based on 2d and wouldnt be possible that way in 3d. But games like factorio told me ONE THING...
- Sat Dec 09, 2023 11:53 am
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 35377
Re: Friday Facts #388 - Smaller things for 2.0
lol i like that ideaDraxinusom wrote: ↑Fri Dec 08, 2023 12:41 pmI'd like to request a "factorio as screensaver" mode, please
- Tue Nov 14, 2023 11:44 pm
- Forum: Ideas and Suggestions
- Topic: Links not clickable?
- Replies: 1
- Views: 507
Links not clickable?
You get the nicely made patch notes when you start factorio, but you cant click those links, why?
Literally unplayable! Why did you release your game like this?
Literally unplayable! Why did you release your game like this?
- Wed Nov 08, 2023 1:17 am
- Forum: Duplicates
- Topic: hard crash [1.1.95]
- Replies: 1
- Views: 382
hard crash [1.1.95]
Hi, first crash since a long, long time. Didnt changed any mods or anything. 6160.522 Info AppManagerStates.cpp:2010: Saving finished Factorio crashed. Generating symbolized stacktrace, please wait ... c:\users\build\appdata\local\temp\factorio-build-nx7eaa\src\floatcast.hpp (143): float_cast<unsign...
- Fri Nov 03, 2023 3:10 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 174
- Views: 42063
Re: Friday Facts #383 - Super force building
I like all of it, but maybe put it behind something, e.g. research, or any other thing you have to do, maybe build a super computer or something...
- Sat Oct 21, 2023 8:12 am
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 59699
Re: Friday Facts #381 - Space Platforms
I dont like the "put items in space" that doesnt belong to factorio... what about a simple recycler? Burn it? what about resmelt it to something usefull? (like in an gels with ore soup?)
overall it seems just too easy
overall it seems just too easy